Jump Puzzle Bugging Out

Jump Puzzle Bugging Out

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Posted by: LinaSnow.1760

LinaSnow.1760

I just discovered the jumping puzzles in Gendarran Fields early today. I was eager to do them with my significant other so I only went so far then came back so we could party together once he got home.

We downloaded the patch later this afternoon, and now we’re finally getting around to the jumping puzzles. We were starting out with the Second Aetherblade site. The jump pads that propel you upwards worked fine. But as we got to the second jump pad—the cogs that propel you forward into the direction you are pointing—we noticed a bug right away. The cogs aren’t propelling you forwards. They make you jump in place repeatedly, and you see the temporary speed buff graphics, but you go no where. It was working just fine pre-patch. Now it’s useless and we can’t do them.

Please fix these. I’m so disheartened now…

Sea of Sorrows server (not that that makes I difference I don’t think).

I asked in map chat and others are having this same bug.

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Posted by: Blade Neko.1598

Blade Neko.1598

Exact same issue on Fort Aspenwood. Have completed this puzzle before ankitten ow bummed at not being able to get my loot!

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Posted by: Psynch.4087

Psynch.4087

Came here to post this bug (Crystal Desert)

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Posted by: Celebane.9813

Celebane.9813

Same issue on Henge of Denravi Server

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Posted by: Kirk Williford.2653

Kirk Williford.2653

ArenaNet QA Team

Hey everyone,

Thank you so much for these reports — we’re aware of this issue and are working on getting it fixed as soon as possible.

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Posted by: CoffeeMakesMeSmile.8172

CoffeeMakesMeSmile.8172

Until the problem is fixed, if you really want to do the puzzle you can stock up on teleportation guns in timberline falls and use them instead of the spinners. Best of all, you can take others along with you as the guns leave a sort of portal. You still have to do the puzzle as normal, but it’s not too much harder using the guns.

It’s also possible to reach the diving platforms using this technique. I did it earlier by jumping from the rocks to the first spinner, teleporting to the second and jumping onto the pole that sticks out at the front of the diving platform section. I would definitely recommend bringing some friends (especially mesmers) along to revive/portal you if you miss.

Hopefully the problem will be fixed soon. I think this is one of the harder jumping puzzles in the game, but teleportation guns make it even more extreme. If you make it to the top successfully, you’re probably ready to take part in takeshi’s castle.

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Posted by: Orthas.4937

Orthas.4937

Still nothing….

its the last jump puzzle i need…. I’ve done the rest….

Server : GOM

Newguy – GOM

I play when I can and help who I can

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Posted by: Unholy Monk.9453

Unholy Monk.9453

Having this same problem, Sea Of Sorrows

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Posted by: techmarinech.1752

techmarinech.1752

Having the same problem with the Aetherblade jumping puzzles in Gendarran Fields. Server is Jade Quarry. I hope this gets fixed soon.

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Posted by: Lysander Night.3150

Lysander Night.3150

Doesn’t exactly fix the bug, but if you have an engineer, you can bypass these launchpads with jumpshot (rifle#5).

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Posted by: Shostie.6435

Shostie.6435

This problem still hasn’t been fixed.

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Posted by: Hobbes Lochwood.8319

Hobbes Lochwood.8319

This problem still hasn’t been fixed. Hopefully the fix for this puzzle comes out Tuesday.

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Posted by: Carnius Magius.8091

Carnius Magius.8091

This place needs a waypoint badly. Soloing with nobody around is not a good idea.

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Posted by: NoxCivi.3740

NoxCivi.3740

Please fix it, finally! Still cannot do the jp in gendarran fields.

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Posted by: pzyonix.1645

pzyonix.1645

Bigger updates are every 2 weeks, with the next one being tomorrow. Patience is a virtue With a few million players in this game and more codes in the datafile than a number you can pronounce don’t expect to be first in line to receive cookies. If this really was a big issue that was breaking the game they would gave it an immediate fix, but it isn’t.

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Posted by: CoffeeMakesMeSmile.8172

CoffeeMakesMeSmile.8172

The spinners are still broken even after the large update. There are so many different threads on forum about the puzzle, too. Maybe Arenanet would pay more attention if all the posts were under one thread…

Please fix the problem soon!!!

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Posted by: Triton.2648

Triton.2648

Half a month later and this still hasn’t been fixed.

If it was a small bug I wouldn’t mind so much, but it’s preventing this JP from being started entirely.

Why the hell hasn’t this been fixed yet?

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Posted by: Yamagawa.5941

Yamagawa.5941

Half a month later and this still hasn’t been fixed.

If it was a small bug I wouldn’t mind so much, but it’s preventing this JP from being started entirely.

Why the hell hasn’t this been fixed yet?

This is the type of content I expect ANet to proactively fix ahead of more minor concerns, but expecting a solution after 2 weeks is asking a lot. If you ask for the fix this quickly, you are asking for a fix that isn’t fully tested… And that could leave things immeasurably worse.

Seriously, cool your heels a bit. Ask again in 2 more weeks.

If they have a fix in the pipeline by then they may indicate such (or they may remain silent and you might have to wait a final 2-4 extra weeks to see any fix, depending on what the actual release schedule is, and how hard the bug is to fix). Software release cycles are slow for many reasons, and bug fixes need to be slow for their own reasons as well…mostly so that QA has a chance to spot any new failures the fix may introduce.
//Portable Corpse

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Posted by: Celebane.9813

Celebane.9813

Half a month later and this still hasn’t been fixed.

If it was a small bug I wouldn’t mind so much, but it’s preventing this JP from being started entirely.

Why the hell hasn’t this been fixed yet?

This is the type of content I expect ANet to proactively fix ahead of more minor concerns, but expecting a solution after 2 weeks is asking a lot. If you ask for the fix this quickly, you are asking for a fix that isn’t fully tested… And that could leave things immeasurably worse.

Seriously, cool your heels a bit. Ask again in 2 more weeks.

If they have a fix in the pipeline by then they may indicate such (or they may remain silent and you might have to wait a final 2-4 extra weeks to see any fix, depending on what the actual release schedule is, and how hard the bug is to fix). Software release cycles are slow for many reasons, and bug fixes need to be slow for their own reasons as well…mostly so that QA has a chance to spot any new failures the fix may introduce.
//Portable Corpse

I think the impatience is simply because this WAS working and then was broken with an update. It shouldn’t be too terribly difficult to figure out what changed in the update 2 weeks ago that caused it to break and undo it. It’s not like this was brand new content that was deployed in a bugged state. I’d be a lot more tolerant if that were the case.

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Posted by: Hannelore.8153

Hannelore.8153

If you absolutely need to do this for the Dive master achivement, here is a list of what works and what doesn’t to clear it at the moment:

  • Engineer jumpshot (best)
  • Warrior sword leap
  • Guardian GS leap
  • Teleportation gun (worst, can bug out/have strange behavior)

    Ranger leap doesn’t work as it ignores height. I didn’t test Thief. The range on any skill that is used needs to be at least 600 units distance.

I managed to do both the Not So Secret and Dive master achivements even with the jump puzzle broken, however let me tell you it was no walk in the park. This jump puzzle is already hard so having to use work around mechanics on it especially at the highest platforms near the dive is essentially hard mode. :P

Daisuki [SUKI] LGBT-Friendly Guild Leader | NA – Jade Quarry
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/

(edited by Hannelore.8153)

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Posted by: bluerunner.5109

bluerunner.5109

Agreed, this seems a simple fix for a minor problem. For me, this is the last JP in the entire game I need to do.

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Posted by: Yamagawa.5941

Yamagawa.5941

Half a month later and this still hasn’t been fixed.

If it was a small bug I wouldn’t mind so much, but it’s preventing this JP from being started entirely.

Why the hell hasn’t this been fixed yet?

This is the type of content I expect ANet to proactively fix ahead of more minor concerns, but expecting a solution after 2 weeks is asking a lot. If you ask for the fix this quickly, you are asking for a fix that isn’t fully tested… And that could leave things immeasurably worse.

Seriously, cool your heels a bit. Ask again in 2 more weeks.

If they have a fix in the pipeline by then they may indicate such (or they may remain silent and you might have to wait a final 2-4 extra weeks to see any fix, depending on what the actual release schedule is, and how hard the bug is to fix). Software release cycles are slow for many reasons, and bug fixes need to be slow for their own reasons as well…mostly so that QA has a chance to spot any new failures the fix may introduce.
//Portable Corpse

I think the impatience is simply because this WAS working and then was broken with an update. It shouldn’t be too terribly difficult to figure out what changed in the update 2 weeks ago that caused it to break and undo it. It’s not like this was brand new content that was deployed in a bugged state. I’d be a lot more tolerant if that were the case.

And what likely broke it was a fix for some other problem, or possibly a subtle game mechanics change that is ‘terribly difficult to figure out’.

Regardless, all software has a release cycle, violate it at your own risk. Allow at least a month for anything but emergency fixes to go through this cycle, while this is an annoyance, it doesn’t break an entire aspect of the game, just a small section of one zone with several available work arounds.

If it was a fix that broke this (something i consider likely having seen past posts on the puzzle), a failed fix usually has the staff interested in ‘fixing it for good’ the second time around, not in backing out a buggy patch. Reverting the fix to restore old bugs will only aggravate the players who had been blocked by the old bug, and fixes nothing. (‘Why did they break it again? It was working fine last week…’)

Yes, it’s aggravating. Yes it makes that content harder. I’m still patiently waiting for a scaling fix to the veteran risen subjugators so I can roll the Temple of Balth multiple times a day. I’m not here whining ‘why hasn’t this been fixed yet?’ Instead, I’m trying my hand at the difficult content before something easier is put in its place…. After all, if I can manage the Hard Mode edition, the Easy-Mode Balthazar will be a push over.

//Portable Corpse

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Posted by: sibylle.8274

sibylle.8274

So those of you who were able to do it using a teleportation gun… how’d you do the last jump? That’s where I am stuck on now. I have a necro.

You have to stand behind the spinny thing, aim for the intersection of the tubes, and then hit the teleportation gun. Indeed, a way to make this already incredibly difficult JP just that much harder.

Good luck guys, happy jumping!

(edited by sibylle.8274)

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Posted by: Quotidian.5240

Quotidian.5240

I play a ranger and cheated my way through it using monarchs leap. It’s a bit tricky, but do-able. I just couldn’t get the gears to work

I did make my way back there and there’s a chest with items in it but didn’t find much else of value.

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Posted by: Celebane.9813

Celebane.9813

I did make my way back there and there’s a chest with items in it but didn’t find much else of value.

If you just got back there then you only scraped the tip of the iceberg on the puzzle itself.

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Posted by: Tatau.8054

Tatau.8054

Its been 3 months since this thread was opened i cannot understand what is taking so much time to fix this problem…

I first thought you have changed the puzzle.

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Posted by: ploptart.2571

ploptart.2571

i’m guessing the most recent patch didn’t fix this?

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Posted by: eldris.8461

eldris.8461

Tatau, that’s a completely different issue to the one this thread was made for. Rather than digging up and old, unrelated thread, start a new one

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Posted by: Tatau.8054

Tatau.8054

Oh i see, this was to do with the cogs which didn’t work. Ill make a new thread related to the problem i experienced :P