The Sad Tale of the Ravenous - Epicly owned
My necromancer was getting killed too. I believe they have shadow step and a fire aoe. Turns out these pirates don’t swim. lol. Well, they do swim, but underwater, they aren’t as deadly. Sadly, on land they may be too tough for me.
Anet might have changed the skills of the pirates and didn’t check this scenario.
I typically let the npcs agro the mobs first … When I tried to do first damage I wound up agroing the entire zone. As each npc went down, I’d rez them.
I also did most of my storyline on my ele after I was several levels above it. Focus + earth stance helped a ton for rezzing/survivability.
I also noticed this bug going through the quest on my new guard – i’ve done it before twice with a ranger and a warrior, had no problems, but this time the mobs were crazy. All of the pirates ran up together, basically stacked in one glob, all stopped just before npcs and buffed themselves (with might/fury/swiftness, seems similar to ranger warhorn buff), and came in to attack. They then stack fire fields around their targets, and leap through them, meaning all of the mobs have fire armor. NPCs died basically from the first leap and i had to kite them very carefully, and quickly revive the pirates before the next wave arrived.
Also should note that the mob spawns here still often walk backwards away from the camp to attack what I assume are ambient mobs – the fact that 30% of mobs were late to the party is the only thing that let me survive.
Blacktalon
Army of Devona [AoD]