Invisible Wall @ Overgrowth-Keep
Yep, can confirm this!
and here’s a youtube video of it happening
QA Embed
Hail friends! This issue has a fix in the works and once QA has verified it, we’ll push it out in an upcoming release. Thank you for… raising visibility on this issue. =D
Hail friends! This issue has a fix in the works and once QA has verified it, we’ll push it out in an upcoming release. Thank you for… raising visibility on this issue. =D
Glad to hear its getting fixed… and a very punny reply
Hail friends! This issue has a fix in the works and once QA has verified it, we’ll push it out in an upcoming release. Thank you for… raising visibility on this issue. =D
This comment deserves more likes… I must like it…. Where is my like button!!!
Hail friends! This issue has a fix in the works and once QA has verified it, we’ll push it out in an upcoming release. Thank you for… raising visibility on this issue. =D
I’m very happy the internal testing team saw what a problem this was causing. And didn’t stare in to the abyss of code too long, to see a fix for it.
Hail friends! This issue has a fix in the works and once QA has verified it, we’ll push it out in an upcoming release. Thank you for… raising visibility on this issue. =D
It reminds me of a game (link), that makes “jokes” about game development, because at a certain moment there is a “change log” note where a dev says about making a trigger volume “visible” because someone else had misplaced it. xD
(edited by shadow.6174)