(edited by Purple Miku.7032)
Glitches that I "suffer" from on my warrior.
I forgot to mention this but also, autotargetting is absolutely DISASTROUS with greatsword #5 and sword #2. The obvious solution is to simply not ever play with autotargetting but as it is a default setting for a newcomer it’s a pretty bad impression to give to someone starting out that their movement skills are going to cause them to lunge out in random locations often times off of a cliff. If a target is selected in an inaccessible location these two skills shouldn’t activate. This once again sounds like a pathfinding problem but seeing as I’ve been mentioning bugs/issues with skills for warriors I figured it’d be a good idea to include this.
i have the 1 glitch on my mesmer actually. it happens every time i swap a utility that can have either same cooldown time or higher and puts the new utility into the same cooldown. so for example i used veil(90sec cooldown) and then i swap my decoy that is not on cooldwon with portal, portal will go into the same cooldown as veil. i havent tested all the utilities, but the only ones that didnt have this bug were the ones with lower cooldown like blink(30 second cd)
its very annoying and i think almost every class is affected by it.
[AVTR]
Isle of Kickaspenwood
Issue #1 has to do with your underwater skills, and affects all classes. When you use a land skill, that skill AND the skill in the same slot underwater goes on cooldown.
So if on land you have: Banner of Discipline, “For Great Justice!” and Frenzy (in that order), and underwater you have “Shake it Off!”, “On My Mark!” and Dolyak Signet, then using Banner of Discipline will cause “Shake It Off!” to go on 120 second cooldown.
It is stupid and non-obvious. Workaround is to equip 3 useless utilities underwater.
Issue #1 has to do with your underwater skills, and affects all classes. When you use a land skill, that skill AND the skill in the same slot underwater goes on cooldown.
So if on land you have: Banner of Discipline, “For Great Justice!” and Frenzy (in that order), and underwater you have “Shake it Off!”, “On My Mark!” and Dolyak Signet, then using Banner of Discipline will cause “Shake It Off!” to go on 120 second cooldown.
It is stupid and non-obvious. Workaround is to equip 3 useless utilities underwater.
how is it stupid? you’re asking be able to use Frenzy (or any buff skill for that matter) and then after you’ve used the skill, swap it out for a shout or any other skill untill it’s back on CD, now THAT’S stupid.
When you use a skill, the whole utility slot is on CD, not just the skill.
actually, #1 is not strictly about land/water (and certainly not limited to warriors). A lot of skills will inherit the cooldown of other skills you have at the same time. Not all, but a lot. I think it has to do with when those skills are typically used and if they are abusable.
similarly, some skills you can switch even though you’d expect a cooldown such as casting portal entre (but not exeunt), then switching that skill to anything else and there won’t be a cooldown.
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Issue #1 has to do with your underwater skills, and affects all classes. When you use a land skill, that skill AND the skill in the same slot underwater goes on cooldown.
So if on land you have: Banner of Discipline, “For Great Justice!” and Frenzy (in that order), and underwater you have “Shake it Off!”, “On My Mark!” and Dolyak Signet, then using Banner of Discipline will cause “Shake It Off!” to go on 120 second cooldown.
It is stupid and non-obvious. Workaround is to equip 3 useless utilities underwater.
how is it stupid? you’re asking be able to use Frenzy (or any buff skill for that matter) and then after you’ve used the skill, swap it out for a shout or any other skill untill it’s back on CD, now THAT’S stupid.
When you use a skill, the whole utility slot is on CD, not just the skill.
I think you are misunderstanding the issue.
In my example, if you use Banner of Discipline (NOT Frenzy), then “Shake It Off!” will go on 120s cooldown. (this skill is not on your land utility bar). Frenzy is NOT on cooldown. If you swap frenzy (which is NOT on cooldown) for “Shake It Off!”, you will now have TWO utility slots on 120s cooldown (both Banner of Discipline and “Shake It Off!”)
No part of my example involves switching a skill that is currently on cooldown with a different one.
actually, #1 is not strictly about land/water (and certainly not limited to warriors). A lot of skills will inherit the cooldown of other skills you have at the same time. Not all, but a lot. I think it has to do with when those skills are typically used and if they are abusable.
similarly, some skills you can switch even though you’d expect a cooldown such as casting portal entre (but not exeunt), then switching that skill to anything else and there won’t be a cooldown.
I am not aware of any skills for any class that “inherit the cooldown of other skills” except for skills in the same land/water skill slot. Can you name an example?
Issue #1 has to do with your underwater skills, and affects all classes. When you use a land skill, that skill AND the skill in the same slot underwater goes on cooldown.
So if on land you have: Banner of Discipline, “For Great Justice!” and Frenzy (in that order), and underwater you have “Shake it Off!”, “On My Mark!” and Dolyak Signet, then using Banner of Discipline will cause “Shake It Off!” to go on 120 second cooldown.
It is stupid and non-obvious. Workaround is to equip 3 useless utilities underwater.
Nice find. This explains it and I am able to reproduce the bug. Thank you, I’m gonna equip toxin heal skill and 3 spirit weaps underwater for my guard now :P