(edited by TheBlackLeech.9360)
Warriors:You fixed rush and broke bladetrail
Welcome to the world of necromancer. Most of our kitten abilities do this… I consider it class justice lol… He’ll as a necro I think half the time it interrupts regardless just for the hell of it sometimes…
Warlord Sikari (80 Scrapper)
Welcome to the world of necromancer. Most of our kitten abilities do this… I consider it class justice lol… He’ll as a necro I think half the time it interrupts regardless just for the hell of it sometimes…
I play necro, too but the difference here is say…. axe for example.
You are never going to hit anything behind you or without a target using axe 1 or 2….
But yeah its the same feeling…. like really?
Why cooldown?
Welcome to the world of necromancer. Most of our kitten abilities do this… I consider it class justice lol… He’ll as a necro I think half the time it interrupts regardless just for the hell of it sometimes…
I play necro, too but the difference here is say…. axe for example.
You are never going to hit anything behind you or without a target using axe 1 or 2….
But yeah its the same feeling…. like really?
Why cooldown?
Add could just as easily (1 and 2) attack the first thing it comes in contact with (closest distance) in a line when you’re either with no target or not facing your target and be similar to old blade trail. That would be ideal rather than making more act like necro skills, but what are you going to do. Not like they are going to fix these things… I honestly don’t dont this improvements are a big deal to them, once people are used to it, it’s a non issue to them. Just look at elite forms and Moa killings pets. A beta bug that many main developers didnt even know about or remember a year in. A few years later, still no fix… (Admitted a bug, coming from an interaction between death shroud and transformations locking bars as a necromancer counting as null utility slots.)
One step forward and two steps back approach on design and resource allocation.
Warlord Sikari (80 Scrapper)