Warriors:You fixed rush and broke bladetrail

Warriors:You fixed rush and broke bladetrail

in Bugs: Game, Forum, Website

Posted by: TheBlackLeech.9360

TheBlackLeech.9360

Thanks anet….. Rush finally works and is usable again….

But now bladetrail is broken.

You have always thrown the sword straight forward, unlike some projectile skills that were indeed bugged and were able to fire backwards through the player… This one always fired forward, regardless of where your targeted foe is in relation to where your player is facing.

Now the skill locks on to whatever target you have….. and if that happens to be behind you…. and you are holding down any of the directional movement keys… the skill fails and goes on cooldown.

Why was this changed?

I feel like someone thought they were “doing a good job” by nerfing some problem that didn’t even exist with this skill.

no more skilled shots unless you are facing your target…. gg.

(edited by TheBlackLeech.9360)

Warriors:You fixed rush and broke bladetrail

in Bugs: Game, Forum, Website

Posted by: ronpierce.2760

ronpierce.2760

Welcome to the world of necromancer. Most of our kitten abilities do this… I consider it class justice lol… He’ll as a necro I think half the time it interrupts regardless just for the hell of it sometimes…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Warriors:You fixed rush and broke bladetrail

in Bugs: Game, Forum, Website

Posted by: TheBlackLeech.9360

TheBlackLeech.9360

Welcome to the world of necromancer. Most of our kitten abilities do this… I consider it class justice lol… He’ll as a necro I think half the time it interrupts regardless just for the hell of it sometimes…

I play necro, too but the difference here is say…. axe for example.

You are never going to hit anything behind you or without a target using axe 1 or 2….

But yeah its the same feeling…. like really?

Why cooldown?

Warriors:You fixed rush and broke bladetrail

in Bugs: Game, Forum, Website

Posted by: ronpierce.2760

ronpierce.2760

Welcome to the world of necromancer. Most of our kitten abilities do this… I consider it class justice lol… He’ll as a necro I think half the time it interrupts regardless just for the hell of it sometimes…

I play necro, too but the difference here is say…. axe for example.

You are never going to hit anything behind you or without a target using axe 1 or 2….

But yeah its the same feeling…. like really?

Why cooldown?

Add could just as easily (1 and 2) attack the first thing it comes in contact with (closest distance) in a line when you’re either with no target or not facing your target and be similar to old blade trail. That would be ideal rather than making more act like necro skills, but what are you going to do. Not like they are going to fix these things… I honestly don’t dont this improvements are a big deal to them, once people are used to it, it’s a non issue to them. Just look at elite forms and Moa killings pets. A beta bug that many main developers didnt even know about or remember a year in. A few years later, still no fix… (Admitted a bug, coming from an interaction between death shroud and transformations locking bars as a necromancer counting as null utility slots.)

One step forward and two steps back approach on design and resource allocation.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)