Ground-targeted abilities retargeting [Merged]

Ground-targeted abilities retargeting [Merged]

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Posted by: Xujir.4067

Xujir.4067

This only happens if you have Ground Targeting set to Instant in options. If you move or change the direction your character faces while casting Meteor Shower, it will also change the area where the meteors are being cast. For example, you can start casting Meteor Shower, quickly Lightning Flash forward, and it’ll move the target area 900 range forwards.

I’m tempted to call this an advanced feature, but, since it only works when this option is set to Instant, it’s probably a bug.

Ground-targeted abilities retargeting [Merged]

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Posted by: Xujir.4067

Xujir.4067

Despite the July 27th patch that stated this:

-Fixed a bug in which certain ground-targeted skills could be retargeted after they had begun executing.

It’s not as bad, but it’s still bugged. Once the circle appears, it’s now set in place. The circle is delayed by about a second, though, so if you start the Meteor Shower cast, then move yourself or change the direction you’re facing before the circle appears, the circle will be moved to the new location.

It’s especially noticeable if you use action camera, check your surroundings while casting, or use Lightning Flash while starting the Meteor Shower channel.

Edit: Allow Skill Retargeting must also be checked for this bug to happen. You do not need to have a target for this to occur.

(edited by Xujir.4067)

Ground-targeted abilities retargeting [Merged]

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Posted by: Phobia.9651

Phobia.9651

I find this really annoying tbh.
The easy solution would be for Anet to seperate the “Allow Skill Retargeting” into one checkbox for regular abilities and one for ground-targeted abilities.
I use “Instant Ground Targeting” and “Allow Skill Retargeting” without the Action Camera. Consequently whenever rotate my camera after starting to cast a ground targeted spell the area of effect gets placed at the wrong spot.

PS. You should perhaps change the title, cause this applies to all ground targeted abilities that are not instant.

(edited by Phobia.9651)

Ground-targeted abilities retargeting [Merged]

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Posted by: Xujir.4067

Xujir.4067

Thanks for letting me know, Phobia. I had only noticed it on Meteor Shower because the cast on that is so delayed.

Ground-targeted abilities retargeting [Merged]

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Posted by: Dr Patrik.3642

Dr Patrik.3642

If cast type is set to “instant” cast in the setting, ground targeted skills that have a cast time (example: meteor shower) will appear where the cursor is when the cast is finished rather than where the cursor was when the skill was pressed.

Ground-targeted abilities retargeting [Merged]

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Posted by: shadow.6174

shadow.6174

Yup, I can confirm that. It just happened to me with my mesmer with greatsword skill #3. I hovered an enemy and triggered the skill but 1 sec later I turned around and then I saw the AoE thing at another place and the skill triggered there instead.

Ground-targeted abilities retargeting [Merged]

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Posted by: Power.2957

Power.2957

Since the last patch if you use instant cast and have “allow skill retargeting” enabled, ground targeted aoes take effect at where your mouse is when the skill completes casting. This goes against the entire point of instant casting and is very difficult to play with if you move your camera a lot.

The issue does not persist if using “fast with range indicator” targeting.

Video of the issue: https://www.youtube.com/watch?v=BRp3w7tsTlc

“Power is like the illuminati of Guild Wars.” -Loshon

Ground-targeted abilities retargeting [Merged]

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Posted by: Forestgreen.7981

Forestgreen.7981

Thx. I knew it was weird when some of my ground cast goes all all over the place

Ground-targeted abilities retargeting [Merged]

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Posted by: Scribble.8069

Scribble.8069

Ever since the last content patch it seems there’s either been a change in the way ground targetting works while playing on Instant Cast, or there was a bug introduced.

- It isn’t noticible on instantaneous/no-cast time skills such as Blink, Lightning Flash.
- It is VERY noticible on any sort of ground targetted skills with a cast bar.

Previous Patch: You hit the skill, it casts on where your mouse was at the start time of casting.
Post Patch: You hit the skill, it casts on where your mouse is at the end of the casting bar.

So for example, previous patch you were able to throw down all your wells at your feet then move your mouse away to do other things/onto the boss to prepare to cast other skills.
Post patch, you have to hold your mouse on the area where you want the spell casted for several seconds until the cast bar finishes.

I’m not sure if this is a bug or simply how the game works now, but it does make the fluidity of combat on a lot of classes feel slower. Again, this is only with Instant Ground Targetting on.* I can’t speak for the Normal or Fast w/ Range Indicator modes.
It’s not hard to adapt to hold your mouse in place for several moments but it is hard to get used to after 3+ years of the mechanics working differently.

Scribble Scrabbler
Kiss Kiss Bang [BANG]

Ground-targeted abilities retargeting [Merged]

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Posted by: Bear on the job.6273

Bear on the job.6273

This is happening on Dragonhunter’s Symbol of Energy as well. Seems to be any ground-targetting ability with a cast time. In PvP and WvW, this bug has made the game incredibly clumsy. Instead of firing off quick shots for zone control, and swinging your camera around to re-target, you now have to keep your mouse focused on a position until the casting finishes. Incredibly clunky and has killed PvP for me on a few characters.

Ground-targeted abilities retargeting [Merged]

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Posted by: Renny.6571

Renny.6571

Bump. This is still an issue; especially noticeable with engi nades. Had to disable “allow skill retargeting” to fix this..

elite specs ruined pvp.