Thief Bugs (Post-Patch)

Thief Bugs (Post-Patch)

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Posted by: MLGKorno.5419

MLGKorno.5419

1. Shadow’s Rejuvenation only granting initiative after the 3rd second of stealth, not upon entering stealth.

2. Withdraw’s cooldown was increased but the promised 10% base heal increase is missing: It only heals for 4344 right now.

3. In trickery, the Master slot Trickster trait is applying twice to Flanking Strikes (ICD going from 60s to 36s, 40% reduction instead of 20%)

There are more bugs being discussed in the thief forums, some involving trapper traits and traps, but these are by far the biggest ones and the ones most affecting the PVP Meta build right now.

(edited by MLGKorno.5419)

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Posted by: MLGKorno.5419

MLGKorno.5419

Hope a dev notices this ASAP because there has been several hotfixes and none have addressed these problems.

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Posted by: CaptainShrimps.9143

CaptainShrimps.9143

Also, the condi clear from Trickster removes a condition after the healing portion of withdraw, which means that instead of removing poison and then healing, withdraw will heal with reduced healing before removing poison.

This is NOT how condition clear on heal traits should work.

Thief Bugs (Post-Patch)

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Posted by: perry.9645

perry.9645

1.No Quater
This Trait only gives 250 Ferocity for self applied Fury, fury from other Sources doesnt give the bonus.

2. Practiced Tollerance
This Trait only converts Base Stats to Ferocity and ignores things as Food buffs Banners Spotter

3. Keen observer & Flawless Strikes
Both Traits dont show up as bonus in the Hero panel, are they even working? Hidden Killer for example does show up as 100% increase.

With this Traits not working correctly a Thief currently does less damage in some situations than it should. This are mainly Traits that get used a lot in the PvE Meta.

Thief Bugs (Post-Patch)

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Posted by: Urejt.5648

Urejt.5648

- “Consume plasma” – mesmer’s stolen item grants all boons for 10 secs but stability for 2 secs and retailation for 3 instead of 10 secs.

Yo Hooj Jest Pole

(edited by Urejt.5648)

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Posted by: blitzkrieg.2451

blitzkrieg.2451

- “Consume plasma” – mesmer’s stolen item grants all boons for 10 secs but stability for 2 secs and retailation for 3.

Pretty sure it’s always been like that, atleast with stability. Could be wrong though.

Tanbin – Ranger / Thief / Ele
Maguuma

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Posted by: Seife.4810

Seife.4810

No Quarter grants your team the 250 ferocity buff aswell, when using Thrill of the Crime. nice little extra burst damage for the group ^^

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Posted by: perry.9645

perry.9645

No Quarter grants your team the 250 ferocity buff aswell, when using Thrill of the Crime. nice little extra burst damage for the group ^^

psst dont tell them ;D i really hope they keep this functionality as its only really usefull if the team has no prestacked fury cause otherwise the thief fury will just be to late

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Posted by: Jana.6831

Jana.6831

I’m not stealthed when using shadow refuge – happened twice within half an hour – not revealed, not knocked out of SR, just randomly visible.

Edit: should’ve added that that was in Eternal Battlegrounds.

(edited by Jana.6831)

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Posted by: paul.3042

paul.3042

what happened to descent of shadows?

Thief Bugs (Post-Patch)

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Posted by: perry.9645

perry.9645

what happened to descent of shadows?

merged into this http://wiki.guildwars2.com/wiki/Cloaked_in_Shadow

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Posted by: perry.9645

perry.9645

the patch today fixed none of the current thief bugs

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Posted by: AegisFLCL.7623

AegisFLCL.7623

Withdraw still has not had it’s base heal increase by 10% as promised, meanwhile we sit here with the 3sec cd nerf.

Thief Bugs (Post-Patch)

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Posted by: perry.9645

perry.9645

The fury from Shadowtrap doesnt apply the No Quater buff.

Thief Bugs (Post-Patch)

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Posted by: perry.9645

perry.9645

so apparently the 250 ferocity for everybody that got fury from thrill of the crime got fixed but fury applied from others still doesnt give the thief any ferocity.

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Posted by: ZameR.4613

ZameR.4613

Since it seems that this topic merges all bugs for thief profession, I will paste here the ones I described in a topic long lost.

Deadly Trapper trait doesn’t work correctly.

Ambush – doesn’t work at all, not giving any Might, not applying any Vulnerability.

Shadow Trap – doesn’t work as intended, not giving any Might (only base 10 stacks from the trap itself, as if not traited – with trait it should give 15 (10 for 10s, 5 for 8s)), but applying 5 stacks of Vulnerability.

Tripwire – it works correctly, giving 5 stacks of Might and applying 5 stacks of Vulnerability.

Needle Trap – it works correctly, giving 5 stacks of Might and applying 5 stacks of Vulnerability.

Screenshots: http://imgur.com/a/7DzCw

Additional note: Not-traited Shadow Trap has a skillfact saying it applies 8 stacks of Vulnerability for 5 seconds. It does not apply any Vulnerability. Shadow Trap traited with Deadly Trapper still has a skillfact about 8 stacks of Vulnerability for 5 seconds AND 5 stacks of Vulnerability for 8 seconds from the trait. Only the trait’s Vulnerability applies.

Screenshots: http://imgur.com/a/M8Ulg

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Adding mine for consolidation.

Critical Shots-Mastery-Ankle shots
Reads “Critical hits with pistol and harpoon skills have a chance to cripple foes. Pistol and harpoon attacks deal increased damage to crippled foes.”

When you equip Ankle Shots, Shadow shot’s base damage decreases. In addition, all pistol skill range is increased. Example, shadow shot goes from 900 range to 1200 range.
Base damage changes from 1037 to 988
Equipment is Marauder’s amulet and vamp runes- if that affects anything. See screen shots below.
Attachments:

Attachments:

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: Greyhound.2058

Greyhound.2058

I’m interested to see this topic, as I’m currently leveling up my first thief and I’m really struggling with it, as some of the skills and traits don’t seem to work, or don’t do what they’re supposed to anyway. One of the biggest problems I’m having is that things that are supposed to apply vulnerability, don’t apply any, which is making it very difficult to learn any useful rotations or take down mobs by any means other than just 111111111111