Target Loss + Camera = Shoot The Ground

Target Loss + Camera = Shoot The Ground

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Posted by: Memphisjz.1405

Memphisjz.1405

Hi,

I’m sure many people are aware of this issue, but i would really like to see it solved.
I, as most players do, constantly use my right-mouse to rotate my camera. Which leads to following situations over and over again.

Scenario:
- I play a warrior, i fight a thief, i shoot my bow at him.
- The thief stealths in front of me! Oh No!
- Perfectly aware of his location right next to me, i want to hit him hard with my fan of fire.
- Instead of shooting straight forward to where my camera is aiming, my character just shoots straight into the ground.

This happens cause your camera direction is also used to aim without a target. Problem is i like to look at the floor beneath me too for AoE spells, so let’s say my camera is at a 45 degree angle.

Is it really that hard to ensure that a targetless shot will be a shot above ground? Surely some code should be able to fix this.

While this might seem like a silly bug, i’m pretty sure it results in a significant dps loss cause of all the missed attacks.

Hylo Hammerswing [AoA]
Treb Master of the Shiverpeaks

Target Loss + Camera = Shoot The Ground

in Bugs: Game, Forum, Website

Posted by: Tman.6349

Tman.6349

Yes. Many have noticed this. The ONE culprit I’ve imagined it could be is that, when they made the Birthday Blaster, they designed it to shoot at the ground directly in front of you. What good is a buff if it’s up in a tree or on top of a house or mountain right? The problem is, now all projectiles seem to behave this way when fired without target. I don’t know if this problem is happening in wvw/pvp or not, but I’m 100% positive that this started happening almost exactly around the time the Birthday Blaster was released. What they might need check is whatever projectile code they added to make the Blaster shoot at your feet, and code them as ‘aoe projectiles’ similar to Engi Nade Kit. this is mere speculation/logic on my behalf as I’m not a programmer. I am just an 80’s baby with some video game history/knowledge for whatever that’s worth. seems plausable though.

*Edited using ‘big boy’ punctuation/grammar (had an early morning)

(edited by Tman.6349)

Target Loss + Camera = Shoot The Ground

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Posted by: Xyonon.3987

Xyonon.3987

This is just how the camera works. The left click camera just turns around your own camera. If you use the right click camera, the char also turns around and shoots into that direction you’re looking at. This is perfectly fine for shooting at points in the air or for using max range skills in close combat (like Mesmer Feedback).

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Target Loss + Camera = Shoot The Ground

in Bugs: Game, Forum, Website

Posted by: Tman.6349

Tman.6349

This is just how the camera works. The left click camera just turns around your own camera. If you use the right click camera, the char also turns around and shoots into that direction you’re looking at. This is perfectly fine for shooting at points in the air or for using max range skills in close combat (like Mesmer Feedback).

Except now, when the camera is LEVEL, you shoot directly into the ground in front of you.