I’ve been working out a few bugs for the legendary collections, and just wanted to let you all know how things stand. Assuming everything goes as scheduled, when Wintersday turns off (1/12) the following things will be in:
- Dwarven Spell Trap: if you have collected all of the magics, but it hasn’t “charged” you can double-click it to charge it
- Temple of Dwayna: there are 2 collectibles for capturing the temple of Dwayna, Malchor’s Notes (Bolt I) and Malchor’s Demise (Twilight I). Defending the temple will also grant these items.
- Magnification Lens: Defending the “Gates of Arah” will also grant this collectible
- Any collectible where you need to charge something at a place of power will now give priority to that over charging quartz. This wasn’t really a blocker, but it was pretty annoying.
Here are some things that I’m working on, but didn’t feel comfortable with my changes until I can get someone else to look at them. It has been a few years since I worked on events, so in the spirit of not messing up other people’s work, I’d like to get another set of eyes. There is a chance that can happen soon, and if so we could see these as soon as 1/12, otherwise it will take a little longer:
- Branded Siege Devourer: it will take me much longer to untangle this event chain and figure out why it is stalling, but what I’d like to do in the mean time is add the drop to the Giant Branded Devourer in Fields of Ruin. Unfortunately, as I was getting that worked out I noticed that event only starts on another event failing. I’m reworking the chain slightly, but I need someone else to double-check and make sure I’m not breaking something else.
- Hope IV: Risen Crystalline Phial: what I’m trying to do is make the wraith spawn more reliably, and without having to stall the event for a long time. Again, I just need a second set of eyes to make sure I’m not introducing new bugs.
Here are a couple of player questions with answers:
Can you please look at the Dune Soarer? This mob is a rare spawn in Dry Top, and its drop is required for the Kraitkin I collection. I have camped there for a long time (2h+) on multiple occasions next to its spawn point and have yet to encounter it a single time.
I looked into this! It does spawn every time, but not always in the same location. That being the case I’m not going to muck around with it at this time. If this continues to be a problem, or there is more to it I’ll take another look, but at least for the 1/12 release nothing will change.
Although I appreciate you looking into this. What about the numerous other instances in the game which have the same problem? Such as breaking the (almost never appearing) crystal prisons of the Shatterer.
Well, certain things take very little time to figure out and fix (like this issue) and I can squeeze it in between other things I’m working on. The Lyssa temple stuff is an example of a thing that will take me a considerable amount more time to fix, so I can’t just fit it in. The shatterer stuff is a further wrinkle, because anything I do could conflict or interfere with something that someone else is working on, but the crystal thing is getting fixed. I just can’t say for certain when the fix will be out.