Slaying Potions, the double-edged sword
Funny how I rarely am bothered by 10% extra damage, but then I am a Ranger. I know how to kite like few others.
//Portable Corpse
— gotta keep moving.
Any update on this from a Dev? It’s been over a month since we heard anything……
And the worst part is, the entire thing seems like it could be fixed by changed a ‘+’ into a ‘-’ somewhere…
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
I agree this needs a fix, or at least a reply from devs again (something about keeping a fire going)
BUT!!!
If you have been chucking all those potions everyday since launch and assume we got both the damage increase on foes but on ourselves as well… Then what are we complaining about? It means you honed your skills with placebo drugs. It made you a better player. It means you do not need the slaying potions anymore and swap it for flat statincrease substitutes.
Then again… if we all do that slaying potions are going to need a total rework or nobody will use them anymore…
come on, any updates? this is crazy, it says -10% damage, it’s not working as intended.
come on, any updates? this is crazy, it says -10% damage, it’s not working as intended.
Change the tool tip from -10% damage to player to +10% damage to player → Working as intended. Easy fix.
come on, any updates? this is crazy, it says -10% damage, it’s not working as intended.
Change the tool tip from -10% damage to player to +10% damage to player -> Working as intended. Easy fix.
It doesn’t look like they’re even gonna bother to do that.
sub’d
/15chars
Heh, I use potions all the time. Just found this thread.
Mah favorite bug so far~ If anything, it proved I don’t NEED potions.
Any news?
Honestly, I suspect this one has fallen through the cracks. When Josh Davis.6015 was moved from QA to PvP community coordinator, this one was probably on a sticky note that got lost in the shuffle.
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis
Ack! I forgot and used potions in the tower, last time. Maybe that’s why I suddenly started dying!
Of course, I gave one to my guildie, and he didn’t die. So….maybe not. =/
This is an amusing bug to hear about… I still use them, though it would be nice if this could be fixed.
It sure felt like the powerful potions of outlaw slaying i shared with my team in CM the other day were working… the one person who declined a potion ended up going down a lot and everyone else was singing the potion’s praises.
Hey folks,
This is definitely still on the radar. Outside of that, I don’t have any specific updates.
Just stopping by to let you know that I haven’t forgotten! When I have something more substantial I’ll give an update.
Could we get a weekly update ? Any update? just a hello? a random bump?
The simple and less embarrassing fix would be to change the tooltip…. but still, wow.
While I was doing Ascalonian Catacombs P1 today I decided to take the ‘garlic bread’ that dropped from a monster. After we finished most of the dungeon there was only the bit left where you have to cross a few chambers with gravelings to reach the boss (Howling King).
Here comes the weird part. While having this ‘garlic bread’ buff the gravelings were able to kill me in three to four hits. I died three times before I decided to override the garlic bread with another food buff. Of course then I was able to reach the boss immediately. For your information, I think I only died there once back when I did the dungeon for the first time a couple months ago.
Another patch, still nothing…
How has this gone unnoticed for over a year?
Maybe we should test if our healing skills heals our enemy’s too O.O
Healway guards would die out
I remember when necro skills did this.
Elementalist – Necromancer – Warrior
Maybe they’ll notice it again after the next update. You know, when they have more time to read the forum.
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis
Hey folks,
This is definitely still on the radar. Outside of that, I don’t have any specific updates.
Just stopping by to let you know that I haven’t forgotten! When I have something more substantial I’ll give an update.
Could we get a weekly update ? Any update? just a hello? a random bump?
Not-so-random bump.
Hey folks,
This is definitely still on the radar. Outside of that, I don’t have any specific updates.
Just stopping by to let you know that I haven’t forgotten! When I have something more substantial I’ll give an update.
Could we get a weekly update ? Any update? just a hello? a random bump?
Not-so-random bump.
Yes, exactly!
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis
Well we shouldn’t complain about getting few updates to this bug considering there are many issues where there is no information at all from dev side.
But as a sidenote i think it is hilarious that the only one answering is Josh and his job isn’t remotely close to this topic. Don’t get me wrong, big thanks to Josh for this, but it realy shows how horrible the communication from the PVE devs is and has been since lauch.
Well, “love” you anet, honestly..
It takes you over a month and still no fix, well, actually it’s been way more then a month but I wasn’t expecting you to test your own game before releasing it.
Everybody with a bit of background can acutally fix that.
But I guess you guys were busy adding stuff to BLTC for gems, I get your point.
So this is why I got demolished by elementals (Was using the potion of Elemental Slaying at Grawl)!
Probably too busy trying to release new content to fix older stuff as usual.
Has anyone tested this recently, pre-haps they have silently fixed it?
Would using a “weak or minor” potion be better to give us additional outgoing damage and ensure we take no more incoming damage?
The following potions would help:
Ice Brood
Weak Potion of Ice Brood : 3% damage vs ice brood, +10 Experience from kills
Minor Potion of Ice Brood : 5% damage vs ice brood, +10 Experience from kills
The following potions would make us take more damage (if bugged):
Potion of Ice Brood Slaying: 7% damage vs ice brood, -4% damage from ice brood
Strong Potion of Ice Brood Slaying: 8% damage vs ice brood, -6% damage from ice brood
Potent Potion of Ice Brood Slaying: 9% damage vs ice brood, -8% damage from ice brood
Powerful Potion of Ice Brood Slaying: 10% damage vs ice brood, -10% damage from ice brood
It would look like I’m better off with Minor potions (+5%) outgoing dmg without taking any additional incoming damage than using the powerful potions?
Can anyone confirm the above statement?
So which potions best so I don’t take additional dmg?
I can think of at least 2 good reasons why they might silently fix it.
Oh hmm,yes very true. Well one good reason would be that it’s embarrassing that it’s been left like this for so long. Best to pretend it never happened.
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
bump just usin cof anymore >_>
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Such a simple fix, such a a long time to create the bugreport for the programmer.
sigh @ people who think it’s “easy to fix”. If it really was easy it would have been done already…
Though it would be nice if a red posted to keep us updated about it.
Gunners Hold
All they have to do is change a tooltip.
sigh @ people who think it’s “easy to fix”. If it really was easy it would have been done already…
Though it would be nice if a red posted to keep us updated about it.
How is it not easy to fix? The fact that the bug persists with every single Slaying potion implies that it’s in their overarching potion code, and not something limited to one or two potions. Every one of the Slaying potions have been tested by the community, and every one of them is bugged.
This means that one of two things went wrong when the potions were designed:
- Some dude had the assignment to make potions do -10% damage, made a small mistake and made it +10% by accident. No harm done, people make mistakes, we’re not mad that this person made a mistake, we’re mad that it’s being neglected.
- Some dude had the assignment to make the tooltip for the potions say +10% damage and made it -10% damage instead. This one I highly doubt, because it would make potions kind of dumb other than leveling artificer. But still, all they need to do in this case is change the tooltip.
The biggest problem with the fix is probably finding out where the specific line of code is. Once found, it should be nothing more than changing a ‘+’ to a ‘-’.
Again, we’re not mad that this is bugged. We’re mad that this simple bug has been neglected for a longer time than is remotely acceptable.
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
Maybe they’ll pull a Pistrix and just change the tooltip to say you get more damage, or just remove them from the game entirely instead of trying to fix it.
Well we shouldn’t complain about getting few updates to this bug considering there are many issues where there is no information at all from dev side.
But as a sidenote i think it is hilarious that the only one answering is Josh and his job isn’t remotely close to this topic. Don’t get me wrong, big thanks to Josh for this, but it realy shows how horrible the communication from the PVE devs is and has been since lauch.
First, the only “information” on this one is an “I’ll let you know if I hear anything on this” from 2 months ago.
Second, Josh is now PvP Community Coordinator, but at the time of that post (again, 2 months ago), he was working in Quality Assurance. I strongly suspect that his “I’ll follow up on this and let you know” was interrupted by the switch to his new role, and since nobody else seemed to notice (or maybe they just thought he was on it), it will likely never see further attention.
And finally,
So which potions best so I don’t take additional dmg?
Any of the “minor” potions. They make you deal 5% more damage against that type, but there’s no “received” damage modifier, so you’re good. That’s the best option if you wish to avoid taking extra damage.
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis
Wait so does that mean no one is working on this now . . . .. . ? I’m guessing that is the case.
sigh @ people who think it’s “easy to fix”. If it really was easy it would have been done already…
Though it would be nice if a red posted to keep us updated about it.
You’re assuming they care to fix it. I think it’s pretty clear they don’t and aren’t even going to bother.
Edit: And the bug is almost certainly fixable by switching a sign on one line of code.
Well +5% dmg is better than nothing right now.
I would love the -dmg reduction to also be working.
All because we don’t see any feedback doesn’t mean that it isn’t In a list of bugs to fix.
This is probably sorted by severity, priority, difficulty to fix, time to test, estimated resources required (recode, test and release).
Right now given many of the other bugs (I mean features) this may be somewhat lower down on the priority list.
We are going to need to be patient and let them work through the bugs.
Well +5% dmg is better than nothing right now.
I would love the -dmg reduction to also be working.All because we don’t see any feedback doesn’t mean that it isn’t In a list of bugs to fix.
This is probably sorted by severity, priority, difficulty to fix, time to test, estimated resources required (recode, test and release).Right now given many of the other bugs (I mean features) this may be somewhat lower down on the priority list.
We are going to need to be patient and let them work through the bugs.
I think you are grossly overestimating the amount of work it should take to fix this bug.
As for being low on the priority list, this bug report is one of the most viewed (if not the most viewed) in the bugs forums.
As of this moment, it has taken over 2 months to fix a bug that almost certainly can be found and fixed in less than a minute. That’s pretty bad.
Are +5% damage potions better than superior sharpening stones or master maintenance oil?
Seeing how Anet’s cultural habit evolved since launch, I doubt if Anet will announce publicly the fix, if they ever fix it.
Wasn’t there an Ele skill that used to set the caster on fire? Phoenix, maybe?
Anyway, just stumbled on this thread and it made me laugh.
Melodic Whisper, Thief :: Mephelotic Phantasm, Mes :: Xoboda, Guard :: Plikkik, Engi
Jade Quarry since launch then I started wandering the borderlands of Yak’s Bend
This is probably sorted by severity, priority, difficulty to fix, time to test, estimated resources required (recode, test and release).
Given the number of things that break with each patch with few if any bugfixes coming down the pipeline, there can’t be THAT much testing involved.
Are +5% damage potions better than superior sharpening stones or master maintenance oil?
I don’t remember the exact numbers, but it probably depends on your stats (toughness, vitality, etc.). Honestly, I’d rather just get the flat +5% until I have the time to do the math and determine what effect 4% of my vitality and 6% of my toughness have on power, precision, etc. and how those relate to actual damage dealt.
Wasn’t there an Ele skill that used to set the caster on fire? Phoenix, maybe?
I do remember that Burning Speed did that in the original Guild Wars…
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis
No one but the devs knows how complicated a fix this is. Even if you code, you don’t know the situation. That it’s integral to all “slaying” potions may mean that it has more far-reaching ramifications, and is harder to fix without breaking something else.
I still think that they’ve handled the situation poorly, though.
Burning Speed setting you on fire in GW1 wasn’t a bug. It was an intended consequence. I remember there was a really tricky Underworld build that would make you almost invulnerable if you could keep a complicated sequence going and not make any mistakes.(1 slip and you were toast, though.)
No one but the devs knows how complicated a fix this is. Even if you code, you don’t know the situation. That it’s integral to all “slaying” potions may mean that it has more far-reaching ramifications, and is harder to fix without breaking something else.
The only thing that anet needs to do is change a tooltip. If changing tooltips can have “far-reaching ramifications”, then just wow.
Changing a tool tip isn’t fixing the problem, it’s covering it up. That doesn’t address the issue at all. They might as well fix the problem by just removing the potions entirely.
The bug is that the tooltip (tooltip says you take less damage) does not match the actual behaviour of these items (you take more damage). Changing either the tooltip or the behaviour will fix the bug.
People keep posting that changing behaviour is hard so let’s get the tooltips changed instead, which can’t possibly be difficult.
Change the definition quietly or prefaced w/ working as intended is the way to go. Fixing it to the common expectation, by default, is admitting sloppy mistakes which is a guaranteed failed grade in my inspiring future politician class of -101.