Mesmer Skills and Traits (observed bugs)

Mesmer Skills and Traits (observed bugs)

in Bugs: Game, Forum, Website

Posted by: Mnemesis.8257

Mnemesis.8257

So far I have noticed quite a few challenging bugs for the mesmer to deal with, most having to do with our traits and a few skills malfunctioning to a certain extent.

Skills:
Signet of Illusions- Passive effect fails to activate quick enough to be effective a majority of the time. There seems to be a major disparity in the passive granting its effects scaling with distance from the illusions. I.E. a Phantasmal Warden will receive the full benefit of this particular signet approximately 4-6 seconds after it has been cast; usually resulting in its premature demise.

Ether Bolt (scepter slot 1)- The primary attack function of this weapon appears to be either worded incorrectly or I am not inflicting the confusion status upon my foes as promised on the 3rd strike, which simultaneously produces a clone.

Signet of Domination- Although not technically “bugged”, it would be helpful to have the damage amplification to be displayed/added within the skill description.

Traits:
Persisting Images- As there is no icon displaying additional passive buffs (as is the case with Vengeful Images, Phantasmal Healing, and Signet of Illusions), the player has no indication as to whether or not this passive effect is functioning or not.

Illusions- One of the primary characteristics of this line is the shredding recharge reduction, one that is currently not displaying the improved cd time until activation of the mesmer F-slot skills. Honestly, this remains a lower priority as the skill is technically functioning.

Phantasmal Haste- The promised recharge to all phantasm producing skills is not functioning in any respect, while its close cousin “Illusionists Celerity” is performing perfectly. If this skill is not intended to stack (which I assume it is), then rewording the functionality of this skill is necessary to reveal its true purpose.

Hopefully these issues can be addressed relatively soon, and I thank the GW staff for taking the time to consider this information.

(edited by Mnemesis.8257)

Mesmer Skills and Traits (observed bugs)

in Bugs: Game, Forum, Website

Posted by: Mystiq Angelic.8193

Mystiq Angelic.8193

In regards to Signet of Illusions, I’ve already made a detail report with screenshots here on this forum and in game bug report as well. The link to detail can be found here https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-Skill-Signet-of-Illusions-bug-Passive/first#post37560

Additional bug add to the list is the Adept Illusion trait Master of Misdirection. It’s also widely known by players that this trait is currently not working. The duration of confusion inflicted by all confusion related Mesmer skills are not increased accordingly. It has been noted on GW2 Wiki but we don’t know if this bug is also brought to devs’ attention.

Apparently there are many bugs existing in other skills across all profs, they’d have to get very busy in testing each one of them, and then further testing on more complex skills with traits synergies, etc. It’s bad and I’m disappointed but the game is still new so the best we can do is to make sure we report every bug we find and bare with it in the meantime until they fix it in the shortest time possible.

“If you sacrifice nothing, you gain nothing”
GWAMM & CotG
[HERO] – Star Leader – Black Gate

(edited by Mystiq Angelic.8193)

Mesmer Skills and Traits (observed bugs)

in Bugs: Game, Forum, Website

Posted by: Tweek.3190

Tweek.3190

I also noted that the ether clone attack on the scepter does not confuse, which is a big loss in DPS for a mesmer who is focused on condition damage.