bleeding CAN stack in duration?! bug?

bleeding CAN stack in duration?! bug?

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Posted by: Trey.8230

Trey.8230

ok, here is what I think I know about bleeding

3.9-second and 3.0-second bleeding will tick 3 times (no difference )

10 stacks of 3.9-second bleeding and 10 stacks of 3.0-second will tick 30 times (no difference )

that is, bleeding like any other conditions needs a full second to tick.

HOWEVER, the following test my friend and I did indicated 2 stack of 3.5 something (0.01or 2 more)second bleeding tick 7 times, instead of 6 times

The test:
ranger using a short bow and with 15 marksmanship and no other equipment and traits, cast crossfire (auto 1) 2 times to a golem target. This 2 stacks of bleeding (3*15% = 3.45 seconds) tick 6 times.

the same setup above, but increase marksmanship to 17, so the bleeding would last 3.51 second with 17% duration enhance. Put 2 stacks bleeding to the golem, and they tick 7 times. Put on 5 stacks, they tick 17 times. Therefore, for every 2 stacks of 3.51 second bleeding, we get an extra tick. Is this an intended design? Bleeding somehow stacks in duration or rounds the duration when they are stacked?

bleeding CAN stack in duration?! bug?

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Posted by: Exterminans.9723

Exterminans.9723

When do the additional ticks appear? After the bleeding ran out or does the last seconds of the bleeding cause a double tick?

bleeding CAN stack in duration?! bug?

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Posted by: Yareon.2835

Yareon.2835

Someone on a topic said that fractions of seconds gives a chanche of an additional tick (to not waste condition duration on low duration conditions).

Example 1: 1 stack of 3.25 seconds of bleeding does 3 ticks with a 25% probability of a 4th tick

Example 2: 1 stack of 5.75 seconds of bleeding does 5 ticks with a 75% probability of a 6th tick

Example 3: 2 stacks of 3.5 seconds of bleeding does 6 TOTAL ticks with a chanche of 25% of 0 additional tick, 50% chanche of 1 additional tick and 25% of 2 additional ticks (combined probability from 50% chance of extra ticks for 2 stacks)

bleeding CAN stack in duration?! bug?

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Posted by: Trey.8230

Trey.8230

When do the additional ticks appear? After the bleeding ran out or does the last seconds of the bleeding cause a double tick?

looks like after the bleeding icon is gone

bleeding CAN stack in duration?! bug?

in Bugs: Game, Forum, Website

Posted by: Trey.8230

Trey.8230

Someone on a topic said that fractions of seconds gives a chanche of an additional tick (to not waste condition duration on low duration conditions).

Example 1: 1 stack of 3.25 seconds of bleeding does 3 ticks with a 25% probability of a 4th tick

Example 2: 1 stack of 5.75 seconds of bleeding does 5 ticks with a 75% probability of a 6th tick

Example 3: 2 stacks of 3.5 seconds of bleeding does 6 TOTAL ticks with a chanche of 25% of 0 additional tick, 50% chanche of 1 additional tick and 25% of 2 additional ticks (combined probability from 50% chance of extra ticks for 2 stacks)

3.51 second at +17% duration does get the 7th tick 100% (in the case of crossfire)
If I use spike trap, then the number of ticks varies

bleeding CAN stack in duration?! bug?

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Posted by: Exterminans.9723

Exterminans.9723

If I use spike trap, then the number of ticks varies

This should never happen at all…