Tired of Guild-Related Bugs
I hate the awkward instancing system that the halls have. Why does it have to be a 5 man instance at start? That means that there is constant switching of instances even outside of guild mission times.
At mission times it means that first 5 people entering the hall do not even get the switch notice since they’re still loading, and they have to go all the way out and in again and hope that the others won’t get instance switch notice when they’re out. :P
This instancing thing is what bothers me the most.
Easy way to fix it would be to make it start as 15 man instance instead of 5.
I hate the awkward instancing system that the halls have. Why does it have to be a 5 man instance at start? That means that there is constant switching of instances even outside of guild mission times.
At mission times it means that first 5 people entering the hall do not even get the switch notice since they’re still loading, and they have to go all the way out and in again and hope that the others won’t get instance switch notice when they’re out. :P
This instancing thing is what bothers me the most.
Easy way to fix it would be to make it start as 15 man instance instead of 5.
They need to do something and fast. The guild system and tools available to us is in abysmal state. We don’t even have a mass mailout system so we can send a blanket email to our guild members. I know gw2 name doesn’t mean its guild focused game, but that’s what most new ppl looking at this game think. They’d be shocked once they find out the state of the guilds, especially if they decided to run one.
I feel guilds have been neglected since launch of the game (bar them introducing guild missions, which in themselves are often bugged) and it’s come to bite them in the face. Some of the issues have been here for a long time and even when they fix some of them, the next patch or a guild upgrade bugs them out again, which means they haven’t fixed them properly in the first place.
I’ve not even touched upon guild mission rewards and how they randomly bug out, where one day they work, next day they don’t.