Perma-stealth via Cloak & Dagger vs. Wall
Video showing this bug
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
The Thief ability Cloak & Dagger can be repeatedly chained on Keep and Tower walls (both while being on top and inside) without triggering the Revealed debuff, stacking the Stealth duration as would otherwise not be the case. Using the Traits ‘Infusion of Shadow’, ‘Quick Recovery’ and ‘Patience’ this can be kept up indefinitely, allowing a Thief to remain within a hostile Tower / Keep without risking any detection or striking active targets such as guards or siege.
There is no instance where a connecting cast of Cloak & Dagger from active Stealth should not result in a Revealed debuff, as it constitutes a direct-target offensive ability. This works due to Keep & Tower walls being the only objects in WvW a player can target and hit, but not damage (thus not triggering Revealed).
(edited by Kibbles.9813)
This is being used in WvW to keep keeps continuously contested, and to destroy siege. There’s just a thief permanently stealthed somewhere around the walls, who nukes down siege when no one is looking and is more or less uncatchable. Since the stealth is permanent, unbreakable, and effortless, this makes thieves invincible in or around keeps.
This needs a fix ASAP.
This is being used in WvW to keep keeps continuously contested, and to destroy siege. There’s just a thief permanently stealthed somewhere around the walls, who nukes down siege when no one is looking and is more or less uncatchable. Since the stealth is permanent, unbreakable, and effortless, this makes thieves invincible in or around keeps.
This needs a fix ASAP.
Verified as still bugged, 2/26.
STILL BUGGED as of 9/5. Is this ever going to be fixed? Just watched someone hang in stealth inside a keep for over 10 minutes without appearing until he was AOEd to death.