Thief Bugs

Thief Bugs

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Posted by: Tarkan.5609

Tarkan.5609

Please add Death Blossom to the List.Getting immobilize midair lock your character and become unresponsive to skill activation.

But this is actually happen anytime you get immobilize when not on the ground

Added it as a general bug, it’s been around for months… maybe Anet will fix it when they finally notice this thread (or rather: if)

PvP, Teef & Engi

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Posted by: Seabreeze.8437

Seabreeze.8437

Updated the one fix in this patch… much bug fix, such wow

I know right? Oh well… I’m still excited for the elite spec.

Same here but I’d be more excited if we got some bug fixes first – and some changes to trait lines/skills that need it (acrobatics, tricks,…)

Yeah, the bugs should really be taken care of. For me, I find the most annoying bug is that cluster bomb one. I know there are more important bugs that actually affect the functionality of the thief, but man, it throws me off a lot if I’m spamming that move (as in, it makes me think I missed the last-second point of detonating the arrow and am simply firing another shot, so I end up standing still for a couple seconds until I realize that the shot actually clustered and it’s not another arrow).

Yeah i understand but after the last patch I rarely detonate it anyway, so that’s nothing that influences me too much.

I’ve been playing thief since launch, but admittedly I’ve stuck with my P/P + S/P weapon set. I recently made an alt that uses SB and soon to be staff, so I’m a bit new to the shortbow scene. Can I ask what exactly happened to the detonate skill in the last patch? I’m just curious.

Thief Bugs

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Posted by: Tarkan.5609

Tarkan.5609

Updated the one fix in this patch… much bug fix, such wow

I know right? Oh well… I’m still excited for the elite spec.

Same here but I’d be more excited if we got some bug fixes first – and some changes to trait lines/skills that need it (acrobatics, tricks,…)

Yeah, the bugs should really be taken care of. For me, I find the most annoying bug is that cluster bomb one. I know there are more important bugs that actually affect the functionality of the thief, but man, it throws me off a lot if I’m spamming that move (as in, it makes me think I missed the last-second point of detonating the arrow and am simply firing another shot, so I end up standing still for a couple seconds until I realize that the shot actually clustered and it’s not another arrow).

Yeah i understand but after the last patch I rarely detonate it anyway, so that’s nothing that influences me too much.

I’ve been playing thief since launch, but admittedly I’ve stuck with my P/P + S/P weapon set. I recently made an alt that uses SB and soon to be staff, so I’m a bit new to the shortbow scene. Can I ask what exactly happened to the detonate skill in the last patch? I’m just curious.

The change to condi damage made it less worth it to actually detonate Cluster Bomb – before, with detonating, you could have a higher chance of actually hitting the opponent (depending on when you detonate it, how high in the air it is) and the bleedings did deal some extra dmg…
Since conditions only scale well with higher condi damage now (need around 700 condi damage so that they deal the same amount of damage as before, but over 700 they scale better) the extra damage is so low it’s not worth detonating for extra dmg – only reason you wanna miss out on the blast finisher + big chunk of damage is when your opponent is moving (could move out of the range of your pure Cluster Bomb thats why you detonate it to cover a bigger area) or you are blinded (if you hit 2 cluster parts only one will be blinded, if you don’t detonate it the whole dmg will be blinded).

PvP, Teef & Engi

Thief Bugs

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Posted by: Tarkan.5609

Tarkan.5609

Bump.
15 chars

Let’s do this again.

Won’t be the last time.

And again.

And another time.

Bump again.

Another one.

Hoping for Bug fixes now that our Elite Spec is revealed.
sneaky bump wasn’t it

And hoping they wouldn’t have had to nerf Acro in order to make Daredevil tasty.
sneaky bump

Bump.

11th bump in this row.

A bump in the morning.

PvP, Teef & Engi

Thief Bugs

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Posted by: Seabreeze.8437

Seabreeze.8437

Hey, it looks like they ninja fixed the cluster bomb detonation bug! Right on!

Check it out, Tarkan, and if it’s all good, you can scratch that off the list. Now I wonder what else may have been fixed.

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Posted by: Tarkan.5609

Tarkan.5609

yeah? nice, thanks for letting me know! (due to work and school i can’t play often right now)

btw i’m not allowed to bump the thread anymore, probably gonna get buried under other posts soon

PvP, Teef & Engi

Thief Bugs

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Posted by: Seabreeze.8437

Seabreeze.8437

btw i’m not allowed to bump the thread anymore, probably gonna get buried under other posts soon

Aw bummer, this is a nicely organized compilation of what eventually needs to be addressed for the thief. Well hopefully Anet has made a note of it so they have it on hand when they have the time to work on stuff like this. In the meantime, if I find any other things to add or comments about thief issues, I’ll bring it here.

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Posted by: Tarkan.5609

Tarkan.5609

thanks, hopefully they are gonna fix some more issues soon

PvP, Teef & Engi

Thief Bugs

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Posted by: Tarkan.5609

Tarkan.5609

Typo + updated
/15char

PvP, Teef & Engi

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Posted by: Gokil.2543

Gokil.2543

As title says. It’s still 1.5s per stun, intended change to 1s never happened.

I’d really appreciate a simple ‘I hear you’, since it feels like I waste a lot of my time reporting bugs that are never even heard.

[Walk] Elemelentalist
Youtube

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Posted by: Tarkan.5609

Tarkan.5609

added a bug:
Basilisk Venom: still at 1,5s stun duration

PvP, Teef & Engi

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Posted by: Vornollo.5182

Vornollo.5182

Just giving this one a bump again…

[PUSH] Constant Pressure

Thief Bugs

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Posted by: Kageseigi.2150

Kageseigi.2150

Steal: stealing in SPvP pregame allows you keep the bundle when the match starts

Flanking Strikes: When used with the trait “Trickster”, “Flanking Strikes” actually has a 36s CD instead of 48s CD how it’s supposed to be.

Ankle Shots: raises pistol range by 150 but does not state it in the tool tip

Sadly, I know the first one was “fixed” a few weeks ago. The second is listed as being fixed. The 3rd one is listed to have been fixed by removing the range increase instead of changing the tooltip. Can’t confirm the 2nd and 3rd because the HoT update is too big and my connection is too slow.

Why can’t we get some beneficial fixes???

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *