Golem Mark II pre-event

Golem Mark II pre-event

in Bugs: Game, Forum, Website

Posted by: Courageous Mithos.8745

Courageous Mithos.8745

Hey,

The event “Disable the containers before they release their toxins”, that leads up to the spawning of the Golem Mark II was bugged just now.

There were a few containers left who simply couldn’t be activated. Although you probably don’t need all to finish the event, there were still to many bugged to gain completion.

The screenshot shows the bugged containers on the minimap.

Attachments:

Golem Mark II pre-event

in Bugs: Game, Forum, Website

Posted by: izanami.9534

izanami.9534

They are not bugged.

This happens when someone activates the canisters but does not stay to defend them so the inquest fix them.

Golem Mark II pre-event

in Bugs: Game, Forum, Website

Posted by: Nretep.2564

Nretep.2564

^
this

and since you report this as a bug, you most likely did a big thing during this pre-event as well. Congrats.
Better do the following event to compensate.

Golem Mark II pre-event

in Bugs: Game, Forum, Website

Posted by: mercury ranique.2170

mercury ranique.2170

http://wiki.guildwars2.com/wiki/Disable_the_containers_before_they_release_their_toxins

Walkthrough:
Inquest engineers that spawn after disabling containers need to be killed in order to contribute to event progression. Otherwise, there won’t be enough containers to complete the event and it will fail.

So this isn’t a bug but as designed.

Arise, ye farmers of all nations
Arise, opressed of Tyria!

Golem Mark II pre-event

in Bugs: Game, Forum, Website

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Can somebody official please confirm that this works as designed? Because this behaviour looks unintentional to me.

Reason: even when all containers are impossible to interact with, the timer ticks down to zero. If this was working as intended, I would expect an “Event failed!” message instead.