Treb Master of the Shiverpeaks
Target Loss + Camera = Shoot The Ground
Treb Master of the Shiverpeaks
Yes. Many have noticed this. The ONE culprit I’ve imagined it could be is that, when they made the Birthday Blaster, they designed it to shoot at the ground directly in front of you. What good is a buff if it’s up in a tree or on top of a house or mountain right? The problem is, now all projectiles seem to behave this way when fired without target. I don’t know if this problem is happening in wvw/pvp or not, but I’m 100% positive that this started happening almost exactly around the time the Birthday Blaster was released. What they might need check is whatever projectile code they added to make the Blaster shoot at your feet, and code them as ‘aoe projectiles’ similar to Engi Nade Kit. this is mere speculation/logic on my behalf as I’m not a programmer. I am just an 80’s baby with some video game history/knowledge for whatever that’s worth. seems plausable though.
*Edited using ‘big boy’ punctuation/grammar (had an early morning)
(edited by Tman.6349)
This is just how the camera works. The left click camera just turns around your own camera. If you use the right click camera, the char also turns around and shoots into that direction you’re looking at. This is perfectly fine for shooting at points in the air or for using max range skills in close combat (like Mesmer Feedback).
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
This is just how the camera works. The left click camera just turns around your own camera. If you use the right click camera, the char also turns around and shoots into that direction you’re looking at. This is perfectly fine for shooting at points in the air or for using max range skills in close combat (like Mesmer Feedback).
Except now, when the camera is LEVEL, you shoot directly into the ground in front of you.