Activities are dead.
Sanctum Sprint record times: any checkpoints – 39.333, all checkpoints – 1:55.633
(edited by Moderator)
(edited by Moderator)
(edited by Shayne Hawke.9160)
I have finished uploading a video which showcases some things you can do in Keg Brawl pre-game. This video is unlisted and may be found here.
(edited by Shayne Hawke.9160)
First, thanks to Shayne for the accurate report list.
I should add that the new long throw of the keg bearer allow some people to instantly send the keg 2/3 of the terrain length away without any risks to be intercepted, lowering by leagues the balance and interest in this addicting mini-game.
There are three exploitative methods of getting points/stats in Keg Brawl that I shall outline below:
Method 1: Recoveries
Using this method, a player can obtain large amounts of recoveries in a short period of time without playing the game as it may be intended.
Requires:
- One keg
- Two players of one color
- One player of another color
Setup: Let two players be on Blue team and one player on Red team. Choose one player of Blue team to hold the keg. This player is the “carrier”, denoted player C. The other player on Blue team stands on the same spot as player C. This player is the “receiver”, denoted player R. The Red team player stands next to but not on top of players C and R. This player is the “fumbler”, denoted player F. Player F always has player C as a target.
Process:
Result: For as many times as this process is repeated, player R gains one recovery, player C gains one interception, and player F gains one fumble and one interception. The speed of this method is determined by the longest recharge, which is how fast Disable recharges. Considering wind-up time, this process can be repeated every five seconds.
Method 2: Interceptions
Using this method, two players can very quickly earn interceptions.
Requires:
- One keg
- Two players of opposite teams
Setup: Let one player be player A and another player be player B. Let player A begin by holding the keg. Both players should be standing very close to each other, but perhaps not on top of each other.
Process:
Result: Players A and B each get one interception for as many times as this is repeated. This method is extremely fast since Throw has no recharge and is an instant cast.
Method 3: Steals/Fumbles
This method allows two players to gain steals and multiple players to gain fumbles.
Requires:
- One keg
- One (or more) player(s) from Blue team
- One (or more) player(s) from Red team
- The number of players from each team should be equal.
Setup: Let Blue players be denoted B1, B2, …, BN for N Blue players, and Red players be denoted R1, R2, …, RN for N Red players. Let B1 hold the keg. Player R1 stands on the same spot as player B1 (melee attack assist should be turned off for players B1 and R1). Players B2, … BN, R2, …, RN stand next to but not on top of B1. Blue players should always target R1. Red players should always target B1.
Process:
Result: For each time this method is repeated, each player earns one fumble, and players R1 and B1 each earn N steals. This method takes about five seconds to repeat. However, there are more rewards earned in that time if more players are involved.
Suggestions:
(edited by Shayne Hawke.9160)
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