The loot/interact system be more than "F"ing everything.

The loot/interact system be more than "F"ing everything.

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Posted by: Yoda.8042

Yoda.8042

Just thinking this is kind of frustrating when you are trying to loot a particular dead NPC and you continue to “F” all the surrounding people that want to talk. Would be nice to have a better indicator of which target you are about to “F”.

The loot/interact system be more than "F"ing everything.

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Posted by: Melanis.8309

Melanis.8309

agree, but this is not game bug

The loot/interact system be more than "F"ing everything.

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Posted by: Liliana Moore.4237

Liliana Moore.4237

I find it as a bug.
For example in Ascalon Catacombs so many times I wanted to pick up my loot and ended up opening additional Tomb because “F” was constantly and randomly changing from pick up to interact.
The same goes when you want to revive downed player and end up reviving the other one nearby who’s already dead or even WORSE dead rangers pet that run in under your “F” (you know – dead pets miraculously can walk, fly and swim)
Who the hell care for someones else pet when downed player need reviving.

The loot/interact system be more than "F"ing everything.

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Posted by: barbour.3062

barbour.3062

Well GW1 used to have a setting where only ur target’s name showed up. Also baddies showed up as red on the mini map, allies as green and drops as yellow. I miss them both and they should of been added to gw2.

The loot/interact system be more than "F"ing everything.

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Posted by: Yoda.8042

Yoda.8042

If it’s not a bug it is still an issue.