Dual Wield/Combo Critical Chance only 3%

Dual Wield/Combo Critical Chance only 3%

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Posted by: ahn.9271

ahn.9271

The IX on CS for thief is Combo Critical Chance: Dual Skills +5% critical chance. I can’t figure out where the bug is, but there definitely is one.

When you switch from (for example) SP to DD, there is only a 3% difference. I tried it with all weapon combos (switching from dual to non-dual sets) and I tested it fully outfitted as well as naked – still, the hero tab only shows a 3% difference in crit chance when switching. Now, here’s where it gets weird…

No weapons equipped: 47% crit
Only one dagger: 50%
Only one pistol: 50%
Sword: 47%

So, equipping ONLY ONE dagger or ONE pistol gives +3%, but ONE sword does not. Ummm… why??? There’s nothing “dual” about holding one weapon.

Further…

DP: 53%
PD: 53%
PP: 53%
DD: 53%

BUT…

SP: 50%
SD: 50%

The argument can be made, I’m sure, that the reason for this is because the sword is ONLY a main-hand weapon, while the other two can be off-hand. However, that does not logically follow, because SP and SD “combos” give you unique dual wield skills; therefore, the game considers them to be dual wield; to wit, any benefit to DW should be extended to SP and SD combos.

That, or the trait needs to be renamed.

In any case, it should be 5%, not 3%… yeah, that’s a problem.

Thanks!

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(edited by ahn.9271)

Dual Wield/Combo Critical Chance only 3%

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Posted by: PCanineBrigade.4916

PCanineBrigade.4916

I don’t think the tooltip will show the increased critical chance because the only skills the trait affects are #3 dual wield skills. The rest won’t get increased crit chance.

Dual Wield/Combo Critical Chance only 3%

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Posted by: ahn.9271

ahn.9271

Why does it change by 3% depending on what weapon I have then? Could be a bug with my skin. The sword is zerker, but has a different skin.

Dual Wield/Combo Critical Chance only 3%

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Posted by: PCanineBrigade.4916

PCanineBrigade.4916

I noticed the stats bonuses from off-hand weapon were missing on your first picture. It’s because you have no off-hand with your sword but the game is using another set(P/D)‘s as substitute. The 3rd picture with the same combi of weaps is different because you’re wielding the P/D set.
I don’t know which one is supposed to be the bug, the game using another set’s off-hand or the missing stats. But I’m just gonna guess it’s the latter.
This should be address to the Anet team rather than the trait because we wouldn’t know if the trait is working correctly or not as I stated in the previous post, the increased crit chance wouldn’t show and RNG is influencing too much to reliably test it.

Dual Wield/Combo Critical Chance only 3%

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Posted by: ahn.9271

ahn.9271

I changed the trait to something else and the numbers are the same, so it’s not a trait issue. The issue is this:

Wielding a sword (in any combination) generates 2%-3% less crit chance (depending on what level you are) than any other combo – a SD or SP combo ends up with less crit chance than bow, DD, DP, PD, or PP, even though the precision is the same.

Dual Wield/Combo Critical Chance only 3%

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Posted by: Catisa.6507

Catisa.6507

are they all the same stats tho? I mean are they all beserkers for instance. Do you have any crit chance sigils on one but not the other. The photo does not show the stats of the weapons you are swapping around.

AR

Dual Wield/Combo Critical Chance only 3%

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Posted by: PCanineBrigade.4916

PCanineBrigade.4916

Did you try putting your off-hand weapon in the same set as your sword? Because from your picture, you’re just letting the game bring the dagger from your P/D set as substitute.