Engineer [Static discharge] broken?

Engineer [Static discharge] broken?

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Posted by: leftyboy.9358

leftyboy.9358

Tested Static discharge trait for engineer at Golems and everything but Big ol’ bomb appears to be running into the ground instead of striking a single enemy. Went to golems to test after found same issue in open world.

Engineer [Static discharge] broken?

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Posted by: Ooops.8694

Ooops.8694

That’s a persistant bug not tied to Big Ol’ Bomb, but affecting all non-targeted toolbelt skills.
Targeted skills work fine firing the discharge at your target, but every skill without a target isn’t aimed at the nearest opponent or the one you have selected, but based on your camera-positioning (in the same way most skills fire in the direction you look when you have no target selected).

It has been this way since the pre-hot rework for traits at least and was never really fixed.
After all it’s nothing important but just another engineer issue^^

Engineer [Static discharge] broken?

in Bugs: Game, Forum, Website

Posted by: leftyboy.9358

leftyboy.9358

30 min later and static discharge is activating on all again. That’s some quick service!

Engineer [Static discharge] broken?

in Bugs: Game, Forum, Website

Posted by: leftyboy.9358

leftyboy.9358

That’s a persistant bug not tied to Big Ol’ Bomb, but affecting all non-targeted toolbelt skills.
Targeted skills work fine firing the discharge at your target, but every skill without a target isn’t aimed at the nearest opponent or the one you have selected, but based on your camera-positioning (in the same way most skills fire in the direction you look when you have no target selected).

It has been this way since the pre-hot rework for traits at least and was never really fixed.
After all it’s nothing important but just another engineer issue^^

Had also tested by targeting and firing at an enemy b4 trying to proc

Engineer [Static discharge] broken?

in Bugs: Game, Forum, Website

Posted by: leftyboy.9358

leftyboy.9358

That’s a persistant bug not tied to Big Ol’ Bomb, but affecting all non-targeted toolbelt skills.
Targeted skills work fine firing the discharge at your target, but every skill without a target isn’t aimed at the nearest opponent or the one you have selected, but based on your camera-positioning (in the same way most skills fire in the direction you look when you have no target selected).

It has been this way since the pre-hot rework for traits at least and was never really fixed.
After all it’s nothing important but just another engineer issue^^

I apologize. I didn’t read your full statement b4 responding.