Goemm’s Lab: Glitchiest Jumping Puzzle Ever
Star
Just be happy the system didn’t auto ban you like so many others for this bug.
I play all the things 80. Pew Pew Pew. Killin joor commanders.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
I honestly don’t expect ANet to fix everything at the same time (there is just too much content -awesome!- and too much that can go wrong).
But was it necessary to place a limited time living story achievement into a jumping puzzle that is KNOWN to be broken? When there were so many other jumping puzzles to choose from? (Same with the Tears mini-dungeon.)
It’s not like there was an in-story reason why it had to be Goemm’s lab, there are several other crazy Asura locations out there, and the Hylek mini-dungeon has no relation to the Aetherblade at all as far as I can tell.
I support Portable Doors: Player Housing anywhere!
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
~ Whips ~ City Minigames ~ City Jumping Puzzles ~