bleeding CAN stack in duration?! bug?
When do the additional ticks appear? After the bleeding ran out or does the last seconds of the bleeding cause a double tick?
Someone on a topic said that fractions of seconds gives a chanche of an additional tick (to not waste condition duration on low duration conditions).
Example 1: 1 stack of 3.25 seconds of bleeding does 3 ticks with a 25% probability of a 4th tick
Example 2: 1 stack of 5.75 seconds of bleeding does 5 ticks with a 75% probability of a 6th tick
Example 3: 2 stacks of 3.5 seconds of bleeding does 6 TOTAL ticks with a chanche of 25% of 0 additional tick, 50% chanche of 1 additional tick and 25% of 2 additional ticks (combined probability from 50% chance of extra ticks for 2 stacks)
When do the additional ticks appear? After the bleeding ran out or does the last seconds of the bleeding cause a double tick?
looks like after the bleeding icon is gone
Someone on a topic said that fractions of seconds gives a chanche of an additional tick (to not waste condition duration on low duration conditions).
Example 1: 1 stack of 3.25 seconds of bleeding does 3 ticks with a 25% probability of a 4th tick
Example 2: 1 stack of 5.75 seconds of bleeding does 5 ticks with a 75% probability of a 6th tick
Example 3: 2 stacks of 3.5 seconds of bleeding does 6 TOTAL ticks with a chanche of 25% of 0 additional tick, 50% chanche of 1 additional tick and 25% of 2 additional ticks (combined probability from 50% chance of extra ticks for 2 stacks)
3.51 second at +17% duration does get the 7th tick 100% (in the case of crossfire)
If I use spike trap, then the number of ticks varies
If I use spike trap, then the number of ticks varies
This should never happen at all…