Necromancer spectral walk bugg
If you fall from a cliff as an example, then you can use spectral walk the second be4 you get down, so then you prevent all falling damage. Wich is op in WvW
So op, I can’t catch the slowest profession in the game before he launches himself off a cliff.
p.s. Guardian also has this bug with sword teleport but I can guarantee that it won’t be changed.
It’s a feature, and one of the things that actually brings joy to the class.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
If you fall from a cliff as an example, then you can use spectral walk the second be4 you get down, so then you prevent all falling damage. Wich is op in WvW
Thanks for the tip, i had no idea. Might actually help ESCAPING…Now i just need to only fight in areas with cliffs to make this any use on a class that has to be the SLOWEST class in the whole game.
yeah a lot of necros do that nowadays. i have a necro, but i prefer spectral armor and wells on my bar, so i dont abuse this. not a big fan of using stuff that clearly isnt intended!
[AVTR]
Isle of Kickaspenwood
Not a bug. Confirmed by Tyler Chapman himself.
Intentional. We could probably add a max range but I don’t think it’s necessary at this time since it isn’t really breaking anything. The bug was what Godless described.
Whole thread here
-ArenaNet
oh sure this isnt a bug but using our ds to stop fall dmg was? not sure where they draw the line but ok….