Goemm’s Lab: Glitchiest Jumping Puzzle Ever

Goemm’s Lab: Glitchiest Jumping Puzzle Ever

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Posted by: Starfyre.5743

Starfyre.5743

Ok, so I was doing Goemm’s Lab to get the Aetherblade Cache, I had reached the chilly station part, when OOPS! I fell. I expected to end up outside the checkpoint but NO! I carry on falling, and land somewhere in Metrica Province, without any sort of attunement buff meaning I have to start the whole bloody thing again.

To top it all off this isn’t the first time this has happened. It’s a bloody godsend that when you do fall that you end up at the checkpoint again, usually I end up just falling through it. I wish they would fix this piece of crap puzzle!!!!!!!!!!!!!! Oh yeah, and heres where I landed this time.

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Goemm’s Lab: Glitchiest Jumping Puzzle Ever

in Bugs: Game, Forum, Website

Posted by: WhiteAndMilky.2514

WhiteAndMilky.2514

Just be happy the system didn’t auto ban you like so many others for this bug.

I play all the things 80. Pew Pew Pew. Killin joor commanders.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native

Goemm’s Lab: Glitchiest Jumping Puzzle Ever

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I honestly don’t expect ANet to fix everything at the same time (there is just too much content -awesome!- and too much that can go wrong).

But was it necessary to place a limited time living story achievement into a jumping puzzle that is KNOWN to be broken? When there were so many other jumping puzzles to choose from? (Same with the Tears mini-dungeon.)

It’s not like there was an in-story reason why it had to be Goemm’s lab, there are several other crazy Asura locations out there, and the Hylek mini-dungeon has no relation to the Aetherblade at all as far as I can tell.