Reaching mushroom mastery point in TD

Reaching mushroom mastery point in TD

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Posted by: bobsort.4097

bobsort.4097

Reaching mastery point is impossible! I consider it blocking and like it to be fixed!

I’m sorry if my language is blunt and demanding. I’m writing this after trying it over 15 times.

1st: the nearest point to reach here is [Teku Nuhoch Waypoint]. which you need to go up a long ramp that broken and you will stuck in some part of it and you need to back up and jump to be able to pass it. then fly from top to reach 2nd.

2nd: passing the gated area requires killing mushrooms spawning infront of it 4 of them

3rd: you need to do a small crappy Jumping Puzzle which if you fall, you’ll die, even if you deploy glider. because some kitten mushrooms waiting for you down there. also if you fall, you have do 1st and 2nd again.

4th: you reach another bunch of mushrooms. if you die, you need to do 1st,2nd,3rd and 4th again.

5th: pass a path with exploding mushrooms which hopefully you’ll survive!
6th: you’ll reach a 2 veteran mushroom, and (3~4) other mushrooms standing on top of Mastery point. If you die which you will, you have to start over from 1,2,3,4,5

Don’t tell me I need to do it in group, or join HP trains! it is a design flaw from ANET that I have to do it in groups! I am shouting in map for past 2 hours to get a group going to do that kitten MP. I also made a group in LFG for it. a guy much worse than me joined and couldn’t fly to ledge and fell, and quit. I also joined a HP train with a commander who don’t know how to coordinate events but had 300g! he thinks putting markers in a multi story crappy map is enough to get people where you want them to go.

FYI: this is my 7th toon that I’m trying to get map completion on it. so I know how to navigate the crappy map!

So what is actual problem?
1- The crappy map! Why nobody fixing the map? map is just a aesthetic decoration and has nothing to do with actual terrain! there are places that I can walk the path and it is not even in map!
2- The kitten spawn timer. It is almost immediate. when I walk back from WP the 2nd step mushrooms already spawned again.
3- distance from any POI or chat link-able point in map! when you say mushroom mastery! people assume it is the one in rata-ter-ter!
4- The map is already empty, you can barely find people in it and if there are any, they are trying to brute-force their way with killing last boss and get their chests and leave! they don’t care if someone actually doing something else. reduce its kitten difficulty!

In case you also don’t know which mastery point I’m talking about, it is this one!

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Reaching mushroom mastery point in TD

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I’m not really sure which one you are having issue with, but here are some tips from the Wiki:

https://wiki.guildwars2.com/wiki/Tangled_Depths_Insight:_Nuhoch_Lane
https://wiki.guildwars2.com/wiki/Tangled_Depths_Insight:_Northern_Confluence

Also, Dulfy probably has videos on how to reach any and all Mastery Points.

Hope one of those helps. Good luck.

(edited by Inculpatus cedo.9234)

Reaching mushroom mastery point in TD

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Posted by: bobsort.4097

bobsort.4097

Your point is not helping! Please read items 1~4 at the end again specially item 3 which says

3- distance from any POI or chat link-able point in map! when you say mushroom mastery! people assume it is the one …

Reaching mushroom mastery point in TD

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

So, which one is it? You can find tips for completing all of them in the Wiki or likely videos on Dulfy.

Hardly a ‘bug’.

Good luck.

Reaching mushroom mastery point in TD

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Posted by: RoseofGilead.8907

RoseofGilead.8907

I think OP means this hero point: https://wiki.guildwars2.com/wiki/Mushroom_Spore_Cloud

While I agree that the distance from that area to the nearest WP is really frustratingly far, nothing about this is bugged. Is it annoying? Heck yes. Is it bugged? No.

Whenever I’ve had to get to that hero point, I do the Beetle Feast adventure to get to it. That way, I don’t have to actually kill anything until I’m at the hero point (just get the blue mushrooms to get the powerups so I can quickly get past everything and burrow under the gates), and I can just start back at the starting flag if I manage to die on the way. Once I get to the two veterans at the end, I’ll either hang back and stealth (if I’m on a stealth class) or just leave the beetle form and prepare to fight the two vets.

Oh, and I find it’s slightly quicker to run up and out of the cave at Teku Nuhoch (not going all the way up the tree to the top) so that you’re on the main ground level. Then run over towards the Beetle Feast marker on the map; there will be a bouncing mushroom on the ground level near there, and you can use that to get up to the starting flag for Beetle Feast.

Reaching mushroom mastery point in TD

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Ah, well. Mastery Point is a bit different than Hero Challenge. Understandably confusing.

Hope that^ helps.

Good luck.

Reaching mushroom mastery point in TD

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Posted by: Khisanth.2948

Khisanth.2948

Whenever I’ve had to get to that hero point, I do the Beetle Feast adventure to get to it. That way, I don’t have to actually kill anything until I’m at the hero point (just get the blue mushrooms to get the powerups so I can quickly get past everything and burrow under the gates), and I can just start back at the starting flag if I manage to die on the way. Once I get to the two veterans at the end, I’ll either hang back and stealth (if I’m on a stealth class) or just leave the beetle form and prepare to fight the two vets.

If you are there as a beetle then you can just use the stealth from the beetle skills.

As for fighting them, the veterans are not linked so they can be pulled separately.

Reaching mushroom mastery point in TD

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Posted by: bobsort.4097

bobsort.4097

A melee class has trouble separating the vets that one shoots mushrooms at you and other one charging at you and knocking you down!

My point is, the HoT area is not what it was during first months that you could get 20 players to help you with a Hero Point. Anet should reduce them to single vet + 2 normal mobs just like regular areas!

FYI, these HP giving 10 points is not a good excuse to have them as multiple vets or champions with help! those 10 points worth as much as 1 point in Tyria and they are simply 10 points so people cannot use Tyria points to fill up Elite spec.

Reaching mushroom mastery point in TD

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

A melee class has trouble separating the vets that one shoots mushrooms at you and other one charging at you and knocking you down!

What GW2 class lacks access to a ranged weapon?

My point is, the HoT area is not what it was during first months that you could get 20 players to help you with a Hero Point. Anet should reduce them to single vet + 2 normal mobs just like regular areas!

I don’t think I’ve ever seen 20 people at a hero point, aside from during an HP train. And those aren’t hard to find, if you want company.

So I don’t agree that ANet should reduce the difficulty.

FYI, these HP giving 10 points is not a good excuse to have them as multiple vets or champions with help! those 10 points worth as much as 1 point in Tyria and they are simply 10 points so people cannot use Tyria points to fill up Elite spec.

I think the reason is that HoT is supposed to be more difficult than core Tyria. (I agree that it shouldn’t have anything to do with “10 points” versus “1 point,” at least not directly.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

Reaching mushroom mastery point in TD

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Posted by: Khisanth.2948

Khisanth.2948

One of the issue with this particular thing is that they made the decision to overlay an adventure on top of the HP so those vets are serving a dual purpose.

There is also the typical HoT problem of “lets stick something that spams AoEs in a tiny room design”.