Mesmer illusionary zerker Nerf?
Please communicate about that issue with us. Is it a bug, is it intended? If yes: Why isn’t anything about that in the patch notes?
Jsut be nice to your mesmers :-)
Oh, another thing. Please (if in any way possible) do not need such a long time to fix him (again) as it took last time. We know you are busy, but precisely because the berserker is broken again it should have a very high priority to get fixed.
Thanks. <3
I to, am interested in an answer on this.
Well hopefully something is said soon… Anet respond please you have more than a few concerned mesmer players on your hands atm.
I am very interested in this as well, along with illusionary leap now being bugged and not applying cripple since the patch, as well as no blast finisher on the prestige now. All of these bugs will just go unnoticed and never fixed if ANET doesn’t see this.
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW
Then we must keep this bumped to the first page as much as possible… The Presitge fix made it to where it is no longer a finisher, iLeap no longer applies cripple, and zerker damage is reduced… If there are any more bugs that have been noticed keep them posted here… It seems to get the most response from devs on issues…
I would enjoy an answer on this too. It feels out of place honestly. Zerkers do great damage but have a long cooldown between attacks. I think the patch messed something up honestly.
My zerker used to do damage similar to my other clones. Now it does less than 1/3.
What gives ANet?
Oblyth, Mes ~ Nadeshiko Naito, War ~ Hwertu, Gua
Evenree, Necro (M) ~ Ran Still Died, Thief
After a few dungeon runs I believe I have found the problem. He appears to be missing a hit that previously he was almost guaranteed to make.
I base this on the notion that I was doing about 2k less which is about what he does per hit and I did see him do his usual damage, but only once so it does appear to be bugged. Also, he isn’t carrying the master’s sword when he spawns anymore which I hate.
some reply, better a hotfix would be ace
last time it took u 2 month to fix damage
i dont see why u permanent nerf/bug berserker dmg. i play sword i like the style and without propper berserker dmg its kinda pointless
how about screwing some other classes, bug backstab i.e, bet majority wouldnt complain about that ty
Myself and two other mesmer buddies have all noticed the iberserker decrease in damage. It is hitting for about 50-60% less in damage then before. Can we please get an update or something that Anet is looking into this?
I used to hit for 6k-8k damage before on it. Now the max i have seen has been about 3k.
Ullrom – Mesmer
I think it misses (partially) more often now. I occasionally still get the 6-8k hits, just far less often.
(edited by captaincrunch.6731)
How about an update? :-)
So there is no mis perception here it has been confirmed… Its the weekend these guys are prolly off but we expect answers on Monday… How many builds does this kill? Well any build that uses a greatsword which is a large population of mesmers…
Confirming that damage is wayyy lower than pre patch. Anet fix this !
It has to be a bug. Otherwise they would have stated the changes in the patch notes.
We understand that it is quite confusing when one tries to have the mesmer and his illusionary friend berserker under control and they do things by themselves you never intentionally would have done (or even expected). (like last time..)
So the thing is: say it is a bug, say you will fix it and everything will be alright.
Yeah? <3
Well let us keep this thread up and running until a response is made… In the mean time I am trying to defend mesmers from sPvP forum warriors claiming that they are still OP beyond belief even with the insane bugs that break builds in this patch.
Meh, I am mostly interested in the PVE mesmer. The pve mesmer has to stay viable. Whatever they do to the oh-so-mighty-pvp-mesmer they shall do, but keep it separated from the pve mesmer.
And to be on topic: The pve mesmer is not viable if they (unintentionally) change the berserker damage.
Meh, I am mostly interested in the PVE mesmer. The pve mesmer has to stay viable. Whatever they do to the oh-so-mighty-pvp-mesmer they shall do, but keep it separated from the pve mesmer.
And to be on topic: The pve mesmer is not viable if they (unintentionally) change the berserker damage.
I do mainly WvW but the only change to Mesmer that was split is the confusion other than that any Mesmer change to cater to pvp carebears has affected my game play elsewhere and until ANET fixes that I will voice my concerns… If it does get split.. then nerf PvP Mesmer into the ground for all I care..
Meh, I am mostly interested in the PVE mesmer. The pve mesmer has to stay viable. Whatever they do to the oh-so-mighty-pvp-mesmer they shall do, but keep it separated from the pve mesmer.
And to be on topic: The pve mesmer is not viable if they (unintentionally) change the berserker damage.
I do mainly WvW but the only change to Mesmer that was split is the confusion other than that any Mesmer change to cater to pvp carebears has affected my game play elsewhere and until ANET fixes that I will voice my concerns… If it does get split.. then nerf PvP Mesmer into the ground for all I care..
signed spvp which i still dont think anyone gives a s*
game shouldnt be balanced at all arround it, if you want esports then seperate it of the rest of the game
I have noticed two MAJOR bugs that has me putting my mesmer on the shelf (my main since day one) until its fixed.
iZerker damage has been DRASTICALLY nerfed.
Illusionary leap no longer cripples foes.
I refuse to change my play style… the staff play style is horrible.
THIS NEEDS TO BE ADDRESSED AND FIXED ASAP!
not sure why they are so active the day or 2 after the patch then just go on vacation and refuse to reply to anything. say if the change was intended. say what your plan is for the future of the ability. soon as a tear hit the floor about the torch bug there was a response.
It’s weekend, don’t expect an answer till tomorrow xD
Togame la Estratega – Engineer
Marga Sorin – Druid
well hopefully we get an answer tomorrow this is a pretty big issue when u play 2 handed sword
Would love to see an answer to this. I don’t expect one, but I would love to see it.
Oh my… I really hope it’s just a bug. I really love my GS… Y_Y
GS is fun and we have other options but we shouldn’t be forced to choose other options simply because the one we enjoy most was destroyed.
Has there not been any response by anet yet? I need to know if I should start making a new main.
It’s the weekend; if they respond, it won’t be until late on Monday probably.
Any dev has some news related to the berserker bug for us?
The more I play the more I notice iBeserker is bugging out. The damage has dropped immensely on it, making the greatsword a pretty bad choice right now.
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW
No hotfix for this. The only hotfixes mesmer gets are gcds to our shatters. A temporary fix that has no sign of going away….
Is it just me or does the warrior’s whirlwind attack also deal less hits now :O
So it’s monday… Do you think anet will even acknowledge this?
Come on A-net let us know whats going on!
Can we please get a response on if this is being looked at? Not only is the damage down but they removed the finisher on it. Why? And can we get an explanation
Ullrom – Mesmer
Darn, was hoping we would have some extra information on this today. Just want to know if it was intentional or not. Anet, you guys really need a better way of managing your patch note information.
Member of Gamers With Jobs(GWJ)
From the Northern Shiver Peaks
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