"Fumble" dodges.
Also Counter Blow works like this if you dodge right before it ends or something (not sure about Riposte).
Ripostes attack after a block slightly delays it but doesn’t make it a fumble. It’s more like third gs autoattack delaying Whirlwind Attack.
Oh, could have added this earlier. Bladetrail/Banner summon delay whirlwind attack, bladetrail+WA sometimes queues it up, making it unusable until it randomly activates. Usially its just finishing the animation before starting WA, already anoying enough.
No response/not solved yet.
Bump.
This dodge bug is soooo annoying. It’s surprising that this still persists.
btw, is this the bug that looks like youre dodging in place? your character does the animation but barely moves in distance, takes endurance, and has no dodge frames.
(edited by Bread.7516)
Yeah, thats what i call a fumble dodge. Looks like interrupting the dodge half way for me.
Also the dodge interrupt that sometimes occurs with weaponswap should be fixed.
I want to add elementalist Churning Earth to the list. happened to me 3 times today during a run.
Seems like anet cares less about real bugs than “exploits” that aren’t really a big deal
After the skills Whirling Wrath
This one gets me kicked by lupi once in while when I do WW at a bad time….
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand
Add conjure lightning hammer, after casting. the list piles on.
im starting to think any skill or most skills does this
congrats
(edited by Bread.7516)
Nah, sometimes it even just randomly happens. You can see some strong fumbles in my recent guardian solo, too. Luckily the only one that could have killed me was in p1-2 transition.
Bump.
The probably most annoying and definitely most important bug there currently is, yet no dev response?
I second this.
sees lupi abt to swipe > no prob >hits dodge> OOPS game doesn’t want u to dodge so screw you ahuehuehue.
I’d like to add my similar experience. Getting died because of bugs is not fun and needs prompt fix.
new bugs = new challenges = new content
I second this. Why is this even a thing?
Bumping for dev response.
Its a massive pain in the kitten. Lag seems to increase the frequency of fumble dodges. But even with a perfect connection and no skills other than auto attack before a dodge I still get it happening sometimes. Had to double dodge backwards from alphards barrel yesterday because the first dodge fumbled during axe auto attack…
I’m fairly certain this has to do with their ‘fix’ to the animation bugs.
They fixed the animation bug with Whirlwind Attack, and with the same patch, this bug shows up? Doesn’t take much to figure out what’s wrong.
It seems to me all skills that cause the fumbles are skills you used to use to animation glitch.
Whirling Wrath, Whirlwind Attack, Axe #2…
We should test more skills that were used to animation bug and see if they cause fumble dodges.
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
I’m fairly certain this has to do with their ‘fix’ to the animation bugs.
They fixed the animation bug with Whirlwind Attack, and with the same patch, this bug shows up? Doesn’t take much to figure out what’s wrong.
It seems to me all skills that cause the fumbles are skills you used to use to animation glitch.
Whirling Wrath, Whirlwind Attack, Axe #2…
We should test more skills that were used to animation bug and see if they cause fumble dodges.
Maybe it worsened during the “fix”, but i think this has been around as long as i can remember. It was a thorn on the side that just kept annoying and digging in.
churning earth and the earthquake (stomp animation) also does this frequently.
(edited by Bread.7516)
Just failed a lupicus fight because of this. Used WA + dodge when he did his AoE lifesteal, and I got hit with the lifesteal anyway.
I guess the new way to go is dodge + WA instead..
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
Oh please fix this. This happens constantly where I try to dodge, and just end up using up endurance without actually dodging and then getting hit.
When the game puts so much focus on dodging attacks, it’s really bad when the dodge doesn’t work properly.
As an asura, I do this all the time.”
Hey folks,
We’re aware of the issue!
Thanks for the reports.
Thanks OP, I’ve been having trouble figuring out why my guardian’s dodge moved him properly but didn’t actually cause evade. I didn’t know what to report, but I’m glad it’s being handled.
On the topic of bugs causing our dodges to fail, any update on the bug that causes our dodges to go in the wrong direction?
Sorrow’s Furnace Commander
“You’re the mount, karka’s ride you instead, and thus they die happy!”-Colin Johanson
Is anything going happen about this? I mean figuring out what causes it isn’t hard - whirl skills. Aswell as Whirlwind Attack just causes this since the 15th october patch.
I did happen to record 1 of my death by fumbling dodge yesterday on Lupi p2 AoE. After the whirlwind attack, the dodge broke 1/2 way. Bump for the fix since Anet is already aware of the bug.
new bugs = new challenges = new content
You won the internet
This is such a ridiculously major issue it should be anet’s first priority. Dodging is such a big part of this game, it is insane that it just kinda doesn’t work sometimes. Really the only way to avoid it is to not use whirl skills when you are anticipating a dodge and always dodge>whirlwind. Also you can whirlwind > swap > dodge. But yeah I’m glad they’re aware of this issue, now we play the waiting game.
Just to chip in for mesmer’s blurred frenzy > dodge, I am experiencing fumbles too.
It is surely related to whirl skills, those get me fumbles really often, fumbles after doing nothing are just ocassional.
Anyway, tried playing warrior for a bit for the first time after 15th patch and i was shocked. Much worse than on mesmer, guardian or elementalist. Out of 10 dodges at least 7 fumbles/delayed dodges. Also, WA randomly activating because it apparently queued up…
However, these fumbles exist since launch, were fixed (from autoattack) and i had no issues for about 8 month. Out of nothing i was getting them once in a while and the lastest patches made it ridiculous.
Recently I was working on a lupicus solo, and every time I died to a fumble dodge it was so extremely frustrating. As a warrior, Axe 2 and gs whirlwind 3 then dodging almost always give me a fumble dodge. Also, activating whirlwind attack and riposte feel very slow and delayed sometimes.
This should be a high priority for ANet to fix, as combat is the main aspect of this game. The frequency of fumble dodges is just unacceptable, especially considering this is a game where you tend to die in 2-3 hits.
So someone from the QA team comes, but just say they know of it, but what are they going to do about it?
Proud Owner of:
Oh Did That Just Happen [Mhmm]
Wow look at you baddy Berserker’s blaming your bad gear on “bugs”. If you had more defensive gear like Sentinel’s you wouldn’t be so reliant on dodging, you would have less downs and a faster run….
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
So someone from the QA team comes, but just say they know of it, but what are they going to do about it?
Yeah, thats what i worry about…
Verifying the bug is part one, they can probably reproduce it at will which is step two.
From there, you need to figure out what code broke, which isn’t always simple when you’re dealing something happening over a network—maybe it’s the actual dodge code on the server, maybe it’s the client code that’s supposed to send the dodge signal, maybe it’s the client prediction not working correctly and the server is overriding the client’s simulation once the dodge has started (e.g. the server says you’re already in CC but the client doesn’t know that yet due to network latency, so it starts the roll).
Once they have a smoking gun for the bug, they need figure out which approach to fix it will (1) really solve the problem end users see, (2) minimize the chance of other stuff breaking, and (3) not make the code a mess to modify later.
Once you have a plan to fix it, you still need to do the actual update and testing, which takes time.
I’m not sure what stage they are in, but it can be difficult to forecast a solution time before you’ve decided what approach to take, and as I said above even pinpointing the problem can be a headache when you’re looking at client/server with simulation on both sides.
Definitely affects blurred frenzy + dodge. I’d heard of this issue before but never really been killed by it until very recently (since last patch perhaps).
Verifying the bug is part one, they can probably reproduce it at will which is step two.
From there, you need to figure out what code broke, which isn’t always simple when you’re dealing something happening over a network—maybe it’s the actual dodge code on the server, maybe it’s the client code that’s supposed to send the dodge signal, maybe it’s the client prediction not working correctly and the server is overriding the client’s simulation once the dodge has started (e.g. the server says you’re already in CC but the client doesn’t know that yet due to network latency, so it starts the roll).
Once they have a smoking gun for the bug, they need figure out which approach to fix it will (1) really solve the problem end users see, (2) minimize the chance of other stuff breaking, and (3) not make the code a mess to modify later.
Once you have a plan to fix it, you still need to do the actual update and testing, which takes time.
I’m not sure what stage they are in, but it can be difficult to forecast a solution time before you’ve decided what approach to take, and as I said above even pinpointing the problem can be a headache when you’re looking at client/server with simulation on both sides.
Whenever i update a program, i first of save the old (working) version of it. Since there have not been fumble dodges after WA before 15th oct update it should be quite easy to analyze and find what causes it (at least the one after WA). Also, i’m getting fumble dodges with or without lag about as frequent.
Also, this has been out for so long and has already been known, there is just no excuse for fumbles still happening. Easy solve: make dodges priority #1, evade attacks priority #2 and other skills as right now.
Hey folks,
We’re aware of the issue!
Thanks for the reports.
Thanks Arenanet, love you guys so much right now!
Cant wait for the fix December 2014!
Also, this has been out for so long and has already been known, there is just no excuse for fumbles still happening.
Well, you’re obviously the expert.
Hey folks,
We’re aware of the issue!
Thanks for the reports.
Thanks Arenanet, love you guys so much right now!
Cant wait for the fix December 2014!
I applaud your optimism.
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
Similar problem with elementalist dagger fire 3. After using it, trying to dodge backwards while swapping to earth is near impossible.
Just tried after the patch, some people say they get less fumbles on warrior (after wa), i haven’t tested yet. Churning Earth on elementalist does no produce any number on your screen though and i get fumbles in the LH chain or after other scepter/focus skills. Aswell as we’ve been getting hit while dodging (no fumble animation) when endurance just went away.
I’ve been trying for a bit after the patch but I can’t reproduce the fumble/endurance loss on skills that lock your movement (Whirlwind Attack/Earthshaker/Leap of Faith etc] anymore. Possible it’s just server lag from the new patch making it harder to reproduce, but I’m crossing my fingers!
Warrior: Axe 2# Cyclone Axe, Axe 5# Whirling Axe, Hammer 4# Staggering Blow, Mace 2# Counterblow(end of the block)
Guardian: Greatsword 2# Whirling Wrath(Needs good timing to reproduce. Have to dodge right at the end of the skill itself, not the cast bar)
Thief: Elite: Dagger Storm, Sword+Pistol 3# Pistol Whip(bit special, see below)
Ranger: Greatsword 1# Power Stab(last attack in the chain)
The above still have the fumble/endurance loss however, reproducible by spamming dodge right as the skill finishes.
Edit: Dagger Storm, the Thief elite has the bug too, perhaps it has something to do with skills that affect your animations in a certain way ?
Edit2: Sword+Pistol 3# Pistol Whip has some interesting interactions with what I’m assuming is this bug. Dodging right as the first part of the skill completes(the stun), but before the second starts(sword swinging), gives you 0 cost dodges for a few seconds. Guessed it had some interaction with the Feline Grace minor trait at first, but was able to reproduce the free dodges without it.
Edit 3: Adding some skills to the list.
(edited by Lilim.3427)
Just got a fumble dodge on my first whirling wrath and tested with ranger greatsword auto and it was happening nearly everytime. It’s hilarious to me that they found the time to fix the spinning in place bug but can’t be bothered to fix this one that is hugely affecting gameplay. Yay anet!
Just got a fumble dodge on my first whirling wrath and tested with ranger greatsword auto and it was happening nearly everytime. It’s hilarious to me that they found the time to fix the spinning in place bug but can’t be bothered to fix this one that is hugely affecting gameplay. Yay anet!
I think it has to do with the fact that they can’t fix it without ‘unfixing’ their ‘fix’ to the animation locks. And knowing Anet, they’d rather collectively eat their shoes than reroll a previous ‘fix’ because it broke something, because that would mean they would have to admit they made a mistake.
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
The worst part of the dev response is actually that they are aware of the issue – but didn’t say anything about if they’re working on it.
WA doesn’t cause fumbles anymore but still makes it impossible to dodge right after. Pretty bad when using WA->Dodge for Lupicus Lifedrains.
HAHAHAHA. “These skills no longer cause fumble dodges because you can’t dodge after you cast it!” But yeah it seems they only fixed ww and nothing else.
Thank you for quasi-fixing fumble dodges but now you cannot dodge after using certain skills like whirlwind attack. Please, fix.