Down the Hatch BROKEN (Personal Story, Whispers mission)

Down the Hatch BROKEN (Personal Story, Whispers mission)

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Posted by: Teknomancer.4895

Teknomancer.4895

One of the forum mods should probably merge all of the threads complaining about this mission (there are quite a few, search the forum for “Down the Hatch”). In the meantime here are my complaints, which also include points others have made:

Screenshot
http://wiki.guildwars2.com/wiki/File:User_Teknomancer_down_the_hatch_completion_bug.jpg

  • Tybalt moves extremely slowly when leaving the drinking contest, and if you get even slightly ahead of him he will stop and not resume moving until you are actually behind him again. I know it says to “follow” him, but that’s ridiculous.
  • The final pirate mob has an insane level of health regen, they heal damage as fast as you dish it out. This makes them way too overpowered for any solo Lv33 character. There are veteran trolls in the Shiverpeaks that don’t regen that fast.
  • As soon as the final pirate mob aggro’s, the extremely powerful (and long-ranged) cannon turret next to the shack opens fire and makes that overpowered pirate mob even more overpowered. The turret takes out Tybalt and Demmi almost immediately, and you can’t focus on it if any of those super-regen pirates are nearby.
  • If you wipe and continue, it is possible to pick off the pirates one at a time from a distance, but the cannon turret will probably still take you out several times more. The bugged pirates mill around under the shack/platform and will not charge if you stay at the absolute limit of your ranged attacks. Don’t get any closer because they will charge then, and at melee range with the turret and their regen, you stand no chance.
  • With a constant barrage of ranged attacks and clone/phantasm Mind Wracks, I barely managed to take out all of the bugged pirates on the fourth or fifth wipe/continue. I heard Tybalt say “I’ll escort Demmi to the Lion’s Arch safehouse. Meet us there!” while the turret was still firing.
  • The mission map showed a green “go here” star, but there was no corresponding quest marker on the ground. The mission instructions changed to “Defeat the last of the pirates so Demmi and Tybalt can flee to safety” at some point (I didn’t notice when), and it never changed. All enemy pirates were destroyed, and I even took out both turrets, thinking they might count as “pirates” (the one on the other end of the beach was just barely in greatsword range without leaving the instance).
  • After checking the entire instance area, I discovered that there are still half a dozen non-hostile Jackdaws standing on the shore (South) near the ship along with your 3 drinking opponents on the ship itself. If these pirates are included in the defeat count, they’re just NPC’s so it’s not possible. The turret on that end of the instance may or may not be hostile, but if it is technically hostile it’s too far away to aggro without leaving the instance.

Not to get too RP-story-mode about this but really, this is an Order of Whispers rescue mission so it should absolutely be solo-able (what with being a “secret” society and all), but that’s impossible in its current state. If I thought I needed an army in order to rescue Demmi, I would have had this character (human mesmer) join the Vigil. The devs have said we’re supposed to be able to solo the entire game with certain exceptions, but there’s no reason for this mission to be one of those exceptions. It’s even more frustrating to actually manage to defeat all of those overpowered enemies, only to end up getting stuck in a broken instance that won’t allow you to continue your personal story. This mission really needs to be fixed.

Diplomatic Dictators [DD] guild (Kaineng): http://gw2dd.enjin.com/

Down the Hatch BROKEN (Personal Story, Whispers mission)

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Posted by: Teknomancer.4895

Teknomancer.4895

Diplomatic Dictators [DD] guild (Kaineng): http://gw2dd.enjin.com/

Down the Hatch BROKEN (Personal Story, Whispers mission)

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Posted by: Krab.9315

Krab.9315

The person on the quest is a Sylvari.

On Monday Sept 24 we were ale to get into the quest as a party. We failed. After a few days away from the game we wanted to try it again tonight, Thursday Sept 27. It is no longer letting me into the instance with her.

Down the Hatch BROKEN (Personal Story, Whispers mission)

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Posted by: Teknomancer.4895

Teknomancer.4895

I was finally able to complete this mission Wednesday night, and the only problem I encountered was Tybalt’s movement rate being still extremely slow. None of the other issues listed above manifested, and the mission was challenging but not impossible. I’d say they fixed it, but if you can’t enter the instance then that can’t be true. Maybe this is a per-instance intermittent thing where if your instance loads the bug then you’re screwed, but otherwise it’s fine except for that slowpoke Charr? Very strange.

Diplomatic Dictators [DD] guild (Kaineng): http://gw2dd.enjin.com/

Down the Hatch BROKEN (Personal Story, Whispers mission)

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

This is still broken. I’m playing a human necromancer. I do the drinking game, follow the Charr and get the girl, kill all the bad pirates, and even kill the turrets, but it never completes. EVER. Please please fix this. I really want to continue my initiation in the Order of Whispers.

Isle of Janthir – Knights of the Rose (KoR)

Down the Hatch BROKEN (Personal Story, Whispers mission)

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Posted by: Phlex.7502

Phlex.7502

I tried to do the “Down the Hatch” quest today on my sylvari character and it won’t complete. After the drinking game, I killed all the pirates that were visible and 1 turret but the game tells me to defeat the the last pirates so that Demmi and Tybalt can escape. The already escaped, Tybalt says to meet them at the safehouse in Lion’s Arch. I did this quest 3x, same problem at the end.

I did this quest about 1.5 months ago with my ele and I didn’t have any problems. There was 1 pirate who got stuck up in the hill but I was able to find him and kill him to end the quest.

Down the Hatch BROKEN (Personal Story, Whispers mission)

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Posted by: Lanrin.6785

Lanrin.6785

I just can’t get past the last group of pirates. The rate that those seadogs regenerate health is riduculous – esp when my two ‘friends’ in the quest are stopping in weird places and avoiding fights….
Can’t contine personal story until this gets fixed

Down the Hatch BROKEN (Personal Story, Whispers mission)

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Posted by: Fizzol.3628

Fizzol.3628

3/13/2013, still broken. I managed to take out 2 pirates and 1 turret, but I’m down to fighting in my underwear and the last 2 pirates still have just insane regeneration. I’ve died many, many times trying to complete this. I’m a bit under level at 28, but still, they’re practically unkillable.

Down the Hatch BROKEN (Personal Story, Whispers mission)

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Posted by: Valandil Avalon.7639

Valandil Avalon.7639

As of 4/11/13 still broken. Like others, I have rescued Demmi, she and Tybalt have fled the instance, and I killed every pirate after several attempts. The next waypoint is just outside the instance, and the mission will not progress. I even killed the fresh water crabs and wandered the pirate camp to see if there were enemies there. All I could find were the pirate NPCs where the drinking game took place. I just completed my second run through the mission, with the same results.

Down the Hatch BROKEN (Personal Story, Whispers mission)

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Posted by: Jeffrey Vaughn

Jeffrey Vaughn

Content Designer

I just played through this, and didn’t see any of the issues mentioned in this thread. What’s your current objective? None of the pirates have any regeneration, so unless you’re trying to get them stuck on a prop so they’re leashing, I don’t see how they’re “unkillable.”

Down the Hatch BROKEN (Personal Story, Whispers mission)

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Posted by: calankh.3248

calankh.3248

I did this with a friend a few days ago. Worked fine for us. Though I think people might be getting stuck on the mission end—you just run out of the instance area to end it. At least, that worked for us.

Down the Hatch BROKEN (Personal Story, Whispers mission)

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Posted by: Bata La.7645

Bata La.7645

I encountered this bug today. I did it w/a friend. I am a Sylvari guardian. We killed all the pirates (not easy!) and then Tybalt said he’d meet me back at Lion’s Arch. The mission log up at the top right still said I needed to kill all the pirates. I assumed like a previous poster, that the turrets needed to go. Got rid of the turrets, it still said I had to kill all the pirates. Looked everywhere, found the NPC pirates but they could not be killed. Went back to the green star area, but there was no waypoint to get out and go back to Lion’s Arch. Looked at this thread and the person above me suggested just running out of the instance…well I did that…which caused my entire mission to reset. I am demoralized at this point.

Down the Hatch BROKEN (Personal Story, Whispers mission)

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Posted by: DarlaRae.6835

DarlaRae.6835

I’m having the same problem. I killed all the stupid pirates. Everything I can kill, I killed! The big guy and the chick run away and I’m just left standing there. It’s the worst. I am never told to meet that guy at the tavern. I want to progress my story!