Weapon placement on players(human) hips
I’ve noticed this too, as I run my warrior with dual axes and fairly close-fitting armor. Really didn’t think much about it, as I’ve become used to both gaps and clipping depending on what gear is in use and where it it’s located. If it is indeed an intentional change to compensate for something, I’m going to guess it’s a “best option” sort of thing, where you’ll get some anomalies and some “fixes” to the visuals as the changes are probably a global thing, rather than anyone spending time manually playing with the models or templates (or whatever the proper art-guy jargon is) in specific cases.
I’ve noticed this too, as I run my warrior with dual axes and fairly close-fitting armor. Really didn’t think much about it, as I’ve become used to both gaps and clipping depending on what gear is in use and where it it’s located. If it is indeed an intentional change to compensate for something, I’m going to guess it’s a “best option” sort of thing, where you’ll get some anomalies and some “fixes” to the visuals as the changes are probably a global thing, rather than anyone spending time manually playing with the models or templates (or whatever the proper art-guy jargon is) in specific cases.
The biggest problem I have with my warrior is before the axes sat on my characters hits and they felt like my character was wearing them. Now they are just floating and are clipping into my characters hands which is far worse IMO. I dunno GW1 has a bunch of armor clipping so this change just seems weird. I understand trying to fix the charr/asura clipping issues but I felt humans were fine as they were.