Problem with skill queuing since Patch.

Problem with skill queuing since Patch.

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Posted by: Gozzo.7380

Gozzo.7380

Hi,

since the Patch hit, I experienced some issues with skillqueuing, especially on my Engineer and Mesmer.

For example on my Mesmer if I summon a Phantasm, activate Signet of Ether and then summon another Phantasm, the last Phantasm skill will not activate.
I checked my Ping and there is nothing noticeable, it is usually between 40 and 80 ms.

This is slightly annyoing cause it messes up my flow of play.

Please respond if anyone has similar issues.

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Posted by: Fjaeldmark.9043

Fjaeldmark.9043

Are you using Illusionary Inspiration? The signet cast has been messing with my weapon swap. Haven’t tested it with other spells yet but it might be responsible for the second Phantasm not casting.

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Posted by: Gozzo.7380

Gozzo.7380

Yep i am using that trait as wells as blurred inscriptions. Tested without and couldn’t reproduce the problem as often as before.
However as i am aware of the problem this might interfer.
I will test it in usual dungeon runs, where i do not think of it and just use my standard opening rotations for phantasm productions.

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Posted by: That Guy.5704

That Guy.5704

FYI, there is a discussion about this in the engineer bugs mega thread as well.

Problem with skill queuing since Patch.

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Posted by: bhagwad.4281

bhagwad.4281

Can confirm this bug as a Mesmer. Happens all the time since the Tuesday patch. Here are other PvP’ers talking about it as well: https://forum-en.gw2archive.eu/forum/game/pvp/Anyone-Has-a-Problem-Chaining-Skills/first

(edited by bhagwad.4281)

Problem with skill queuing since Patch.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

FYI user Fay has started a list of ongoing mesmer bugs, in case you want to add it to the list: https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-bugs-6-23/5209603

I think it’s important to have both the individual threads and an “umbrella” thread, so we can track them more easily (on the ANet side, they have an entire bug-tracking system — on the user side, we have…the forums).

John Smith: “you should kill monsters, because killing monsters is awesome.”

Problem with skill queuing since Patch.

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Posted by: Sold Out.7625

Sold Out.7625

Leader of the Free Winds – RP, community, and all kinds of fun.
Jara Ariasdottir (Soon all classes proper!)

Problem with skill queuing since Patch.

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Posted by: Gozzo.7380

Gozzo.7380

thanks everyone for the info! i searched the forum before but I wasnt’t really thorough.
I bumped the PvP thread since the problem is not restricted to one class.

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Posted by: digitalruse.9085

digitalruse.9085

This is also happening with Engineers. It gets worst when you add toolbelt skills into the mix.

Qwerkk – Asuran Engineer

Problem with skill queuing since Patch.

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Posted by: Rozbuska.5263

Rozbuska.5263

Same problem here

Tekkit Mojo – Engineer
Tekkit’s Workshop

Problem with skill queuing since Patch.

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Posted by: xbutcherx.3861

xbutcherx.3861

This is a horrible bug, it has something to do with the new slow condition?

Problem with skill queuing since Patch.

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Posted by: Sold Out.7625

Sold Out.7625

Bumpety because this one is probably one of the most class breaking bugs around atm!

Aaand…

What? Slow condition? That’s a silly presumption. It happens if F1-F5 skills proc a trait that takes the queue spot, making the actual queue not happen.

Leader of the Free Winds – RP, community, and all kinds of fun.
Jara Ariasdottir (Soon all classes proper!)

Problem with skill queuing since Patch.

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Posted by: bhagwad.4281

bhagwad.4281

This issue has nothing to do with slow condition. Anet changed something in the background, and they need to revert it!

Problem with skill queuing since Patch.

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Posted by: Sold Out.7625

Sold Out.7625

Bumpety because a lack of skill queuing is probably the worst thing for competitive play!

In case it was missed earler!

Leader of the Free Winds – RP, community, and all kinds of fun.
Jara Ariasdottir (Soon all classes proper!)

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Posted by: Mugoo.6938

Mugoo.6938

I’ve been having the same problem ever since the patch with my Elementalist,

Problem with skill queuing since Patch.

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Posted by: obastable.5231

obastable.5231

I’ve been having the same problem ever since the patch with my Elementalist,

The instances of this happening seems diminished for me on Elementalist and Mesmer both when I turn on the new “Lock ground target at maximum skill range” feature, at least as long as the ground targeted AoE’s and blinks go.

Hello Kitty Krewe
“Sentio aliquos togatos contra me conspirare!”

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Posted by: Tumavotinh.6325

Tumavotinh.6325

Are these new Devs? they kitten up everything lately…….

Problem with skill queuing since Patch.

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Posted by: Sold Out.7625

Sold Out.7625

Nope. Same old ones. And the whine doesn’t help anything. Try to give them concise info, try to be supportive, try to show off the issue in screenshots and video, and explain it. Tuma, your complaints if anything slow down the fixing process.

I’ve been having the same problem ever since the patch with my Elementalist,

The instances of this happening seems diminished for me on Elementalist and Mesmer both when I turn on the new “Lock ground target at maximum skill range” feature, at least as long as the ground targeted AoE’s and blinks go.

Maybe it was a thing of practice instead? Or maybe you changed a trait. The queue-ing issues seem to mostly happen when traits do active effects on F1-F5 skills.

Leader of the Free Winds – RP, community, and all kinds of fun.
Jara Ariasdottir (Soon all classes proper!)

Problem with skill queuing since Patch.

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Posted by: obastable.5231

obastable.5231

Nope. Same old ones. And the whine doesn’t help anything. Try to give them concise info, try to be supportive, try to show off the issue in screenshots and video, and explain it. Tuma, your complaints if anything slow down the fixing process.

I’ve been having the same problem ever since the patch with my Elementalist,

The instances of this happening seems diminished for me on Elementalist and Mesmer both when I turn on the new “Lock ground target at maximum skill range” feature, at least as long as the ground targeted AoE’s and blinks go.

Maybe it was a thing of practice instead? Or maybe you changed a trait. The queue-ing issues seem to mostly happen when traits do active effects on F1-F5 skills.

Hmm couldn’t say, and didn’t get a chance to play today to see if that was it.

Hello Kitty Krewe
“Sentio aliquos togatos contra me conspirare!”

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Posted by: Sold Out.7625

Sold Out.7625

Curious for those results! On engineer it definitely works as soon as you disable Static Discharge. Which sucks, because I need that trait!

Leader of the Free Winds – RP, community, and all kinds of fun.
Jara Ariasdottir (Soon all classes proper!)

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Posted by: bhagwad.4281

bhagwad.4281

As a mesmer, I can confirm this has nothing to do with traits. It happens often whenever I want to use skills quickly one after the other.

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Posted by: digitalruse.9085

digitalruse.9085

It’s not just SD that breaks it. I am running explosives, firearms, and alchemy and I too am having issues with queuing up skills. Especially if I put tool belt skills in the mix.

Qwerkk – Asuran Engineer

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Posted by: Sold Out.7625

Sold Out.7625

Huh! Maybe SD just worsens the effect then because it’s an additional cast in the broken queue system!

Leader of the Free Winds – RP, community, and all kinds of fun.
Jara Ariasdottir (Soon all classes proper!)

Problem with skill queuing since Patch.

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Posted by: DarkReign.4503

DarkReign.4503

I noticed skill using problems and UI lagg when they first implemented the First person/FOV UI. There were performance FPS issues with the game itself but they fixed it a bit after. Skill lagg and the way skills cancel out changed in that patch for me, kinda ruined the game they don’t que and flash anymore like some stated. I was thinking it would be fixed by now I tend to play less because it ruins event tagging. I can only use instants even then they don’t always work have to click like mad (AOE commands from a distance are almost useless in large groups of players.) Anyone notice after that patch specifically? I for sure saw this issue start to happen after that BETA UI patch.

(edited by DarkReign.4503)

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Posted by: bhagwad.4281

bhagwad.4281

Any update to this? It’s really making it a nightmare for me to play. To queue up skills, I have to spam the button to make sure it activates immediately after. For example, as a mesmer, I queue up duelist, magic bullet, and confusing images. For each of these, I have to press the skill 2-3 times in succession for it to activate immediately on completion.

The problems is also evident when wanting to use a skill after dodging. Previously I could press a skill mid dodge and it would activate when the dodge was over. Now I need to spam it repeatedly to make sure it starts.

Problem with skill queuing since Patch.

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Posted by: obastable.5231

obastable.5231

Any update to this? It’s really making it a nightmare for me to play. To queue up skills, I have to spam the button to make sure it activates immediately after. For example, as a mesmer, I queue up duelist, magic bullet, and confusing images. For each of these, I have to press the skill 2-3 times in succession for it to activate immediately on completion.

The problems is also evident when wanting to use a skill after dodging. Previously I could press a skill mid dodge and it would activate when the dodge was over. Now I need to spam it repeatedly to make sure it starts.

I was playing with this a bit today and if you start a sequence of skills it will always skip the same skills in the sequence (at least for me).

For instance, on Ele with Fire, Water, Arcane lines selected but NO major traits chosen it always skipped the following skills per weapon set:

D/D
queuing skills 1-5
fire – 4
water –
air – 4
earth – 3, 4
*
queuing skills 5-1
fire – 4, 3
water – 3, 2
air – 4
earth – 4, 3, 2

D/F
queuing skills 1-5
fire – 4
water – 4
air – 4
earth – 3
*
queuing skills 5-1
fire – 3, 2
water – 4, 3
air – 4
earth – 2

S/F
queuing skills 1-5
fire – 3, 4
water – 3
air –
earth – 3
*
queuing skills 5-1
fire – 3, 2
water – 4, 3
air – 4
earth – 2

S/D
queuing skills 1-5
fire – 3, 4
water – 3
air –
earth – 3, 4
*
queuing skills 5-1
fire – 4, 3, 2
water – 3, 2
air –
earth – 3, 2

Staff
queuing skills 1-5
fire –
water – 3, 4
air – 3, 4
earth – 4
*
queuing skills 5-1
fire – 3, 2
water – 4, 3, 2
air – 4, 3
earth – 4

I toyed with a few more randomized queues and it always skipped the same ones in those less organized sequences, too. The only thing I really noted offhad from glancing at this is for some weapons when you reverse the queue order it still skips the same skills (ex: 3, 4 / 2, 3).

I hope this gets fixed soon, can’t do most of my combos with this bug.

Hello Kitty Krewe
“Sentio aliquos togatos contra me conspirare!”