Extremely Inconsistent AI Tethering

Extremely Inconsistent AI Tethering

in Bugs: Game, Forum, Website

Posted by: Clockwork Bard.3105

Clockwork Bard.3105

This is by no means the first time this has been a problem, but this was just ridiculous. I wandered into Ascalon Settlement. It was taken over. (The centaurs spend enough time there to raise a family.) But anyways, being purely alone and low level, I gave up on my fight very fast. The champion however gave chase as I went for the vista. It followed me all the way up the ramp, where the only living guards in the place rushed to my aid. I decided to make a stand. We fought it for a several minutes. Then it hit around 50% HP and called it quits. Just up and walked away, getting its HP back.

Please make this behavior consistent. I was purposely leading it closer to town after deciding to fight it just to avoid this behavior, so know it had nothing to do with it hitting some magic distance. It just decided to dog me for a mile, then tether back after several minutes of fighting when it was losing.

PS: This is also extremely infuriating when a mob wanders up to me, then decides to bug out mid-fight. And often, they’ll still remember their aggro and come running back at me again, full HP and looking for a fight. Have had this happen as many as 3 times in a single fight.

(edited by Clockwork Bard.3105)

Extremely Inconsistent AI Tethering

in Bugs: Game, Forum, Website

Posted by: KotCR.6024

KotCR.6024

This is a pet hate of mine too. If the enemy is dogmatic enough to follow you across half the friggin’ map, it shouldn’t reset once things start to go bad for it. Fine, if you want to make it begin to run away (afterall, somebody that’s losing would run, right?), but you shouldn’t let it begin to reset and restore its HP till it actually reaches it spawn area.

Extremely Inconsistent AI Tethering

in Bugs: Game, Forum, Website

Posted by: Hannelore.8153

Hannelore.8153

Or better yet, remove lame resets and other “gimmicks” that prevent abuse of mobs and instead give them skills to handle these situations, so at least they are frustrating for a legitimate reason besides “lol programmer said so”.

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Extremely Inconsistent AI Tethering

in Bugs: Game, Forum, Website

Posted by: Clockwork Bard.3105

Clockwork Bard.3105

http://wiki.guildwars2.com/wiki/Game_updates/2013-02-26

Eased the restrictions on global leash time.

Wait… Am I to understand that this is actually intended behavior? The game purposely starts a “bugger off” timer when a mob leaves its tether zone?

I guess this post doesn’t belong in the bug forum then. But there’s no wtf? forum… so… I guess this should be moved to the Suggestions forum.

Suggestion: This is bad. Don’t do this!