(edited by Clockwork Bard.3105)
Extremely Inconsistent AI Tethering
This is a pet hate of mine too. If the enemy is dogmatic enough to follow you across half the friggin’ map, it shouldn’t reset once things start to go bad for it. Fine, if you want to make it begin to run away (afterall, somebody that’s losing would run, right?), but you shouldn’t let it begin to reset and restore its HP till it actually reaches it spawn area.
Or better yet, remove lame resets and other “gimmicks” that prevent abuse of mobs and instead give them skills to handle these situations, so at least they are frustrating for a legitimate reason besides “lol programmer said so”.
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/
http://wiki.guildwars2.com/wiki/Game_updates/2013-02-26
Eased the restrictions on global leash time.
Wait… Am I to understand that this is actually intended behavior? The game purposely starts a “bugger off” timer when a mob leaves its tether zone?
I guess this post doesn’t belong in the bug forum then. But there’s no wtf? forum… so… I guess this should be moved to the Suggestions forum.
Suggestion: This is bad. Don’t do this!