POST PATCH WARRIOR BUGS
I also noticed if you have a banner on cooldown and you add endure pain to your action bar it goes on the same cooldown as the banner is on without even using it.
Dear Enemys could you please be nice and jump so i can stun you with my earthshaker ?
Every lump or higher ground and my earthshaker seems to stun air instead enemys.
This happens when you are on higher ground than wanna be stuned target -so be nice ppl and pls jump!
About bulls charge -same thing happens with Shield bash,sometimes you go trough your target,not to mention that eaven if you are next to target it has liek 1 second delay and going trough enemy before knock or stun.
All skills with a leap animation do that, not just Earthshaker. But they really do need to make it so that you can jump off a hill with Earthshaker and not have it become Airshaker
The banner skill “Sprint” also suffers from that Bull’s Charge-like “where did you go?” syndrome. It’s supposed to hit the target “when you get close” according to the description, but apparently while sprinting your eyes are shut and you just blithely go past any non-stationary target.
This is related to the general lag/skilldelay situation on the wuvwuv servers. The more enemies are around, the laggier it becomes, the more the client/server is “queing” ( as too many requests are being sent for them to deal with) ….. the more movement skills start failing.
Hell, just standing outside stonemyst in a crazy 3 way reset night fight once i activated bull’s rush. My icon took a while but eventually activated….then my character got into the bumping stance….. and did not move.
I also like when the sword leap skill , instead of going forward in an open plain (as it should be) sometimes will glitch go forward then * turn sideways* before cancelling at a much shorter distance than a “regular” forward jump.
Beware, for Commander Kaga farms j00, ktrainer!
r.i.p [iLL] Maguuma
Daily bump so it doesnt go to toilet
Hammer skill 4 (Staggering Blow) now roots you for ~0.25+ seconds longer
(can’t say how long it is exactly but it is definitly something that causes me to miss any hit after it because i cant move to my target anymore right after using staggering blow)
but patchnotes said the aftercast was REDUCED by 0.25 seconds
(“Staggering Blow: Reduced the aftercast by .25 seconds”)
So i now always miss my next hit because the target is knocked back of course but i cant move to it anymore (but im still used to being able to move right after using it and therefor i sometimes still use Backbreaker right after it for example …and miss it … and even if i now know that it will miss it and not use it it is still stupid that i cant use it anymore and HAVE to interrupt my CC chain because of that chain…)
again:
i dont understand why the skill roots for roughly 0.25 seconds LONGER when the patchnoted said aftercast was REDUCED ?!?!?!
26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1
Staggering Blow roots you for 1 second actually.
https://twitter.com/TalathionEQ2
FAST HANDS AND BANNERS
This is what people said in the topic above about Fast hands:
Was hoping they would of addressed and fixed it for the 25th but they haven’t. If you take fast hands minor trait and pick up anything including banners you dropped, upon dropping the banner you will have kitten weapon swap CD that starts. If you do not take fast hands trait you will not.
This bug was introduced in the previous patch and it’s incredibly annoying.
Fix please.
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OMFG So this is been what the kitten has been happening to me? Every time I pick up a kitten bundle and drop it full weapon cooldown! kitten this kitten has gotten me killed repeatedly.
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I can vouch for this nonsense happening when you drop the banner. Just because of this I really can’t be bothered to actually pick up my banner anymore, even if it is a 10s CD blast finisher.
The topoc is this one:
https://forum-en.gw2archive.eu/forum/support/bugs/POST-PATCH-WARRIOR-BUGS/first#post2333809
i have a bug sometime my health goes to 0 and i fall down and cant get up
fix pls
Ooh, a kitten little troll has come to visit.
This might not be due to the patch, but something is amiss with the Longbow #1, Dual Shot. The tooltip indicates it does a certain amount of damage x2, but in reality the damage displayed for both shots together, not each individually.
Consequently, Dual Shot is exceedingly weak, seemingly much weaker than any other autoattack in the game. It appears to me to be a bug or an oversight, and it’s particularly egregious since it didn’t get the aftercast reduction that Long Range Shot got on the Ranger.
War axe5 whirl finisher no longer shoots projectiles. Which is hilarious since the whirl finisher was the ONLY reason to use axe5 for a year .
It’s been a week. i want my combowar back.
Beware, for Commander Kaga farms j00, ktrainer!
r.i.p [iLL] Maguuma
Anet equals fail
These bugs are still unresolved and should be looked at, confirmed and scheduled for removal.
Beware, for Commander Kaga farms j00, ktrainer!
r.i.p [iLL] Maguuma
Did quite a bit of testing on my Warrior in HotM today, here’s what i found out:
Berserker’s Power -> Using the old DMG increase values 3/7/12 instead of 5/10/15
Heightened Focus -> Using the old Crit-chance increase values 2/5/9 instead of 5/10/15
Empower -> Now only increasing DMG by 1% per Boon instead of 2%
Burning Arrow -> Missing the the 20% reduced Bow recharge in trait discription, DMG increase is working fine though
Weapon Masteries and Burst Recharge -> the individual weapon masteries like e.g. “Merciless Hammer” don’t reduce the Burst Skill cooldown anymore. I might be wrong here, but imo pre-patch both the indivudual Weapon Mastery and Burst Mastery reduced the recharge (e.g. Hammer: 10s -> Weapon Mastery -> 8s -> Burst Mastery -> 6s CD on Earthshaker / now Earthshaker CD only dependent on spent points in Discipline traitline). Might be a case of “working as intended”
Whirling Axe -> haven’t used that Skill for quite some time, but was under the impression, that this skill was a whirl finisher for every single hit of that multi-hit attack. Now it works like other long casttime finishers (activation of the finisher when starting the skill and deploying the effect when actually finishing the skill). Might also be a case of “working as intented”
This might not be due to the patch, but something is amiss with the Longbow #1, Dual Shot. The tooltip indicates it does a certain amount of damage x2, but in reality the damage displayed for both shots together, not each individually.
Consequently, Dual Shot is exceedingly weak, seemingly much weaker than any other autoattack in the game. It appears to me to be a bug or an oversight, and it’s particularly egregious since it didn’t get the aftercast reduction that Long Range Shot got on the Ranger.
the tool tip means it does said damage over 2 shots look at 100 blades do you really think it does 4000 per hit 8 times?
Weapon Masteries and Burst Recharge -> the individual weapon masteries like e.g. “Merciless Hammer” don’t reduce the Burst Skill cooldown anymore. I might be wrong here, but imo pre-patch both the indivudual Weapon Mastery and Burst Mastery reduced the recharge (e.g. Hammer: 10s -> Weapon Mastery -> 8s -> Burst Mastery -> 6s CD on Earthshaker / now Earthshaker CD only dependent on spent points in Discipline traitline). Might be a case of “working as intended”
I used to use hammer quite a bit with Merciless Hammer and nothing in Discipline but I don’t remember any reduction on Earthshaker. There was apparently a bug with all profession skill recharge time which was being calculated incorrectly. They were treated as cooldown reduction when they were supposed to be increased recharge rate.
These are all still broken. What’s the timetable on a fix?
Berserker’s Power -> Using the old DMG increase values 3/7/12 instead of 5/10/15
Heightened Focus -> Using the old Crit-chance increase values 2/5/9 instead of 5/10/15
Empower -> Now only increasing DMG by 1% per Boon instead of 2%
Just ran some tests again -> Berserker’s Power and Heightened Focus still using old values, Empower gives 1% increase
These bugs are pretty terrible. We need to make a concentrated effort to keep this thread near the top to make sure it gets seen.
The cumulative effect of these bugs is reducing warrior pve dps by approximately 10% for a min-maxed character.
I mean, if this is the dev’s intentions, fine. But if this is actually an error it’s pretty significant and shouldn’t have been excluded from this patch.
Still using the incorrect values after the patch.
The cumulative effect of these bugs is reducing warrior pve dps by approximately 10% for a min-maxed character.
I mean, if this is the dev’s intentions, fine. But if this is actually an error it’s pretty significant and shouldn’t have been excluded from this patch.
It would be very hard to justify heightened focus as a grandmaster if it didn’t give the advertised, buffed amount. Obviously not the dev intent. Seems like they don’t do much testing before patch go live…
Is working the traits “Last Stand” and “Empower Allies”? For the first one I don’t see it activated anymore, or by the way not properly.
I never used the second one, now I’m experiencing it with the character panel open, but I don’t see +150 points nor an icon on me or my allies.
Anyone can disprove?
ty:)
Endure Pain [PAIN]
Still not fixed after the 7/12 patch.
“Empower allies” works for me, the description on the active buff bar still say +70 rather than the applied +150 power. Also, if the trait is used by you, the buff doesnt show up on your active buff bar, but it does apply the +150 power.
Deep Strike Adept Trait (+40 Precision per unused signet) doesn’t appear to do anything at lower levels. It was updated with the intention for it to scale.
“Empower allies” works for me, the description on the active buff bar still say +70 rather than the applied +150 power. Also, if the trait is used by you, the buff doesnt show up on your active buff bar, but it does apply the +150 power.
Thank you mate! I’ll try to pay attention on the active buff bar ‘cause I didn’t see it
Endure Pain [PAIN]
Empower Allies is one of the few traits that actually works properly, except for the tooltip. If I had my choice, I’d rather have broken tool tips than broken traits and accurate tool tips.
Anet, get your kitten together, this is sloppy
This shouldn’t even be a problem
yep. New content is great, but bug fixes please.
New content means fanboys throwing money at them. New skins and minis pay bills, fixing bugs doesn’t.
Will a dev confirm if the fixes for these will be in the July 23 patch?
I knew something was off with my damage. Empowered is important to my build; now it’s near-worthless.
This is a stealth nerf, to be sure, but is it really unintentional? The tooltip has been changed.
Anet, please clarify.
(edited by Moondrop.5703)
Confirmed,
- I was wondering why Bull’s Charge misses most of the time and why was the target always knock out behind me, now I know why.
- As for the Throw Bolas, I have not try it yet.
Deep Strike trait doesn’t work! I tried, but changing this trait doesn’t change my precision. It only work when I have 3 or more signets equipped! Please fix this!
So was the reduction in % bonus from Empowered intended?
Great Sword “Rush” ability misses most of the time. Character runs past the target and swings air. For kitten sake hire more people to fix billion bugs in this game some of them are still present since very beginning!
If Empowered is now meant to be only 1% increase per buff, it would mean Empower Allies, which adds damage to an entire party, is intended to be more effective than Empowered, which adds damage to only a single character.
Empowered: 1% per buff = 4%, assuming swiftness/fury/might/vigor
Empower Allies: 150 power at lv80. Zerker warrior: around 3000 power, fully buffed. 150 power is approx a 5% increase (or more) – and it hits everyone.
These are two traits, at the same level in the tree, and one is strictly better than the other. That doesn’t seem right. I just assumed it was a bug.
Devs/Admins, please, communicate. If it’s a bug, I’ll be happier knowing its being looked into. If it’s a intended change, the players need to know that; stealth changes are not cool. A simple “working as intended” would be enough.
Is Empowered still giving only 1% per boon or they fixed it?
I also notice the problem with Bull’s Charge it keeps missing and if it actually hits it leaves you in a far range where you can’t actually hit your target unless you walk closer this is a bummer.