Graphics Issue - See-thru geography
Didn’t work…so I attach them as replies…
Standing in Black Citadel:
(edited by Glorlok.8209)
i’ve been having the same issue, kind of.. it looked less buggy and just made the geography transparent. im actually surprised you managed to take a picture since when i try to do it, it just takes a pic of the game normally as if there is no bug.. very annoying.
While not exclusively, this issue can be pointing to a physically failing GPU. I don’t mean it as a guess, but as an actual experience. In case you didn’t, it may be worth checking if all of your usually played games render correctly.
Also in case you didn’t try, you might want checking that particular "completely reinstall drivers from scratch" option in the NVIDIA installer (being the only option there, it’s kind of hard to miss, but still), and see if it makes any difference.
I will now close it.” – Moderator
only happened to me in GW2 and i have since then uninstalled all drivers and installed the latest ones. to no avail, might i add.
Simply uninstalling NVIDIA drivers - at least to my knowledge - doesn’t remove all settings and presets from the registry (as this kind of changes from version to a version, it’s hard to constantly keep a track on it).
That particular check box I pointed to should ensure all settings are completely reset to defaults, which is always a good thing to start with if it wasn’t attempted before.
I will now close it.” – Moderator
Coincidentally, this may also be related to the issue:
I will now close it.” – Moderator
That last link is the solution, Spaceman, thank you for that (I didn’t see that in my own search).
“At this time we can also confirm that the Ambient Occlusion profile added to the game yesterday can result in certain pieces of terrain becoming transparent. If you experience this issue, simply turn off Ambient Occlusion in the Guild Wars 2 NVIDIA Control Panel profile.”
The Ambient Occlusion was set to Quality on my card. I made a program specific profile in the 3D settings for GW2, and turned off Ambient Occlusion, and voila…no transparency.
It HAS to be set for Off, setting Performance is not good enough.
Hopefully the devs (or nVidia devs) can figure out what’s going on and fix in future patch. For now, I’m just glad I can run around normally.
Not that anyone cares, but I had the exact same problem, and turning off Ambient Occlusion fixed the problem for me immediately.