Weyandt's Revenge, lethal entrance to cave
I used to die a lot in that way when I started to play so I’m not sure if it is a bug or not.
-ArenaNet
I do this puzzle quite a bit. I KNOW it is changed behavior. Before today I hadnot died in that puzzle since before they introduced extra stalagmites in an old patch over a year ago to address the problems players were facing sliding into the cave.
Post patch I died 5 times in a row using 3 different characters before I decided to trait for reduced falling damage. It may be possible to carefully aim a different way now and safely get down, but the puzzle has definitely changed.
Before today, a level 1 character could slide down the right hand side, not take damage and be stopped safely by the stalagmite.
OK, I just checked and you are right (sorry, I didn’t quite understand you at first). Definitely bugged.
-ArenaNet
I used to nearly always die jumping down. Then at some point they changed it so that I couldn’t die even if I tried. It is back to it’s old behavior again. (But I DID make it down. Used my Arcane Shield – although I doubt that does anything – and I kept jumping the whole way, so I skipped right off of the cliff edge whenever I touched it. I also have the trait to take less damage from falls).
In addition, there is a graphical bug outside, before you pass through the entrance hidden by vines. There is a large plot of grass floating in midair, high enough to conceal a human sized character underneath. Hard to see in the picture, but go there and you can’t miss it.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
Can also confirm the change in falling damage and the graphics bug on entry.
Acrobatics trait line. Then sell it back
to them for $50. Brilliant! – ghost of P.T. Barnum
Definitely confirm… trying to do my montly jumping puzzler. This has never been this hard. ANY rock, i mean really ANY rock on the way you hit = 40k damage and dead. This wasn’t so in the past. There was a way (from middle) to slide down without worries. Now any stone (lots of them) will kill you. Please fix Anet.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
They generally don’t make any mention of changes when it is a change to prevent people from doing things in unintentional ways. For example there was another change to that puzzle waaay back(months ago at least) that stopped certain classes from completely bypassing the JP after the entrance.
Same. I was trying it on a level 21 and level 27ish character. I used to jump down the side half way then to the middle and fall the rest of the way down. I tried several different jumping points before I was able to luckily make it down. Also I can confirm the grass floating bug on both characters.
Living World QA Embed
Thank you for the reports, I’m unaware of any changes purposefully made to the cavern, but we’ll review the Weyandt’s Revenge entrance… for the time being, I personally have had the most success surviving this fall by jumping to my little rockbro here then aiming for the screen left waterfall:
I was able to complete if first day by moving partway down on the right then sliding down to the pillar on the right to stop. With 50% falling damage reduction traited a a lvl 80 thief I made it but still took considerable damage.
Acrobatics trait line. Then sell it back
to them for $50. Brilliant! – ghost of P.T. Barnum
Thank you for the reports, I’m unaware of any changes purposefully made to the cavern, but we’ll review the Weyandt’s Revenge entrance… for the time being, I personally have had the most success surviving this fall by jumping to my little rockbro here then aiming for the screen left waterfall:
It was possible before to slide along right side and stop on a stalagmite (the one seen in the picture just under the right water stream) without suffering fall damage. Now the only practical option is to slide through the middle, avoiding any bump on the road (because if you hit anything, you die), and hope to end up in the water below. It certainly became much, much harder.
I could understand this change being intentional, but in that case i’d expect it to make it into patch notes (preferably with an explanation why it was deemed necessary). If it was not intentional, then i hope it gets fixed as soon as possible.
Remember, remember, 15th of November
(edited by Astralporing.1957)
A definite change was made. For months I’ve entered the JP the same way astralporing mentioned (sliding down the right side, hitting that stalagmite, and then jumping down from there). Now you die doing that.
(edited by RoseofGilead.8907)
I’m here to corroborate. I used to do this JP daily, and I just died ten times in a row trying to get in.
Know I’m very late to this post (semi-necro) but I noticed this as well a few days ago (have not done JPs since before Wintersday) and besides the above mentioned slide and slope / grass glitch outside, I think the spikes in the hallway / pit sections also had some severe timing alterations performed. Seems to be much harder to get thru this section (but I might just be out of practice).
Fate is just the weight of circumstances
That’s the way that lady luck dances
Is it still being looked into?
I think the spikes in the hallway / pit sections also had some severe timing alterations performed. Seems to be much harder to get thru this section (but I might just be out of practice).
Spikes are easy. You get through the first corridor by moving directly in the middle (spikes don’t reach). You get through the second part by moving through the middle, and stopping when spikes are out – they can reach into the middle, but damage/knockdown only when you are moving.
Remember, remember, 15th of November
(edited by Astralporing.1957)