Runes of Vampirism - Consolidated Issues

Runes of Vampirism - Consolidated Issues

in Bugs: Game, Forum, Website

Posted by: StinVec.3621

StinVec.3621

Superior Rune of Vampirism

(1): +25 Power
(2): 5% chance to cause your next attack to steal health when hit. (Cooldown: 15s)
(3): +50 Power
(4): Your next attack after using your healing skill steals health.
(5): +90 Power
(6): You become mist when you fall below 10% health. (Cooldown: 60s)

Issues: Set Bonus #6

  • Bonus #6 doesn’t always trigger when reaching 10% hp or less.
  • It has also been reported as triggering when reaching 10% downed-state health instead of at 10% hp in the active state.
  • Old Bonus #6 issue, aahisatonapin.8057 recently reported it as no longer functioning incorrectly in this manner:
    When Bonus #6 does trigger, the Mist Form you are placed in does not have any graphical appearance to show you as being in Mist Form, yet it does force all skill loss for 3 seconds as it should, but it does not apply invulnerability for that time as it should.

Major Rune of Vampirism & Superior Rune of Vampirism
Issues: Set Bonus #4

  • Using Self Heal (skill #6) and then attacking a single target enemy does not steal health.
  • Using Self Heal (skill #6) and then attacking target enemies with an AOE damaging skill does not steal health from even one target from within the AOE.

One cause of Bonus #4 not working is the documented issue of:
“When an armor piece is damaged and then repaired, you must un-equip all armor pieces and re-equip them again otherwise the 4th bonus will not work. You will no longer see the Leech indicator.”
Players have reported that the damaging of armor following death is enough to cause this issue, not the act of repairing the damaged armor from death. Switching to towns clothes and back functions the same as un-equipping all armor and re-equipping them and is much quicker.

Jason King noted these issues as being investigated over 10 months ago but they were never addressed.


  • Looking to test out if the issue of Bonus #6 triggering late and happening after being put into the downed-state still happens. It would cause you to be downed, in mist form and locked out of skills, but still be vulnerable. (aka: sitting duck)
  • Looking to test out if the issue of Bonus #6 triggering when reaching 50% and/or 10% of life force while in Death Shroud still happens.
  • Looking to test out if the issue of inconsistent Mist Form duration when Bonus #6 triggers still happens. (less than 1 second – 5 second durations reported)

Pics, Vids, player testing, possibly some more issues:

Will look to update this after more confirmations that some of the other bugs with these runes still exist. Though giving the coding of these runes a thorough looking at would be the most ideal solution.

Does anyone even use this rune set anymore? Are any other bugs with these runes still around?

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(edited by StinVec.3621)

Runes of Vampirism - Consolidated Issues

in Bugs: Game, Forum, Website

Posted by: Dante.1508

Dante.1508

Great work on this, i stopped using Vampirism due to these bugs a long time ago, i’m really shocked they have not been looked at still..

I knew about #6 not about #4 thanks..