Gargantula Invulnerability/Health Regen
Ive had this happen also, from what I can tell he bugs out on the uneven terrain causing the server to think you are trying to perch and shoot, this causes mobs to become invulnerable to stop people perching all the time.
Tis only what you can do for all
From the single time I fought this boss, I believe this is an intentional effect. It seemed to occur the first time you knocked off each increment of 25% of it’s HP – get it down to 75% > regen to full > down to 50% > regen to full > down to 25% > regen to full > finally able to kill.
It may be a problem if you’re trying to solo the mob, considering the timer, and it did seem a little inane compared to just giving it more health to begin with, but it never really seemed like it was bugged to me.
I’d like to bump / necro this thread, seeing as this still feels like a bug and is still happening.
I managed to fight Gargantula twice last night, and it showed these behaviors both times. It would periodically go like this:
-NPC near doorway yells that another NPC (Captain Morris? The person you’re saving from their webbed doom, in any case) is trapped in a cave.
-Gargantula turns invincible, and a small wave of spiderlings are spawned. (About 8-10 for us, when we had around 5 people I think?) Gargantula starts regenerating life similar to mobs that have left combat, there is no visible regeneration boon.
-Captain Morris (Or whatever their name is, the trapped NPC) announces that the baby spiders are shielding it (Gargantula) and that we need to kill them first.
-By the time this audio clip finishes, Gargantula has regained its entire life bar.
-We kill the wave of spiderlings, Gargantula stops being invincible, but still has full health.
This happened multiple times the first time I fought her, and seemed to be at stages further and further down her health bar. (1/4 health missing, 1/2 life, last 1/4 of life)
It really seems to make more sense for Gargantula’s life to remain static while invincible, since otherwise it takes ages to drop her from 100% to 0%, with nothing interesting happening for that last phase of the fight.
It’s pretty obvious, and nobody’s impressed.
as far as i know this is intended, after each refill she spawns a bunch of bugs while she goes off to regen lol