Weyandt's Revenge, lethal entrance to cave

Weyandt's Revenge, lethal entrance to cave

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Posted by: tmorrow.5189

tmorrow.5189

Prior to today’s patch you could slide down the right hand side of the puzzle entrance (sharkmaw) and be stopped by a stalagmite half way down, without taking any damage.

If you try this now, unless you are traited for reduction to falling damage, your character will almost certainly die. I tried this with 3 characters, all level 80.

Since there was no mention of a jumping puzzle change in the patch notes so I’m assuming this new behavior is unintentional and is a bug.

The remainder of the puzzle appears to play as it did prepatch.

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Posted by: daimasei.4091

daimasei.4091

I used to die a lot in that way when I started to play so I’m not sure if it is a bug or not.

Why fix the Necromancer for free when we can charge $$$ for the Revenant
-ArenaNet

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Posted by: tmorrow.5189

tmorrow.5189

I do this puzzle quite a bit. I KNOW it is changed behavior. Before today I hadnot died in that puzzle since before they introduced extra stalagmites in an old patch over a year ago to address the problems players were facing sliding into the cave.

Post patch I died 5 times in a row using 3 different characters before I decided to trait for reduced falling damage. It may be possible to carefully aim a different way now and safely get down, but the puzzle has definitely changed.

Before today, a level 1 character could slide down the right hand side, not take damage and be stopped safely by the stalagmite.

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Posted by: daimasei.4091

daimasei.4091

OK, I just checked and you are right (sorry, I didn’t quite understand you at first). Definitely bugged.

Why fix the Necromancer for free when we can charge $$$ for the Revenant
-ArenaNet

Weyandt's Revenge, lethal entrance to cave

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Posted by: Hamfast.8719

Hamfast.8719

I used to nearly always die jumping down. Then at some point they changed it so that I couldn’t die even if I tried. It is back to it’s old behavior again. (But I DID make it down. Used my Arcane Shield – although I doubt that does anything – and I kept jumping the whole way, so I skipped right off of the cliff edge whenever I touched it. I also have the trait to take less damage from falls).

In addition, there is a graphical bug outside, before you pass through the entrance hidden by vines. There is a large plot of grass floating in midair, high enough to conceal a human sized character underneath. Hard to see in the picture, but go there and you can’t miss it.

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Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

Weyandt's Revenge, lethal entrance to cave

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Posted by: Arrow.4619

Arrow.4619

Can also confirm the change in falling damage and the graphics bug on entry.

Nerf Shadow Arts condition cleanse. Gut the
Acrobatics trait line. Then sell it back
to them for $50. Brilliant! – ghost of P.T. Barnum

Weyandt's Revenge, lethal entrance to cave

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Definitely confirm… trying to do my montly jumping puzzler. This has never been this hard. ANY rock, i mean really ANY rock on the way you hit = 40k damage and dead. This wasn’t so in the past. There was a way (from middle) to slide down without worries. Now any stone (lots of them) will kill you. Please fix Anet.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

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Posted by: Khisanth.2948

Khisanth.2948

They generally don’t make any mention of changes when it is a change to prevent people from doing things in unintentional ways. For example there was another change to that puzzle waaay back(months ago at least) that stopped certain classes from completely bypassing the JP after the entrance.

Weyandt's Revenge, lethal entrance to cave

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Posted by: Meri.9043

Meri.9043

Same. I was trying it on a level 21 and level 27ish character. I used to jump down the side half way then to the middle and fall the rest of the way down. I tried several different jumping points before I was able to luckily make it down. Also I can confirm the grass floating bug on both characters.

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Posted by: Autumn Frazee.3158

Autumn Frazee.3158

Living World QA Embed

Thank you for the reports, I’m unaware of any changes purposefully made to the cavern, but we’ll review the Weyandt’s Revenge entrance… for the time being, I personally have had the most success surviving this fall by jumping to my little rockbro here then aiming for the screen left waterfall:

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Posted by: Arrow.4619

Arrow.4619

I was able to complete if first day by moving partway down on the right then sliding down to the pillar on the right to stop. With 50% falling damage reduction traited a a lvl 80 thief I made it but still took considerable damage.

Nerf Shadow Arts condition cleanse. Gut the
Acrobatics trait line. Then sell it back
to them for $50. Brilliant! – ghost of P.T. Barnum

Weyandt's Revenge, lethal entrance to cave

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Posted by: Astralporing.1957

Astralporing.1957

Thank you for the reports, I’m unaware of any changes purposefully made to the cavern, but we’ll review the Weyandt’s Revenge entrance… for the time being, I personally have had the most success surviving this fall by jumping to my little rockbro here then aiming for the screen left waterfall:

It was possible before to slide along right side and stop on a stalagmite (the one seen in the picture just under the right water stream) without suffering fall damage. Now the only practical option is to slide through the middle, avoiding any bump on the road (because if you hit anything, you die), and hope to end up in the water below. It certainly became much, much harder.

I could understand this change being intentional, but in that case i’d expect it to make it into patch notes (preferably with an explanation why it was deemed necessary). If it was not intentional, then i hope it gets fixed as soon as possible.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

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Posted by: RoseofGilead.8907

RoseofGilead.8907

A definite change was made. For months I’ve entered the JP the same way astralporing mentioned (sliding down the right side, hitting that stalagmite, and then jumping down from there). Now you die doing that.

(edited by RoseofGilead.8907)

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Posted by: Xeno Mezphy.3145

Xeno Mezphy.3145

I’m here to corroborate. I used to do this JP daily, and I just died ten times in a row trying to get in.

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Posted by: Brother Grimm.5176

Brother Grimm.5176

Know I’m very late to this post (semi-necro) but I noticed this as well a few days ago (have not done JPs since before Wintersday) and besides the above mentioned slide and slope / grass glitch outside, I think the spikes in the hallway / pit sections also had some severe timing alterations performed. Seems to be much harder to get thru this section (but I might just be out of practice).

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

Weyandt's Revenge, lethal entrance to cave

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Posted by: Astralporing.1957

Astralporing.1957

Is it still being looked into?

I think the spikes in the hallway / pit sections also had some severe timing alterations performed. Seems to be much harder to get thru this section (but I might just be out of practice).

Spikes are easy. You get through the first corridor by moving directly in the middle (spikes don’t reach). You get through the second part by moving through the middle, and stopping when spikes are out – they can reach into the middle, but damage/knockdown only when you are moving.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)