Do you even lift, bro?
Transmuting Legendary = Exotic [Merged]
Do you even lift, bro?
The posters are correct, the rarity color is based on the stats of the item, not the skin.
The question, then, is if those stats will be updated to Ascended when those weapons are introduced. And if not, what can be done to get the ascended stats to the weapon without grinding for one?
Vayra – Elementalist
Forkrul Assail – Mesmer
Oh, well thats what i ve heared 2 months ago – ANet said that it’s a bug. But after 2 months of waiting we ve zero info about the fix. So the question is open again, what will happen 2 transmuted legendaries in the future :>
Honestly I don’t understand people’s complaints here. You are transmuting NON-Legendary stats onto a Legendary skin. Sure, you may want the fancy purple colour name, but if that’s the case, then deal with the stats on the weapon or(if this ever happens) wait for another legendary of your weapons type to come out.
Stats determine the rarity, they always have. I don’t see a problem with the name being a different colour. If it’s such a big deal, ANet should look into the idea of more options when transmuting: I.E; Weapon Damage containing the rarity colour, or maybe even being able to choose between which stat upgrades you want on it. An example would be like this:
Example Exotic weapon has 90 precision, 90 power and 90 toughness
Example legendary weapon has 120 precision, power and toughness.
choosing two outta the three gives you the purple colour.
Another factor you have to keep in mind is you are also transmuting the weapon damage here, essentially making the weapon weaker. Would you expect a legendary that’s been weakened(perhaps even further weakened then the prerequisite weapon) to keep hold on its rarity colour? Hell, transmuting anything gets rid of the rarity all together except for the colour(by that i mean it replaces exotic with transmuted).
Just be happy you got a legendary. No need to complain about something as obvious as this. Calling it a bug is like telling a turret from portal a paradox theory. At least that’s what it feels like to me >.<
TheRavingNecromancer.tumblr.com
also, be happy that you didn’t accidently transmute the wrong skin. its a possible mistake that could be made by someone not paying attention. lol
TheRavingNecromancer.tumblr.com
also, be happy that you didn’t accidently transmute the wrong skin. its a possible mistake that could be made by someone not paying attention. lol
what I dont understand is the reason for you to come all guns blazing against this. ANET Said is a Bug, both Legendary And Exotics have the SAME STATS, there is no other thing here than just a massive oversight on ANET part for not including a way to get the stats you wanted.
Hear, hear.
To be fair, they really should have several variations of the same Legendary that you get to pick from when Zommoros gives it to you so that after all that work you get one with the stats you want.
Do you even lift, bro?
Just wondering, will transmuting a non-legendary item to a legendary item stats give it legendary status?
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
If it’s not a bug, that’s a kitten shame of upgraded stats on the legendaries.
0.o
Before hearing that people actually did this, I would’ve assumed that the ‘legendariness’ and therefor the color is tied to the stats and not the skin. When you put a blue skin on and exotic item, it’s the stats that determine the quality tier so it doesn’t seem like a bug…just maybe something that a lot of people might want as a special option.
Anet think it like Little problem.
but they turn people down, now i dont care wtf on my legendary weapon because im done.
https://forum-en.gw2archive.eu/forum/support/bugs/Legendary-Weapon-Transmutation/first#post662766
Before hearing that people actually did this, I would’ve assumed that the ‘legendariness’ and therefor the color is tied to the stats and not the skin. When you put a blue skin on and exotic item, it’s the stats that determine the quality tier so it doesn’t seem like a bug…just maybe something that a lot of people might want as a special option.
The thing is, though, the stats are equal to any exotic, so it’s easy to assume that what separates it from an exotic is the skin and not the stats.
This isn’t an issue for me, as I don’t have my legendary yet and it has the stats I want anyway.
Vayra – Elementalist
Forkrul Assail – Mesmer
Haha
I fail i guess
Just transmuted my legendary with an exotique to get the stats, and i got a : The Dreamer Of Corruption => Exotique.
Hope i will get it back to legendary ^^’
Just add a ticket on support too.
If Anet Team got an answer for me
thank you.
Commander EB on Vizunah Square.
This is the answer I got….
Hello,
Transmuting a legendary item will destroy the legendary and replace it with a new item with the look and stats that you select. Unfortunately, this will result in the new item no longer being legendary. If your legendary item status is important, I strongly recommend you avoid performing the transmute. If this changes in the future, that forum post you linked will almost certainly be updated, so keep your eyes on our forums and social media sites.
If you do the transmute now, it is highly unlikely that this could then be made into a legendary again in the future once the system has been changed to maintain legendary status.
Bump. This issue needs to be solved. I spent 300 hours farming, and didn’t know my legendary would turn into a freaking exotic. Really? Bad stats on the games greatest item, and when we try to solve the problem, it becomes nothing more than a common exotic?
“Hello Bill,
I appreciate you taking the time to submit your report.
The Guild Wars 2 Team is aware of the issue you described, but we do not have a specific time frame for a fix to this issue, and we have no way to revert this change. You can check http://wiki.guildwars2.com/wiki/Game_updates to see the latest game updates, and see when this issue is addressed."
haha That why i lost interest in this games. i’m spent 300hour and money for it and Arenanet don’t care anything
now just change to other games
no more guildwars2
Greetings Bill,
I’m very sorry to hear about the issue you had with a Legendary item you acquired. I’m afraid we would be unable to roll your account back to a point before the item transmutation. The developers are working on this and are hoping to have this resolved as soon as possible. Although I can’t guarantee when the issue is resolved that all previously transmuted Legendary items will receive an update to revert them to Legendary. However, I have no doubt this is being considered as the developers do understand many players have already been affected by this issue.
The legendary after transform, the names color change from legendary to Exotic.
Please check Attachments.
Okay? Why is this in account issues?
[OHai] – Northern Shiverpeaks
Greetings Bill,
I’m very sorry to hear about the issue you had with a Legendary item you acquired. I’m afraid we would be unable to roll your account back to a point before the item transmutation. The developers are working on this and are hoping to have this resolved as soon as possible. Although I can’t guarantee when the issue is resolved that all previously transmuted Legendary items will receive an update to revert them to Legendary. However, I have no doubt this is being considered as the developers do understand many players have already been affected by this issue.
wow, this can’t be true. Everyone should get the upgrades.
I don’t see any Note in the Transmution window that the Color Changes to Orange.
I did that 3 Months ago to my Twilight and i Picked the PURPLE Twilight Text skin and some berserker Stats. As it was my first transmution I didn’t know the Color depends on the Stats. Now after 2 months you say you can’t fix it. -.-
As an update on this issue, we currently have a programmer looking at this issue. I don’t have any further details on this right now, but I can tell you that we’re making progress. Thank you for your patience!
— Live Response Embed —
It’s really a shame…..I have a legendary with the stats I don’t want and ready to transmute. Really need to know when I can keep the legendary weapon rarity.
Hi Jason, I don’t think this “transmuting legendary problem” is a bug, it’s just a design choice problem.
Maybe the designer didn’t thought about the combination of legendary equip + transmutation + new equipment tier.
The players only need a definitive and clear answer on this issues:
1) do you intend to upgrade the stats of legendary with the power level of every new top tier? (I presume the answer is yes)
2) do you intend to block the possibility to use transmutation stones on legendary items (I presume the answer is no)
3) do you intend to upgrade the stats of legendary items transmuted onto other weapons?
4) If the answer to 3 is no, do you intend to give the opportunity to players with transmuted legendary weapons to revert the weapon back to it’s original legendary status?
Especially about 4, we don’t need to know when, but we need at least to know for sure if you will or you will not adopt that solution.
I bet most of, (if not all) the players would be happy of at least be able to revert their weapons back to the original legendary stats.
(edited by Yareon.2835)
Hi Jason, I don’t think this “transmuting legendary problem” is a bug, it’s just a design choice problem.
Maybe the designer didn’t thought about the combination of legendary equip + transmutation + new equipment tier.
The players only need a definitive and clear answer on this issues:
1) do you intend to upgrade the stats of legendary with the power level of every new top tier? (I presume the answer is yes)
2) do you intend to block the possibility to use transmutation stones on legendary items (I presume the answer is no)
3) do you intend to upgrade the stats of legendary items transmuted onto other weapons?
4) If the answer to 3 is no, do you intend to give the opportunity to players with transmuted legendary weapons to revert the weapon back to it’s original legendary status?Especially about 4, we don’t need to know when, but we need at least to know for sure if you will or you will not adopt that solution.
I bet most of, (if not all) the players would be happy of at least be able to revert their weapons back to the original legendary stats.
I would like to know the answer to both 1 and 3 of Yareon’s post. Although i wouldnt go back to the old stats (simply because i didnt like them) i would go back if that meant in future patches with the introduction to new, more powerful weapons, that my ‘transmuted legendary’ would get the same treatment of that of a normal legendary, and get ‘upgraded’ to the same stats as the highest tier. The orange lettering i can deal with, as long as there are no bugs like that.
I am more concerned with wether or not it will remain a “best in slot” if I transmute.
so, can i do trasmute now?
are they scheduled to fix color after patch?
alright. I"ll transmute my eternity.
Anet have to pach it. lol
Some Dev Can answer why Sunrise (and Twilight) don’t give the Legendary Achivement and the proper medal on th login screen?
Don’t come to me saying that I only will get it if I craft Eternity because that doesn’t make any sense, since the effort to craft any other Legendary is equivalent and less expensive then craft Sunrise and they get the Achivement.
So can you fix this once for all please
Well i just get my Flameseeker Prophecies, and if i wouldnt know about this post right now i would have super expensive exotic shield.
There no news about the issue ? I expected some info about to fix this in the month update maybe or at least in the next “update months”.
I think that arena.net must fix this like a priority its true that only a minority have a Legendary weapons but this issue/bug is messing with the most expensive items of the game.
I am more concerned with wether or not it will remain a “best in slot” if I transmute.
Exactly!
What’s the point of getting a best in slot piece if its’ stats are totally unrelated to your build, anyway?
We definitely should be able to transmute a legendary to stats of our own choice without getting ‘punished’ for doing so by losing the best in slot status
so can another dev confirm that this is a bug or not? two people from anet said two different things?
A just recently got my Twilight after 3 months, and got the points achievment for equiping it, but i did not earn the achievment in the character select screen. I did not find any topic related to this issue and would like too know if this “bug” has already been noticed by Anet
Twilight doesn’t count. Sunrise does. I don’t think they have ever fixed this
This is indeed an interesting topic, I have been following the info being posted here and found out some stuff based on trial and error in game. I also feel that this is actually not a bug.
From the way I understand this. Transmutation is a good thing, but at the same time a bad thing. When you transmute an item your given Three choice once you put the Two items in that you want to transmute.
Choice number 1:
This choice will allow you to transmute the skin of the weapon, when going from a normal sword skin to say the krytan sword skin. Now in terms of Legendary transmutation you would want to keep the skin of the Legendary weapon your transmuting.
Choice number 2:
This is the big choice, the choice of the Stats, but do not let this fool you if you take a closer look at the window of what you are selecting, there is another piece of information in there.
I am going to use the Twilight as the Legendary in this explanation, and Dusk as the Exotic
Item number 1 Twilight
179 Power
128 Toughness
128 Vitality
Item number 2 Dusk
179 Power
128 Precision
9% Critical Damage
Choice number 3:
Sigil
For a DPS build I would want the stats of the Dusk over the stats of Twilight, so I would Transmute the items based on the Three principals of transmutation.
1: Skin = Twilight
2: Stats = Dusk stats
3: Sigil = your sigil
End result is the weapon having the skin of Twilight and stats of Dusk but having a rarity of Exotic versus a rarity of Legendary.
So here is where the confusion is, why is my weapon now an Exotic weapon and not a Levendary weapon???
There is an explaination for this, and this explation will also explain how I am seeing that this is unfortunately Not A Bug.
And here is the explaination, Anet can confirm this if they would like or not, or other players can confirm this as well.
To explain what is going on here, and where the confusion is, we need to take a closer look at Transmutation Choice Number 2.
Item number 1 Twilight
179 Power
128 Toughness
128 Vitality
Item number 2 Dusk
179 Power
128 Precision
9% Critical Damage
Now, the key to this is to not be focused on the attack, and the stats alone.
Item number 1 Twilight
Weapon Strength: 995-1,100
179 Power
128 Toughness
128 Vitality
SUperior Sigil of Leeching
Legendary
Greatsword
(Two-Handed)
Required Level: 80
Item number 2 Dusk
Weapon Strength: 995 – 1,100
179 Power
128 Precision
9% Critical Damage
Superior Sigil of Rage
Exotic
Greatsword
(Two-Handed)
Required Level: 80
Ok so what I am trying to do in this explaination is to show you that upon transmutation you have more options in Choice Number 2 than most realize, one of the options is KEY.
The items skin my be Legendary or Exotic, but that is not what determines the rairty of the item, the rairty of the item is based off of Choice Number 2, where it states in the stats window not only the stats, but the rarity of the item.
So transmuting a Twilight with a Dusk to get the Dusk stats, results in transmuting a Legendary stated item, with a Exotic stated item, thus resulting in having the sking of Twilight, the stats, and the rarity lvl of Dusk. Effectively making an Exotic Twilight.
Basically it is not the skin that makes the Legendary but the stats, and that can be misleading because when you put it in the skin choice has the skin and name the color of its rarity, but its not the skin choice that determines the rarity its the stats choice.
Yeah we alredy know that, but still is a great fail design with Legendary Items and transmutation stone, we have the most expensive items in the game and we cant change the stats.
I bet that arena.net alredy know this before the ascend items update, but it doenst matters because the Exotic items had max stats, but now with ascended items change the issue totally, to me the ascended update was a rush by arena.net and this is a good proof.
You cant punish the players who work so hard for a legendary weapons for change the stats, if transmutation stones are only making issues with legendary items, then put another way to change the stats, and they should know this before the launch of the game or at least before the ascended items update.
But to me the major issue is the lack of info about this, we are waiting for almost 3 months for a fix, and the lack of communication about this is HUGE, only a few post by arena.net employers that they say 2 complete different answers :
To Jason King is a bug and they are working since 7 november that we know, and to Jeffrey Vaughn a Content Designer 1 and half month later said thatwork fine and he dont know if is a bug or where we heard this, when the answer or Jason King is in the SAME post, i dont know that answer belive seriusly , and after this no more info for another month and we still waiting for a real final anwer, but while the players are messing their legendary weapons without knowing nothing about this.
at least make that legendary weapons cant be transmuted until find a solution, because the players who follow this post alredy knew that we shouldnt transmute ourlegendary weapons, i have my Flame Seeker waiting for their Cleric stats, but right know hundred of thousand of players are geting their legendary weapons and messing a item that cost hundreds of gameplay hours to get, and maybe never will have the “legendary state” again.
I think that arena.net sould make a open stat about this in the general forum or in article, im not joking, right now we are only a few players asking in this post, but if they dont stop the transmutation of legendary weapons and each day more and more people mess their legendary, and finally they cant revert the “exotic legendary weapons” to a purple weapon, when they Ascended weapons update come, and a lot of “legendaries” dont update their stats, a lot of players will enter in “rage mode” in the forums and this post will be nothing compared to this.
Arena.net be clever, write a post about the progression of the fix and a REAL info about when this could be fixed, and no more “soon….” , “we are working…..” for months, we know the same info since 7 november, and make that legendary weapons cant be transmuted until you had this fixed, is an advice to save you problems in the future.
This is a serius issue, yeah we are a minority with a legendary weapon, but the most expensive items in the game dont deserve be waiting for months to a fix or info in the issue.
(edited by GonzoNeo.4965)
if transmutation stones are only making issues with legendary items, then put another way to change the stats
They are not. Transmutation stones are working as intended. Problem is, a lot of people didn’t know their intended behaviour and realized it the hard way.
Part of this issue is these players’ own fault: transmuting such a valuable item without sufficient insight into the transmutation mechanic was careless to say the least. Still, can’t blame it all on them, since trial & error is currently the only way to find out.
Transmutation really needs some preview window, so you can check out the final result before you actually confirm transmutation. This way, people trying to alter the stats of their Legendary weapons would have known before they were going to get a reskinned Exotic instead of a respeced Legendary.
The only way to get out of this mess would be the implementation of an improved transmutation interface, with the aforementioned preview window and clear instructions and warnings, and maybe a workaround (a Detransmutation Stone to split the items back, perhaps? a Mystic Forge recipe?) for users affected to rollback transmutation.
What I fail to understand is why anyone SHOULD need to transmute a Legendary to get stats they need. If what I understand is true, ALL LEGENDARIES have IDENTICAL STATS: Power, Toughness, and Vitality. They also all have identical attack values with exotics of their precursor’s caliber.
This means several things to me.
1.) The idea of making every Legendary in the game have identical stats, regardless of the classes that can USE said weapon, is illogical to me UNLESS transmutation for the stats desired was INTENDED when Legendaries were first implemented. A good example of this is Kudzu, a long bow. No Ranger is going to be after a long bow with the base stats of Kudzu. I know I myself am after one with Power, Precision, and Critical Damage, not Power, Toughness, and Vitality. The base stats of a Legendary might be “versatile” in that most classes will want at least one stat attached to it, but the idea that every weapon and class that wields it would want those same stats is nonsensical. If it’s supposed to be “best in slot”, then it should be “best in slot” according to the stats that a particular person needs for their build, not stats they more than likely cannot use.
2.) It also makes little sense to me that the “best weapon in the game” (not to mention the most flashy, expensive, and time consuming to obtain), wouldn’t have inherently better stats than any exotic in the first place, regardless of whether or not said weapon will be scaled up to match newer and more powerful weaponry in the future. Anet themselves tagged Legendaries as “best in slot” items. Regardless of what stats are on the weapon, the number values FOR those stats should, at least according to my logic, be inherently higher than an exotic BECAUSE OF a Legendary weapon’s status and rarity. It shouldn’t be necessary to go through all of the trouble of making a Legendary only to have to transmute it to an Exotic (that you have to either craft, farm, or buy as well) to get the necessary stats in the first place, let alone stats that are numerically equivalent to the game’s “best in slot” item. If a Legendary is “best in slot”, an exotic that can be bought off of the Trading Post for a fraction of a Legendary’s cost should not be statistically equivalent.
3.) Similar to what was above, if transmuting a Legendary for stats was not intended, then it makes no sense to tie identical stats to every Legendary out there, nor to have equivalent numerical stats to high level exotics. If you are going to design a weapon like a legendary to be little more than a skinned exotic, (and, let’s face it, that’s basically what they are) then a Legendary should be exempt from the normal rules of transmutation simply BECAUSE of that fact. If Anet designed these weapons to have to be transmuted to obtain the necessary stats, it makes no sense that said weapon should lose it’s legendary status upon transmutation since transmutation is literally the ONLY way to obtain stats other than Power, Toughness, and Vitality.
In other words, bug or not, the way Legendaries are set up makes little sense and needs reworked. If anything, I would like to see a way to craft a Legendary with specific stats, much the same as how all the crafting disciplines can; perhaps by using a slightly different Mystic Forge Recipe or suchlike. If nothing else, adding a new “Legendary Transmutation Stone” to the game, which would cost gems or be its own Mystic Forge item or something, and allow you to transfer the same type of stats off of a high level exotic onto a Legendary, thereby keeping it’s purple status and upping the exotic stats to Legendary numbers would work as well. Regardless, it’s a problem, and it needs fixed if Legendaries are going to remain viable.
well then, guess i dont have a legendary :/
“http://wiki.guildwars2.com/wiki/Twilight” At the bottom of the page it notes that it does not count.
I think it was intended, but I don’t think it is fair to require Two Map completions for One Legendary.
Hello everyone I transmuted my twilight to better stats for my guardian a few days ago and I can not transmute it or anything. It is exotic and it shows that the weapon is legendary. I have a photo of it too for the Devs to see this is a bug that needs to be fixed
Miss Terribad
Dragonbrand
Twilight doesn’t count. Sunrise does. I don’t think they have ever fixed this
My Sunrise did not count. Unless it was updated recently I would expect both do not give the achievment still. Unless you mean Eternity, not Sunrise.
Edit: Sunrise still does not count.
(edited by Condas.7056)
“Transmuting weapons now preserves the higher rarity of the two items.”
From the patch notes today. Clarification on this correcting the discussed issue here?
its solved still transmuted i still have sunrise of fire but legendary now
My legendary weapon got a purple in name and its transmuted with exotic ones. But legendary rarity doesn’t showing in the chat when CTRL + Click on it or SHIFT + Click, its stay on orange name (exotic rarity) and the achievement of equipping a legendary weapon still doesnt working for my transmuted Twilight.
you’re not suppose to transmute you’re legendary. This has been said for months now that when you transmute it you turn it into an exotic. which is why players have been leaving the stats as is.
you’re not suppose to transmute you’re legendary. This has been said for months now that when you transmute it you turn it into an exotic. which is why players have been leaving the stats as is.
According to new patch notes, if you transmute a legendary to change stats it “should” stay legendary:
“Transmuting weapons now preserves the higher rarity of the two items.”
But I guess if you transmuted it BEFORE this patch.. the item is not turning back to legendary.
thing is it wont even let you transmute at all
Miss Terribad
Dragonbrand
Sweet. Now we can ditch the PTV stats.
Edit: When you link the item it is the orange (exotic) color.
(edited by Condas.7056)
It shows purple in the hero panel but when linked it is exotic. That is odd.