Story mission in Tangled Depths
I rather liked the choices in this one, but I was unable to find the path. So I simply killed all the mobs and ran through and it updated anyways.
The story mission Roots of Terror is one of the worst in the game. Not overly difficult, not challenging, just kitten annoying. This is textbook Horrible design. I don’t know where to suggest you start with fixing it but you can start with the problem of falling. About 1/4 though if you fall in upper north east area of instance there are no mushrooms or path to jump back up. The player finds themselves in a situation where their best option is just leave the instance and do it over again. Since this is inconsistent with other instanced content I assume this is just something that got missed as you rushed the creation of this. Regardless it’s unforgivable as you’re only succeeding in 1.) annoying players 2.) wasting our time. A simple mushroom placement or two would solve this. Perhaps it might be something you look into.
I rather liked the choices in this one, but I was unable to find the path. So I simply killed all the mobs and ran through and it updated anyways.
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