Human female running animation possible fix
+1
Also, if you do AC p3- where you turn into Ghosts & you’re playing a female character- you’ll notice the change in running animations.
+1
This animation is absolutely horrendous lol. There HAS to be a better to achieve whatever they were trying to achieve with this, without this animation.
There is a possibility that this animation, at least in it’s current form is a bugged version of what they were actually trying to accomplish. That being said, they look like they’re in an awkward slow motion full sprint and it looks ridiculous. I didn’t see anyone really complaining about the old animation but I do see people complaining about the new one both on the forums and in game. That should say something to the dev team…
Still waiting for it to be changed back myself. I was told by support it was a bug, but then the last response I got danced around the issue. Still called it an ‘issue’, but it wasn’t clear if they were saying it was itself an issue, or if the issue was determining if it was an issue. :|
I think it’s terrible. It worked a certain way for 13+ months. Then changed. For no reason.
If it’s not a bug, I’d like to know the reason for the change. Be it a ‘values’ thing or what not. It would be nice to have an answer one way or the other. I guess our general post didn’t get enough posts to qualify for a ‘Human T3 Gem Store Item’ type response.
I gave up using staves on my ele as the clipping caused by the new animation drives me mad.
Now she runs like a thug but at least daggers don’t pierce her back…
They fixed the issue with greatswords… and that’s that. Right now, I wouldn’t expect a fix anymore, for how easy it could be to rectify this.
I gave up using staves on my ele as the clipping caused by the new animation drives me mad.
Now she runs like a thug but at least daggers don’t pierce her back…
They fixed the issue with greatswords… and that’s that. Right now, I wouldn’t expect a fix anymore, for how easy it could be to rectify this.
The staff drives me nuts, but fixing ‘that’ doesn’t seem to be the issue to me.
There’s one of two things going on. Either the change in running is a bug, in which case, they need to fix that bug.
Or, the change was ‘intentional’, and then we deserve patch notes, and a reason explaining why, after 13+ months, it was changed.
I don’t think that is unreasonable, to have a definitive answer one way or the other. If it’s a bug, and it will be changed, and the clipping issues are temporary fixes (though I can’t imagine how hard it would be to roll the animation back in source control), then I’ll hang around and wonder why it’s taking so long.
If it’s a ‘values’ change or philosophical change that alienates one part of the community in favor of another (after 13+ months), that’s fine too, but I need to know that information so I can determine whether they are Barilla to me now.
Not saying anything serves no purpose other than to allow ill will to fester.
The best way to test this out (apart from getting hit by a mob and running away with your weapons sheated (must sheathe them manually) until the animation switches to the out of combat one) is running with weapons sheated at the start of the Snow fractal.
While having the frozen debuff, you will technically be in-combat and run with the old animation, but when you’ll come out of combat if you heat yourself near the fires, you’ll run with the new animation.
It’s easy to notice the difference then.
(edited by Ashariel.8490)
Still waiting for a response on this; I didn’t want this or any thread like it to die.
+1
But here’s the problem… the only reason why this human “female” running style is still in the game at all is because the Anet Devs are incompetent. They failed to change “all areas” of the female running style. This is the same kind of incompetence that is present when they make half-kitten changes in other areas of the game. And getting them to fix it (by “fix it” I mean revert back to the old running style of the human female in all aspects/areas of the game), haha… good luck with that!
Yes, obviously that’s the reason…
Well I see the staff doesn’t swing across the body any more.
I’d still like to know ‘why’.
I don’t think it’s an unreasonable question. I have asked support 4-5 times, and each time I get combinations of canned responses and other telling me to please post the question in the forums.
Like someone would respond here.
What is so hard about giving us a real, honest answer as to why it was changed? It’s not unreasonable to ask. It doesn’t matter ‘what’ the answer is, so long as it’s honest, and the reasons and events that transpired that led to the decision. I’d honestly like to know. Good, bad or indifferent.
And no, ‘immersion breaking’ is not an answer.
Since they are going out of their way to fix things ‘around’ the running, I would presume it won’t be changed back, which is really sad. I suggested in the suggestion forum that the running animation be turned into a character attribute like hair, body type, eye color, face, etc. Then you can pick the running style you want with your character. It would also open up some interesting possibilities for future gem shop items. Imagine being able to purchase a run for your Asuran where he skips!
Which makes me wonder if this is all about ‘values’ and not about money at all. And the fact that they just can’t give us an honest answer as to why it was changed, also about values, but also about money? Are they concerned that some people would leave if they knew the answer?
So what is it? Values? Keeping America safe? What happened?
I see after Dec 10th Patch, this dumb running animation still continues. Guess I get to report it some more as a bug until I get an answer
Continues to be bugged.
I am relly dissapointed by this. Still no answer from Arenanet…
~My Gallery~ http://mrtomus.minus.com/
^ They put some stuff in the game and never talk about them in the patch notes, just like the recent change with the mini-map.
Still bugged. Still no explanation. Were we deluded for 14 months and not successfully running after all, and they fixed that for us?
yeah it looks absolutely terrible
[AVTR]
Isle of Kickaspenwood
Honestly, as a female myself, I like the newer animation better. The old one looked like my character was intentionally trying to break the pavement with her feet or her feet with the pavement. It also had her center of gravity/mass moving side to side, making me expect that she was going to fall over sideways any moment from an amplification of the harmonic resonance. I find the running animation for the Sylvari females even more appealing in its fluidity.
Honestly, as a female myself, I like the newer animation better. The old one looked like my character was intentionally trying to break the pavement with her feet or her feet with the pavement. It also had her center of gravity/mass moving side to side, making me expect that she was going to fall over sideways any moment from an amplification of the harmonic resonance. I find the running animation for the Sylvari females even more appealing in its fluidity.
That’s fine, some people like the old way, some people like the new way.
I’m assuming it’s a bug, since there is no patch note about it.
If it was intentional, was the best way to solve a “some people like it the old way, and some the new way” to take away something that ‘the old way’ camp enjoyed for 14+ months, without offering any sort of explanation as to why?
And at that, why not just make it character attribute (as I suggested in the suggestion forum), like hair, eye color, etc? I mean, what a great opportunity to play around with some different animations and maybe make some money in the store.
I’m sure I’ll never get the old animation back. And no, it’s not very fair. Just like the people who cried foul at the T3 Light Cultural Human becoming something you could buy in the store, how is this sort of change really any different? I know there isn’t any gold involved, but we’re talking about something that existed a certain way for over 14 months and then all the sudden changed, for no reason.
Were there some people that complained about the old animation, and they changed it? Where was the notification that this was a ‘possible’ change after people complained about it (if that is the case) to give those of us who liked the way it was a chance to voice our opinion?
It’s sad and ridiculous.
What is more sad and ridiculous is throwing around phrases like ‘collaborative development’, but not having the courtesy to offer any sort of real reason as to why something in the game was changed so drastically. I don’t care what the reason is. If the reason is that the old running was in some way demeaning or offensive in some way, or perhaps was the cause of all the imbalances in PvP since the first day and they ‘finally’ tracked it down to the human female running animation (phew!), then just say it. Lay the philosophy out there so we know the values of the company are so good or bad, as customers, we can all make an informed decision about how we feel about those values, and all move on from there.
That’s all I’m asking. I’ve been posting bug reports in game every day for the past month, and I’m sure they are just throwing them away and getting a good laugh. It’s disrespectful. It’s almost not even about the animation itself (though, I do want it changed back). It’s about their attitude.
So I contact Tyler Chapman via. PM, one of Arenanet masters, and he told me that he will forwarded it to the people who might be responsible and can investigate it.
~My Gallery~ http://mrtomus.minus.com/
I just posted about this in the bug forum…
And bingo! That is what you do for maximum visibility and for the greatest likelihood that the issue will be noted and resolved. Better still, look for and post in an existing thread, but make a new thread if you don’t find one already in the Bug Forum.
Thank you.
ok, we’ll see if this works…
I just posted about this in the bug forum…
And bingo! That is what you do for maximum visibility and for the greatest likelihood that the issue will be noted and resolved. Better still, look for and post in an existing thread, but make a new thread if you don’t find one already in the Bug Forum.
Thank you.
ok, we’ll see if this works…
Indeed. :\ Still waiting on both the “noted” and the “resolved” parts in regards to this “issue”. I’d be thrilled with our finally getting to the “noted” step of that sequence.
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