Mesmer Illusionary Leap Bug Report

Mesmer Illusionary Leap Bug Report

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Posted by: PadmaN.7820

PadmaN.7820

1. (fixed 8/3) The skill does not apply cripple as states in the Tooltip. (Since patch 1/3)
2. The skill is not affected by the trait Blade Training which is supposed to reduce CD of sword skills by 20%. The tooltip says 9.5s CD but it goes on 12s CD after use. (Since Release)
3.(can’t be fixed due to technical limitation source: ) Pathing of the Illusion that Leaps acts bugged aswell when not using it on flat ground. It cannot make it on the ramps and over any small obstacles even If you’re in the line of sight and within range. (Since Release)

Need a confirmation of Anet being aware of those bugs and that its being looked into.
(confirmation received link )

(edited by PadmaN.7820)

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Especially #3 has always been an issue. <.<

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

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Posted by: DDog.4350

DDog.4350

Just started playing mesmer in PvP and i noticed this. I really need to use my stun and move almost in him to be able to use sword #3.

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Posted by: Romford Pele.8091

Romford Pele.8091

Confirmed, frustrating trying to chase runners in WvW when it fails.

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Posted by: mies backfire.9286

mies backfire.9286

Number 3 has been a thorn in my back for too long now. My greatest enemy in PvP isn’t a thief or a guardian, it’s a small incline.

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Posted by: Darx.9842

Darx.9842

Confirming skill 3 of 1h sword is bugged on mesmer. All mentioned in OP.

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Posted by: zcoob.9105

zcoob.9105

you have a typo in #3 it’s pathing not patching.
anyway please arenanet fix this, it frustrates me like nothing else in this game when i miss out on a kill because my illusion doesn’t reach my target because of horrible pathing issues.

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Posted by: PadmaN.7820

PadmaN.7820

@zcoob: Thx for notice. Corrected.
Need more of your feedback on this fellow mesmers!

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Posted by: Wolfield.9812

Wolfield.9812

Seconded.

Thirded.

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Posted by: Ethics.4519

Ethics.4519

fully agree. Great skill in PvE, horrible in WvW/PvP. It’s crucial for focus #5!

RIP in peace Robert

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Posted by: ShiftSide.3645

ShiftSide.3645

Agree, this needs fixed.

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Posted by: Ponytales.7264

Ponytales.7264

Please fix this asap

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Posted by: SteepledHat.1345

SteepledHat.1345

Please fix this soon. And take a look at Izerker as well.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: Thornmas.1532

Thornmas.1532

Bug #4:
If our target dies while we are casting a phantasm, the illusion is not created but the skill goes on full cool-down anyway.

Why does this not act like any other skill that gets interrupted or canceled and just go on a 3 second cool-down?

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Posted by: TakeCare.3182

TakeCare.3182

On numerous occasions in WvW I’ve had skill #3 immobilize the enemy only for them to dodge away (while immobilized, with chain animations and all) when I follow up with skill #2. I’ve just started noticing it after this last patch. It’s really annoying to blow two skills in one go. Especially when I don’t even used Blurred Frenzy until after I’ve switched places with skill #3 clone. It’s happened multiple times. Anyone else experiencing this?

YouTube channel
Thief | Mesmer | Elementalist

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Posted by: dandamanno.4136

dandamanno.4136

It’s incredible how such a short immobilize can have such an effect. But it does. I can effectively kill nothing now using sword/focus as everyone can simply outrun my clones and slowly AoE them to death.

I could switch to s/p for the stun and have no in combat speed, but I think I’ll just level an alt ’til this is fixed.

Please fix quickly, this is a bigger nerf to dps than nearly any number adjustment could create.

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Posted by: Justine.6351

Justine.6351

Yeah its bad enough being melee without a speed signet or maintainable swift. Fix this and then please make it 1200 range.

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Posted by: Sorrow.7384

Sorrow.7384

Regarding #3, iLeap has always needed work, so hopefully that is coming soon. It is one of the most unreliable and finicky spells in the game. Go on a bridge, stand to either side of the middle of it and try to send your illusion to the other side. It can’t get over the hump in the middle of the bridge. It can’t go up hill in any form.

As TakeCare.3182 said, I’ve noticed this too. It’s like the player can now dodge out of immobilize.

Edit: Actually, testing blade training and the cool down I do get a 9 second cool down with or with out it. Not 12s.

(edited by Sorrow.7384)

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Posted by: PadmaN.7820

PadmaN.7820

@Sorrow
Torch bug thread has separate topic: https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-Prestige-not-blast-finisher-after-3-1 And there is already confirmation from Anet. They are aware of it.

Also iZerker has it’s separate thread: https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-illusionary-zerker-Bug-Report Anet posted in that thread too so they are aware of it.

Let’s stick in this thread to Illusionary Leap bugs only. Hopefully we get some attention soon.

(edited by PadmaN.7820)

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Posted by: jportell.2197

jportell.2197

Please fix the iLeap… Very annoying that one of our only ways to stop runners doesn’t cripple anymore…

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Fishbait.6723

Fishbait.6723

Fifth`d.
One handed sword, third skill bugs more often then not

Please fix, as long as it is nothing like the mess you made of Ele D/D 3 skill…

“We want you to play the game, not the UI” Arenanet.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…

(edited by Fishbait.6723)

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Posted by: crawy.1074

crawy.1074

Signed. Please fix it Anet asap!

Meydey – warrior || Xpoo – elementalist || Aliga Ponpon – mesmer
Aurora Glade
Crawy’s youtube channel

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Posted by: zaxon.6819

zaxon.6819

wow. just imagine how powerful this ability would be if it actually worked. it is one of our best skills and it almost never works..

if you give us illusions with elasticity + a working leap we would rule the world.

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Posted by: oxide.8324

oxide.8324

Totally agree. It’s very surprising that these bugs haven’t been fixed yet, especially considering how reliant mesmers are on this skill because of our low movement speed and the fact that it’s our only gap closer besides blink.

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Posted by: jportell.2197

jportell.2197

Any word yet on this bug?

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: PadmaN.7820

PadmaN.7820

We really need Anet response on this. At least that they are aware of it and fix is coming. Please don’t make us wait till next major patch by the end
of this month.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Forget iLeap, fix torches first.

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Posted by: Archangelus.8671

Archangelus.8671

Forget iLeap, fix torches first.

I’ve just started a Mesmer, and I love sword + torch. What’s wrong with the torches? Seriously I have no frame of reference here.

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Posted by: PadmaN.7820

PadmaN.7820

@Ross Biddle.2367 Archangelus.8671:
Torch is also bugged, but Anet is aware of this bug. Check this thread:
https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-Prestige-not-blast-finisher-after-3-1
We only haven’t received confirmation on iLeap bug.

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Posted by: SteepledHat.1345

SteepledHat.1345

No response. I fail to be surprised. Fixing anything that would help a mesmer seems to always be low priority for Anet.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: DrixTrix.7168

DrixTrix.7168

this needs to be brought to attention, a temporary fix would be fine, make the clone appear at your target so we can actually use this the way we want / would like.

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Posted by: EarthlySaint.4523

EarthlySaint.4523

Agree…Fix this bug, Anet! Please.

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Posted by: Stiv.1820

Stiv.1820

Would be great to get fixed. 3 ^ 2 ^ 1 in that order of priority. #3 makes the skill unreliable. The only workaround is to be right on top of them when it’s used which sort of removes half the utility from the skill.

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Posted by: dandamanno.4136

dandamanno.4136

After some testing it appears the immobilize is applied at the point of the swap, instead of at the beginning of the phantasm conjure.

Of course nobody will stay still long enough for that to happen…

edit: oops I’m getting confused. The immobilize has always been on swap, it’s the cripple that is not applying on skill use, thus letting enemies get out of the way of the immobilize on swap.

(edited by dandamanno.4136)

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Posted by: Piola.3782

Piola.3782

We need a fix ASAP!
Are months we’re in this situation…

[OSC] Nefed SFR Thief
[OSC] Roipnol SFR Mezmer
MesmerVideos: http://www.youtube.com/user/Piolair

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Posted by: zcoob.9105

zcoob.9105

i disagree with daishi quite a bit, 600 range is enough. and a 9 sec criplle isn’t needed either. the skill is fine as it is supposed to be atm, if it worked 100% of the time. the skill guarentees you a blurred frenzy and a 3 clone shatter which is really strong, no need to buff the ability into OPness. just fix the problem iLeap has and sword+X should be alot more fun than it already is.

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Posted by: SteepledHat.1345

SteepledHat.1345

I wouldn’t think at looking at changing the range until it is in a reliable state. Just wait until it’s always reaching the target before we change anything on Ileap’s range.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: jportell.2197

jportell.2197

This completely destroys any shatter burst combo as it was already buggy to begin with.. The fact that it no longer cripples means that they obvious animation is just a huge cue to get out of the way.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Jason King.2647

Jason King.2647

Live Response Embed

Next

1. The skill does not apply cripple as states in the Tooltip. (Since patch 1/3)
2. The skill is not affected by the trait Blade Training which is supposed to reduce CD of sword skills by 20%. The tooltip says 9.5s CD but it goes on 12s CD after use. (Since Release)
3. Pathing of the Illusion that Leaps acts bugged aswell when not using it on flat ground. It cannot make it on the ramps and over any small obstacles even If you’re in the line of sight and within range. (Since Release)

While we are aware of and working on number 1 & 2, number 3 is a technical limitation of our system and not a bug. Unfortunately, this is not something we can change as of this time.

Thank you for the reports! We hope to get these fixed in an upcoming patch.

ArenaNet Community Team
Live Response Embed

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Posted by: kazi.6438

kazi.6438

Number 3 is the biggest issue with this skill. The skill becomes absolutely useless in many areas simply because of the terrain. Please at least simply teleport/create a clone at the enemy’s location that we can swap to (and have the clone spawn at the appropriate time).

I’ve started to run into players who will simply strafe around on stairways and ramps in WvW because they know I can’t immobilize them there. In my opinion, this is getting into exploit territory, as players have learned to use this bug as an advantage vs. sword mesmers.

Inir [CAT]

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Posted by: zcoob.9105

zcoob.9105

if you cannot manage to fix #3 then change it to something that functions in the same way instead of not doing anything about it. let the illusion spawn next to the enemy and apply the cripple or something similar. but blaming your “system” and not even try to work the flaws out is unacceptable.
i actually had to edit this to make this even more clear. if you design something and expect it to only work sometimes ( not very often as the wvwvw maps aren’t flat ) then don’t put it in at all. who thought of that? that’s like constructing a car which brakes only work 30% of the time and tell my customers ( lol ) “deal with it”.
edit number 2:
if you don’t plan on fixing #3 please edit the tooltip to “only works reliably on flat terrain. use at your own risk otherwise”.

(edited by zcoob.9105)

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Posted by: mginn.4502

mginn.4502

Number 3 is the biggest issue with this skill. The skill becomes absolutely useless in many areas simply because of the terrain. Please at least simply teleport/create a clone at the enemy’s location that we can swap to (and have the clone spawn at the appropriate time).

I’ve started to run into players who will simply strafe around on stairways and ramps in WvW because they know I can’t immobilize them there. In my opinion, this is getting into exploit territory, as players have learned to use this bug as an advantage vs. sword mesmers.

Exactly this. If due to technical limitations you can’t make the skill do what it says it does, then you need to change it to something you can do, spawn at target’s location.

I don’t imagine my company’s clients would appreciate it if we sold them our business intelligence software and when they installed it found out it only plays cat videos from YouTube because business intelligence is hard.

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Posted by: dandamanno.4136

dandamanno.4136

While we are aware of and working on number 1 & 2, number 3 is a technical limitation of our system and not a bug. Unfortunately, this is not something we can change as of this time.

Thank you for the reports! We hope to get these fixed in an upcoming patch.

Thanks for the reply Jason! Is there a way to use the same “tech” that is used with “Scepter 1 (final chain)”, or “focus 5” to allow the phantasm to simply appear right next to the target while also applying the cripple?

It seems that the ability to fix the problem is already in the game from my (admittedly outside) perspective.

Thanks!

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Posted by: zaxon.6819

zaxon.6819

ya, turning the clone into a shadowstep would be better, and you have that in game already. or a leap that dosent leap back.. not sure if there are pathing issues with the swordsman.. but leap+cripple on hit and then stay at the target.

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Posted by: jportell.2197

jportell.2197

Well now that we know the big issue with iLeap I definitely agree that it needs a redesign… Since it is supposed to be instant-ish any way we can just get it to drop on target and cripple then swap… I mean staff phase retreat has no trouble with the z axis and blink really doesn’t either… So change the coding to the skill completely maybe? idk how possible that is.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Erithus.1649

Erithus.1649

Thank you for the reply Jason, it was very informative.

However, the #3 issue makes the skill usage so random in its results most of the times. I am mostly surprised when the skill does work than when not.

The suggestion by Kazi would be a good fix for it, replacing the clone “running” animation with it appearring after the time the “running” animation would need has passed next to the target.

Erythia Mesmer of Unity [UNTY] Aurora Glade

(edited by Erithus.1649)

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Posted by: Baa.4582

Baa.4582

The problem with making sword#3 spawn a clone next to the target like scepter/focus/GS is the interaction with portal. Mesmers won’t be trying to pull you off walls anymore; instead we’ll stand below walls, then wait for some unsuspecting guy to walk too near the edge and do a iLeap->swap->portal. Even cannons/oil can be used for this.

With luck, mirror blade can also spawn your clone beside a target that has just walked through a tower/keep door. If the same bug happens iLeap clones you’ll see mesmers spamming their iLeaps at people trying to duck into towers, hoping to get lucky.

The 2nd part of the chain (swap) would need a LoS-to-clone requirement added and even that might not be enough. All walls would probably have to be made taller.

It really sucks that our only melee weapon has such a crippling (hurr) bug, but I’d rather not have a much bigger problem.

(edited by Baa.4582)

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Posted by: Jusanden.3897

Jusanden.3897

/#3 is a npc pathing issue inherent to the game. Changing it would be really really hard to do. Even regular leaps have issue when leaping up hills occasionally, so the issue isn’t a purely mesmer one.

Edit: gaddamn stupid forum autocorrect, someone tell me the stupid escape key for this….

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Posted by: Iruwen.3164

Iruwen.3164

The problem with making sword#3 spawn a clone next to the target like scepter/focus/GS is the interaction with portal. Mesmers won’t be trying to pull you off walls anymore; instead we’ll stand below walls, then wait for some unsuspecting guy to walk too near the edge and do a iLeap->swap->portal. Even cannons/oil can be used for this.

With luck, mirror blade can also spawn your clone beside a target that has just walked through a tower/keep door. If the same bug happens iLeap clones you’ll see mesmers spamming their iLeaps at people trying to duck into towers, hoping to get lucky.

The 2nd part of the chain (swap) would need a LoS-to-clone requirement added and even that might not be enough. All walls would probably have to be made taller.

It really sucks that our only melee weapon has such a crippling (hurr) bug, but I’d rather not have a much bigger problem.

I don’t think solving this would be a problem with the currently existing LoS/pathfinding mechanism. Even if you fail to swap and immobilize, at least the clone gets to its target and cripples which is better than nothing.

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: dandamanno.4136

dandamanno.4136

The problem with making sword#3 spawn a clone next to the target like scepter/focus/GS is the interaction with portal. Mesmers won’t be trying to pull you off walls anymore; instead we’ll stand below walls, then wait for some unsuspecting guy to walk too near the edge and do a iLeap->swap->portal. Even cannons/oil can be used for this.

Good point. I have never tried to do a swap up to a wall/ledge with the current skill and am curious if it works now. The swa kitten o short in it’s window I would imagine I would have to get the clone near an enemy on a ledge somewhere, drop down, then see if the swap lifts me back on the wall. Has anyone tried this?

If it doesn’t work now, then nothing needs to be done.

Still, I think a good short term fix is to have the SKILL apply the cripple, instead of the phantasm. This way you always get the cripple even if the phantasm does not get to it’s target. A full redesign/fix can come later.