Let's unite for a Mac OS X native client
Definitely putting a YES in for the Native mac client. On a brand new Macbook Pro and iMac the performance is…horrible. In areas whereas I get 40+ fps on MED settings on Bootcamp, Win 7 64-bit I’m lucky to get 20-30 fps on LOW settings in 10.8.2.
I don’t know why most companies even bother trying to run big games like this through Cider.
signed for native
I don’t know why most companies even bother trying to run big games like this through Cider.
Most likely because a native OSX client comes with a whole truckload of separate problems that need solving, and with the crappy implementation of OpenGL in OSX, is actually not even remotely a guarantee for better performance. See the native clients for WoW and Lotro for comparison, both having significant performance gaps to their Windows counterparts, and a whole slew of additional bugs.
alright… if they can’t figure this out, then i’m going to have a big problem. This has to happen soon, kitten cider and kitten transgaming! I’m a costumer and i’m am NOT satisfied with my half assly done product! At first i was ok with some game crashes here and there. But when i can’t move more than 10 yards in lions arch without the game crashing twice in 20 minutes, then this is beyond a kitten joke. I’ve now had 32 GAME CRASHES SENSE DEC 26TH ‘12. I’m sick of this emulator/wrapper bullkitten. If your going to do a kitten Mac version, do it kitten right. We paid for this game same as the pc users. So dropping mac support entirely will crush this game, that’s not an option because i know at least 100,000 peeps are probably playing this on a iMac or Mac pro. But i’ve had it with this kitten now, its kittening ruining my game experience. If ESO is ever free to play at all, and ANet still does not have a kitten working version of GW2 i’m done. You have our money, NOW GIVE US A GAME THAT WORKS!! ESO is doing it so it can’t be kittening impossible like coding a pc game for a ps3 console (i’m looking at you, you lazy kitteners and bethesda, and I LOVE MORROWIND) end of rant. But my patients is gone now.
27-inch, 3.4 GHz Intel Core i7, 16 GB 1333 MHz DDR3, AMD Radeon HD 6970M 2048 MB, OS X 10.8.2
pray for the Lord of Tyria!
/signed!
FPS drops are never a server issue, they are entirely related to your end of the hardware.
If you’re talking about culling in WvW, that is indeed mostly a server issue, but not related to FPS.
FPS drops are never a server issue, they are entirely related to your end of the hardware.
Unless you’re running a Cider wrapper. 60FPS when bootcamping… 15FPS when running under Cider.
Obviously a native client would be nice but I doubt they will invest the resources when the current non-native version works very well. The benefits I don t think are worth the investment. I see it as the difference between a 32bit and 64bit application.
First, are we using the same GW2 client? I don’t know if you’ve noticed but this forum is filled with threads about how well the client doesn’t work. Second, we can’t even get a 64-bit app because the Cider wrapper is running under a freaking Windows XP environment. That’s right kids, we’re not even using the best OS in the Cider wrapper for this client and Transgaming won’t be changing that any time soon since that would require them to work. Better to just rake in the cash from their contracts and deliver a client that tops out at “meh, it runs.”
R.I.P. City of Heroes, 2004-2012
Long Live Atlas Park 33
Signed for native client.
I came here hoping to find suggestions on how to boost performance, but now I’m just sad.
Signed for native client.
I came here hoping to find suggestions on how to boost performance, but now I’m just sad.
So far deleting the GW2 folder from application support and immediate doing the Vram tweak worked wonders for me. But yeah, I hope for a native client, but I’m not expecting it just based from what i’ve read.
27-inch, 3.4 GHz Intel Core i7, 16 GB 1333 MHz DDR3, AMD Radeon HD 6970M 2048 MB, OS X 10.8.2
native would be great as playing like this is much to annoying. for me its the whole mouse issue and not being able to control my character with anything but lame asdw keys on the keyboard. no one suffers through that in this day and age. and dont even get me started on the spinning. Yes, go native please!
I would support the idea for a native GW2 client instead of the current cider wrapping for when this comes out of beta.
So please Anet, full native version post beta?
NATIVE CLIENT FTW!!!!!!!
Signed for native client.
I came here hoping to find suggestions on how to boost performance, but now I’m just sad.
So far deleting the GW2 folder from application support and immediate doing the Vram tweak worked wonders for me. But yeah, I hope for a native client, but I’m not expecting it just based from what i’ve read.
What is this Vram tweak you speak of? Tell me of this sorcery
Signed for native client.
I came here hoping to find suggestions on how to boost performance, but now I’m just sad.
So far deleting the GW2 folder from application support and immediate doing the Vram tweak worked wonders for me. But yeah, I hope for a native client, but I’m not expecting it just based from what i’ve read.
What is this Vram tweak you speak of? Tell me of this sorcery
there is a thread on it somewhere on the forum. can’t be to old. called Config file tweak or something like that. I’d explain it but, well i’m dumb.
27-inch, 3.4 GHz Intel Core i7, 16 GB 1333 MHz DDR3, AMD Radeon HD 6970M 2048 MB, OS X 10.8.2
<aol>me too</aol>
As a C++ dev, it’s not a light undertaking, but it’s absolutely worth it. From Qt and Boost, there are plenty of things that can be done to aid the porting effort.
Suggestion: Put a “lite” version in the Mac App Store that lets you play for free for the first 10-20 levels on a dedicated set of trial servers. Absolutely would be worth it to NCsoft.
What is this Vram tweak you speak of? Tell me of this sorcery
It’s a fool’s errand. The “tweak” that people chase after can not and does not do anything. People falsely believe that it works because of group-think and the placebo effect.
What is this Vram tweak you speak of? Tell me of this sorcery
It’s a fool’s errand. The “tweak” that people chase after can not and does not do anything. People falsely believe that it works because of group-think and the placebo effect.
You have no evidence to prove what you’re saying is correct. Find another forum. Thanks.
R.I.P. City of Heroes, 2004-2012
Long Live Atlas Park 33
I’d vastly prefer a native client. I use the Cider client at a pinch, but the reality is that I Boot Camp to play the game a) with acceptable performance and b) at acceptable visual quality.
The current port is a poor cousin; it’s slow and crunchy (by comparison to the Windows version), and won’t take advantage of e.g. high textures (I have a gig of video memory, I’d like to use it thanks).
“native” client or whatever, my problem isn’t how the game is delivered, but the performance and features of what is delivered. If they managed to “fix” the current Cider port in some way to increase both performance and quality, I’d be happy with that. I just don’t think they can.
Diablo 3’s client is great, by comparison; I don’t know if that’s native or inside a wrapper, but the quality and speed is night and day compared to Guild Wars (it’s comparable to Windows, I never reboot to play D3).
I’d vastly prefer a native client. I use the Cider client at a pinch, but the reality is that I Boot Camp to play the game a) with acceptable performance and b) at acceptable visual quality.
The current port is a poor cousin; it’s slow and crunchy (by comparison to the Windows version), and won’t take advantage of e.g. high textures (I have a gig of video memory, I’d like to use it thanks).
“native” client or whatever, my problem isn’t how the game is delivered, but the performance and features of what is delivered. If they managed to “fix” the current Cider port in some way to increase both performance and quality, I’d be happy with that. I just don’t think they can.
Diablo 3’s client is great, by comparison; I don’t know if that’s native or inside a wrapper, but the quality and speed is night and day compared to Guild Wars (it’s comparable to Windows, I never reboot to play D3).
Blizzard have a opengl renderer for their game engine.
Anet have to translate directx to opengl call which is a large overhead
after reading all this i thought that anet has already made a native client for mac, but now i understand i don’t have to settle for low graphics or mid i can get more out of my mac for gw2, and ever since i made the switch from wow to guildwars 2 i have been enjoying it, its a very beautiful world very vast and the art work is great love the fact that a lot of small details are presentable and that the game is constantly being updated to give it a feel of change, once this game is optimized for mac computers i can enjoy this wonderful work to its fullest.
after reading all this i thought that anet has already made a native client for mac, but now i understand i don’t have to settle for low graphics or mid i can get more out of my mac for gw2, and ever since i made the switch from wow to guildwars 2 i have been enjoying it, its a very beautiful world very vast and the art work is great love the fact that a lot of small details are presentable and that the game is constantly being updated to give it a feel of change, once this game is optimized for mac computers i can enjoy this wonderful work to its fullest.
Most mac can only push out low – mid graphics, even if it was optimize. You will have to settle because Mac do not come with powerful graphic cards. At full settings, at night you feel like your dreaming a bit
after reading all this i thought that anet has already made a native client for mac, but now i understand i don’t have to settle for low graphics or mid i can get more out of my mac for gw2, and ever since i made the switch from wow to guildwars 2 i have been enjoying it, its a very beautiful world very vast and the art work is great love the fact that a lot of small details are presentable and that the game is constantly being updated to give it a feel of change, once this game is optimized for mac computers i can enjoy this wonderful work to its fullest.
Most mac can only push out low – mid graphics, even if it was optimize. You will have to settle because Mac do not come with powerful graphic cards. At full settings, at night you feel like your dreaming a bit
Please don’t spread lies. Macs are equipped with very powerful video cards (the latest available from their respective year). I can run The Orange Box & Portal 2 on max settings. Hell, I can run any native mac game on max settings. Cider port? Can barely run it at all.
People, seriously, stop blaming mac hardware for the shortcomings of Transgaming’s emulation layer.
R.I.P. City of Heroes, 2004-2012
Long Live Atlas Park 33
after reading all this i thought that anet has already made a native client for mac, but now i understand i don’t have to settle for low graphics or mid i can get more out of my mac for gw2, and ever since i made the switch from wow to guildwars 2 i have been enjoying it, its a very beautiful world very vast and the art work is great love the fact that a lot of small details are presentable and that the game is constantly being updated to give it a feel of change, once this game is optimized for mac computers i can enjoy this wonderful work to its fullest.
Most mac can only push out low – mid graphics, even if it was optimize. You will have to settle because Mac do not come with powerful graphic cards. At full settings, at night you feel like your dreaming a bit
Please don’t spread lies. Macs are equipped with very powerful video cards (the latest available from their respective year). I can run The Orange Box & Portal 2 on max settings. Hell, I can run any native mac game on max settings. Cider port? Can barely run it at all.
People, seriously, stop blaming mac hardware for the shortcomings of Transgaming’s emulation layer.
Ummm, Valve have a history of programming for the lowest common denominator. All of their games run great. In fact, Portal 2 run on a XBOX 360. The fact is that most mac are pretty weak. Apple’s wall garden is not helping that fact.
I know what Cider is. Cider uses a backend called wine. Wine is a reimplementation of the Window’s library stack which mean it is practically a native port of Window’s library. There are shortcommings because Window’s libraries is so complex and head banging (Note: reality is much worse). The fact is that most macs have lousy hardware and pretty bad drivers. There are shortcomings on a Mac and Apples does a good job hiding them.
(edited by loseridoit.2756)
The hardware isn’t that bad. I’ll give you drivers, though. Apple didn’t do squat for probably half a decade there. We’re only now getting new ones (hence why everyone needs to be using 10.8.x).
As far as native port or whatever, I don’t care. I would like to see or hear about some progress though whether that is them working on getting the Cider port working better (it isn’t as bad looking as most cider ports) or if they have plans to try to get a native port (which will probably take a very long time). Heck, even a “the mac port will be getting better within a year” or something like that would be nice.
PS: I’m running GW2 at max settings (outside of the high res graphics since cider can’t do 64 bit Windows) and getting good performance.
(edited by Nageth.5648)
The hardware isn’t that bad. I’ll give you drivers, though. Apple didn’t do squat for probably half a decade there. We’re only now getting new ones (hence why everyone needs to be using 10.8.x).
As far as native port or whatever, I don’t care. I would like to see or hear about some progress though whether that is them working on getting the Cider port working better (it isn’t as bad looking as most cider ports) or if they have plans to try to get a native port (which will probably take a very long time). Heck, even a “the mac port will be getting better within a year” or something like that would be nice.
PS: I’m running GW2 at max settings (outside of the high res graphics since cider can’t do 64 bit Windows) and getting good performance.
Nvidia 650m on the newer macbook can output a nice medium settings-high, but Macbook have a design flaw of being unable to cope with full load. I wonder why people are clamoring for native, when all they really want is to run the game well and fast. If GW 2 runs well, then people will not scream for native port anymore.
The hardware isn’t that bad. I’ll give you drivers, though. Apple didn’t do squat for probably half a decade there. We’re only now getting new ones (hence why everyone needs to be using 10.8.x).
As far as native port or whatever, I don’t care. I would like to see or hear about some progress though whether that is them working on getting the Cider port working better (it isn’t as bad looking as most cider ports) or if they have plans to try to get a native port (which will probably take a very long time). Heck, even a “the mac port will be getting better within a year” or something like that would be nice.
PS: I’m running GW2 at max settings (outside of the high res graphics since cider can’t do 64 bit Windows) and getting good performance.
Nvidia 650m on the newer macbook can output a nice medium settings-high, but Macbook have a design flaw of being unable to cope with full load. I wonder why people are clamoring for native, when all they really want is to run the game well and fast. If GW 2 runs well, then people will not scream for native port anymore.
The problem with that is, unless ANet commissions OpenGL rendering, the game will never run well. First and foremost, the Cider wrapper puts at least 40% more strain on your system. Second, the wrapper uses translated DirectX calls, which puts the bulk of the strain on your CPU, rather than your GPU. Finally, the Cider wrapper’s Windows install is WINDOWS FREAKING XP. That’s right, the OS we’re emulating on isn’t even the latest and most stable version of Windows.
A native port is the only option. This Cider wrapper will not, has not, and will never cut it.
R.I.P. City of Heroes, 2004-2012
Long Live Atlas Park 33
The hardware isn’t that bad. I’ll give you drivers, though. Apple didn’t do squat for probably half a decade there. We’re only now getting new ones (hence why everyone needs to be using 10.8.x).
As far as native port or whatever, I don’t care. I would like to see or hear about some progress though whether that is them working on getting the Cider port working better (it isn’t as bad looking as most cider ports) or if they have plans to try to get a native port (which will probably take a very long time). Heck, even a “the mac port will be getting better within a year” or something like that would be nice.
PS: I’m running GW2 at max settings (outside of the high res graphics since cider can’t do 64 bit Windows) and getting good performance.
Nvidia 650m on the newer macbook can output a nice medium settings-high, but Macbook have a design flaw of being unable to cope with full load. I wonder why people are clamoring for native, when all they really want is to run the game well and fast. If GW 2 runs well, then people will not scream for native port anymore.
The problem with that is, unless ANet commissions OpenGL rendering, the game will never run well. First and foremost, the Cider wrapper puts at least 40% more strain on your system. Second, the wrapper uses translated DirectX calls, which puts the bulk of the strain on your CPU, rather than your GPU. Finally, the Cider wrapper’s Windows install is WINDOWS FREAKING XP. That’s right, the OS we’re emulating on isn’t even the latest and most stable version of Windows.
A native port is the only option. This Cider wrapper will not, has not, and will never cut it.
Like I said, The Opengl Wrapper is killing performance.
Wine does not emulate Windows XP, if it did then you would have less performance but better support.
Please read
http://en.wikipedia.org/wiki/Wine_%28software%29
It obvious you do not know how Cider or Wine works
The hardware isn’t that bad. I’ll give you drivers, though. Apple didn’t do squat for probably half a decade there. We’re only now getting new ones (hence why everyone needs to be using 10.8.x).
As far as native port or whatever, I don’t care. I would like to see or hear about some progress though whether that is them working on getting the Cider port working better (it isn’t as bad looking as most cider ports) or if they have plans to try to get a native port (which will probably take a very long time). Heck, even a “the mac port will be getting better within a year” or something like that would be nice.
PS: I’m running GW2 at max settings (outside of the high res graphics since cider can’t do 64 bit Windows) and getting good performance.
Nvidia 650m on the newer macbook can output a nice medium settings-high, but Macbook have a design flaw of being unable to cope with full load. I wonder why people are clamoring for native, when all they really want is to run the game well and fast. If GW 2 runs well, then people will not scream for native port anymore.
The problem with that is, unless ANet commissions OpenGL rendering, the game will never run well. First and foremost, the Cider wrapper puts at least 40% more strain on your system. Second, the wrapper uses translated DirectX calls, which puts the bulk of the strain on your CPU, rather than your GPU. Finally, the Cider wrapper’s Windows install is WINDOWS FREAKING XP. That’s right, the OS we’re emulating on isn’t even the latest and most stable version of Windows.
A native port is the only option. This Cider wrapper will not, has not, and will never cut it.
Like I said, The Opengl Wrapper is killing performance.
Wine does not emulate Windows XP, if it did then you would have less performance but better support.
Please read
http://en.wikipedia.org/wiki/Wine_%28software%29It obvious you do not know how Cider or Wine works
Please spend some time researching Transgaming and looking through the cider wrapper before assuming I know nothing. I’ve been working and fighting this worthless third party emulation layer since 2008. I’ve spoken to devs who’ve worked with it and worked on it. I’ve seen it work from the inside out. Don’t make the assumption that you know more about this just because you can cite a wikipedia page.
Please reread my post: OpenGL native rendering would show better performance than the DirectX garbage in this client.
R.I.P. City of Heroes, 2004-2012
Long Live Atlas Park 33
The hardware isn’t that bad. I’ll give you drivers, though. Apple didn’t do squat for probably half a decade there. We’re only now getting new ones (hence why everyone needs to be using 10.8.x).
As far as native port or whatever, I don’t care. I would like to see or hear about some progress though whether that is them working on getting the Cider port working better (it isn’t as bad looking as most cider ports) or if they have plans to try to get a native port (which will probably take a very long time). Heck, even a “the mac port will be getting better within a year” or something like that would be nice.
PS: I’m running GW2 at max settings (outside of the high res graphics since cider can’t do 64 bit Windows) and getting good performance.
Nvidia 650m on the newer macbook can output a nice medium settings-high, but Macbook have a design flaw of being unable to cope with full load. I wonder why people are clamoring for native, when all they really want is to run the game well and fast. If GW 2 runs well, then people will not scream for native port anymore.
The problem with that is, unless ANet commissions OpenGL rendering, the game will never run well. First and foremost, the Cider wrapper puts at least 40% more strain on your system. Second, the wrapper uses translated DirectX calls, which puts the bulk of the strain on your CPU, rather than your GPU. Finally, the Cider wrapper’s Windows install is WINDOWS FREAKING XP. That’s right, the OS we’re emulating on isn’t even the latest and most stable version of Windows.
A native port is the only option. This Cider wrapper will not, has not, and will never cut it.
Like I said, The Opengl Wrapper is killing performance.
Wine does not emulate Windows XP, if it did then you would have less performance but better support.
Please read
http://en.wikipedia.org/wiki/Wine_%28software%29It obvious you do not know how Cider or Wine works
Please spend some time researching Transgaming and looking through the cider wrapper before assuming I know nothing. I’ve been working and fighting this worthless third party emulation layer since 2008. I’ve spoken to devs who’ve worked with it and worked on it. I’ve seen it work from the inside out. Don’t make the assumption that you know more about this just because you can cite a wikipedia page.
Please reread my post: OpenGL native rendering would show better performance than the DirectX garbage in this client.
I cited a wiki page because it appears that you dont know the first thing about system libraries and the wine project
It turns out that operating system does not matter. The most important thing today is library and application support. If you have native libraries, you can achieve the best performance out of your system. Wine solves that problem
Wine stands for wine is not a emulator to allow people to understand the difference between binary layers and full virtual machines
Wine is a reimplementation of the Window library stack. Window 32 is a well supported decade old api that keeps excellent binary compatibility. The windows api is in all verison of windows to keep legacy compatibility. The thing about wine is that it is a reimplementation of window api which is hard. You will have nightmare about application compatibility and weird quarks in Windows api and they all have to be implemented.
Most of the performance problems is because of the Opengl translation.
You brought up transgaming. Well, the main problem is not with the technology but rather the problem with Cedega not willing to support their port.
here is the current state of city of heros
http://appdb.winehq.org/objectManager.php?sClass=version&iId=2980&iTestingId=72347
copy and past the link to address bar. This forums does not like links
(edited by loseridoit.2756)
Here’s the current state of City of Heroes.
http://cityofheroes.com/en/sunset.php
If the “latest” build for City of Heroes was in Summer 2012 I’m a freaking meteorite. We never saw updates to the client. The last thing we saw was a text fix by Paragon Studios in June of 2011 to address the in-game store not showing the proper font and bugging out. Emails to Transgaming were never answered. Bug reports sent to Paragon were unsolvable.
Assertion failures were not fixed. Text bugs were not fixed. Memory leaks were not fixed. Performance failures were not fixed. Graphical errors were not fixed.
There were twenty six pages of the same five major bugs reported on the CoH mac client forums. Sound familiar? I’ll tell you why: The same thing is happening here.
Wine stands for wine is not a emulator to allow people to understand the difference between binary layers and full virtual machines
We’ve had this argument in this forum before: Just because it says “Wine is not an emulator” doesn’t mean it’s not an emulation. It’s not a basic emulator, no, but it emulates.
Most of the performance problems is because of the Opengl translation.
You brought up transgaming. Well, the main problem is not with the technology but rather the problem with Cedega not willing to support their port.
That’s what I’ve been saying all along. Transgaming needs to support their port. It has nothing to do with the min-spec hardware or users; this port is sub par. I’m agreeing with you here! Please recognize that.
R.I.P. City of Heroes, 2004-2012
Long Live Atlas Park 33
(edited by vince.5937)
Here’s the current state of City of Heroes.
http://cityofheroes.com/en/sunset.php
If the “latest” build for City of Heroes was in Summer 2012 I’m a freaking meteorite. We never saw updates to the client. The last thing we saw was a text fix by Paragon Studios in June of 2011 to address the in-game store not showing the proper font and bugging out. Emails to Transgaming were never answered. Bug reports sent to Paragon were unsolvable.
Assertion failures were not fixed. Text bugs were not fixed. Memory leaks were not fixed. Performance failures were not fixed. Graphical errors were not fixed.
There were twenty six pages of the same five major bugs reported on the CoH mac client forums. Sound familiar? I’ll tell you why: The same thing is happening here.
MMO live and die. In reality, MMO is one of the most complex pieces of technology
http://games.slashdot.org/comments.pl?sid=3507295&threshold=1&mode=thread&pid=43046697
gem stories fixes are easy, but performance fixes are hard
Window API is very complex and cannot be understated.
Here a quote from Shailan
I’ve always said that an MMO is literally the most complicated piece of software one can make. Take every single problem that exists in software engineering, and you have it in an MMO.
A) Every problem from a normal game.
1) Resource streaming for an open world.
2) Particle system running on 5 year old commodity hardware
3) Physics system to handle projectiles (Even if it’s not havok you still need something for the characters falling from the sky.)B) Every problem that a business app would have.
4) High availability clusters
5) Billing systems
6) Massive databases
7) Customer Support back end
8) Call center supportC) Every problem that ‘internet companies’ have
9) Latency kills
10) World wide datacenters mapping 1:1 and 1:many architecture piecesD) Some nice unique problems for MMOs only
11) Cross server object replication
12) More hackers targeting it than they would some banks.
We’ve had this argument in this forum before: Just because it says “Wine is not an emulator” doesn’t mean it’s not an emulation. It’s not a basic emulator, no, but it emulates.
Please note the difference. Ciders does not incur the claim %40 percent overhead. The overhead should be less than 10 percent, in fact the application should run on near native speed
Please note the difference. Ciders does not incur the claim %40 percent overhead. The overhead should be less than 10 percent, in fact the application should run on near native speed
But it doesn’t. Dude, seriously, I’m agreeing with you here: The port needs better support and better scripting with less strain on the system.
R.I.P. City of Heroes, 2004-2012
Long Live Atlas Park 33
Please note the difference. Ciders does not incur the claim %40 percent overhead. The overhead should be less than 10 percent, in fact the application should run on near native speed
But it doesn’t. Dude, seriously, I’m agreeing with you here: The port needs better support and better scripting.
yea i know,
I breaking up my post.
https://forum-en.gw2archive.eu/forum/support/mac/Tech-Support-Claims-Mac-Forums-Are-Not-Used/first
Anet rarely read the forums. You are strongly encouraged by Anet to send a support ticket. They really want to know the scale and effect of the issues.
(Note: Its kidda funny that you should know this fact to gain official answers)
https://forum-en.gw2archive.eu/forum/support/mac/Submitting-a-Support-Ticket-for-the-Mac-Beta-Client/first#post179003
(edited by loseridoit.2756)
after reading all this i thought that anet has already made a native client for mac, but now i understand i don’t have to settle for low graphics or mid i can get more out of my mac for gw2, and ever since i made the switch from wow to guildwars 2 i have been enjoying it, its a very beautiful world very vast and the art work is great love the fact that a lot of small details are presentable and that the game is constantly being updated to give it a feel of change, once this game is optimized for mac computers i can enjoy this wonderful work to its fullest.
Most mac can only push out low – mid graphics, even if it was optimize. You will have to settle because Mac do not come with powerful graphic cards. At full settings, at night you feel like your dreaming a bit
not sure what mac’s your used too. but I’m currently getting 30 fps and i have most of the graphics setting all the way up. So no, ‘most macs’ won’t just push lower end graphics.
27-inch, 3.4 GHz Intel Core i7, 16 GB 1333 MHz DDR3, AMD Radeon HD 6970M 2048 MB, OS X 10.8.2
Other than some minor heat issues, which are next to none. There is NOT one kitten thing wrong with playing games on a mac. So stop trying to make up some stupid software or hardware reasons why there are! OTHERWISE WoW would have never run just fine on my iMac (wasn’t paying for it) and LoL wouldn’t have just released a mac version, OR ESO wouldn’t have a native beta client. C’mon, just stop already.
27-inch, 3.4 GHz Intel Core i7, 16 GB 1333 MHz DDR3, AMD Radeon HD 6970M 2048 MB, OS X 10.8.2
Other than some minor heat issues, which are next to none. There is NOT one kitten thing wrong with playing games on a mac. So stop trying to make up some stupid software or hardware reasons why there are! OTHERWISE WoW would have never run just fine on my iMac (wasn’t paying for it) and LoL wouldn’t have just released a mac version, OR ESO wouldn’t have a native beta client. C’mon, just stop already.
I didnt really make a up software and hardware issues. Macbooks have heating problems running under full load. In fact, the the battery will be used under load with ac power connected. I have to admit that Guild Wars 2 graphics are heavily optimized and run under low end cards. iMac are different because they do not the same heating issues as macbooks.
WoW runs just as fast as windows because blizzard maintains an opengl renderer to their engine.
(edited by loseridoit.2756)
I didnt really make a up software and hardware issues. Macbooks have heating problems running under full load.
Only if you use them in a warm, insulated environment with a surface that doesn’t breathe.
In fact, the the battery will be used under load with ac power connected.
That has never happened to the five Macbooks I’ve used. In fact, I’ve never heard of that happening unless A) the battery was near its end-of-life or the user of the Macbook paired the machine with a power supply that didn’t match the voltage requirements of the battery.
I have to admit that Guild Wars 2 graphics are heavily optimized and run under low end cards. iMac are different because they do not the same heating issues as macbooks.
These graphics are not optimized, much as I hate to say it. If they were I wouldn’t see a marked performance increase using the same hardwareWindows side. This wrapper has to go.
WoW runs just as fast as windows because blizzard maintains an opengl renderer to their engine.
Which is all the more reason to support a native client.
R.I.P. City of Heroes, 2004-2012
Long Live Atlas Park 33
I dont wanna debate about mac books, When I mean full load, I mean %100 both cpu and gpu usage. This scenario should be very rare for a macbook or laptops to encounter unless they are playing very demanding games.
These graphics are not optimized, much as I hate to say it. If they were I wouldn’t see a marked performance increase using the same hardwareWindows side. This wrapper has to go.
These graphics are very well optimized. The problem is that it is just optimized well for the direct X 9 stack.
Even if the game is very well optimized for Mac, Windows will have better graphic performance since Windows graphic drivers are better.
WoW runs just as fast as windows because blizzard maintains an opengl renderer to their engine.
That is not my experience. WoW’s Mac client ran noticably worse than the Windows client, with FPS differences between 15% to 20%.
OSX’s OpenGL implementation is horrible, so porting the engine to OpenGL would just replace one bad solution with another.
Sounds good to me.
WoW runs just as fast as windows because blizzard maintains an opengl renderer to their engine.
That is not my experience. WoW’s Mac client ran noticably worse than the Windows client, with FPS differences between 15% to 20%.
OSX’s OpenGL implementation is horrible, so porting the engine to OpenGL would just replace one bad solution with another.
translating directx call to Opengl is not a small overhead. OS X only has Opengl graphic stack. There isnt any other option for Mac users.
Blizzard have a opengl renderer for their game engine.
Anet have to translate directx to opengl call which is a large overhead
That is useful information, but I don’t understand why you posted it in response to my message. I’m trying to describe outcomes – where I don’t mind if it’s emulated or native, but that the experience of the current client is not the same as the Windows experience (whereas, in my example, Blizzard’s is).
However they’ve solved the problem, it’s a “good” solution from my perspective. Your comment seems to indicate a technical challenge, which is probably significant, but doesn’t mean that the solution we’ve got now is a good one as a result (or the only one).
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Your comment seems to indicate a technical challenge, which is probably significant, but doesn’t mean that the solution we’ve got now is a good one as a result (or the only one).
I cant believe someone actually understand what I said. There are enough differences between Opengl and Direct X that the engine developer has to account for the differences.
When a proper port is made, the end result will be similar to this
http://blogs.valvesoftware.com/linux/faster-zombies/
Note: this opengl port is test both on windows and linux
(edited by loseridoit.2756)
well. i payed for a game. so i’d like what i payed for. I can play decently, but its beta. Many Mac users are having far worse problems than i am. I am going to be playing LoL tonight, because they were finally able to do it. It is also beta though.
27-inch, 3.4 GHz Intel Core i7, 16 GB 1333 MHz DDR3, AMD Radeon HD 6970M 2048 MB, OS X 10.8.2
I’m very happy to see so many users who wants a better beta updates or native client!
While we wait try this for better performance:
-Go to Library/Application Support/Guild Wars 2
-Edit config file with TextEdit
-Find this
[x11drv] "AllocSystemColors" = "100" "CopyDefaultColors" = "0" "PrivateColorMap" = "N" "PerfectGraphics" = "N" "Managed" = "Y" "Desktop" = "No" "UseDGA" = "N" "UseXShm" = "Y" "DXGrab" = "Y" "UseXVidMode" = "Y" "UseXRandR" = "N" "DesktopDoubleBuffered" = "Y" "TextCP" = "0" "VideoRam" = "256" "AGPVertexRam" = "128"
-Put your VRAM value (MB) in “VideoRam” = “xxx”
-Put the half of your VRAM in “AGPVertexRam” = “xxx”Enjoy more fps and boost gfx Probably you need to do it/check every patch.
I didn’t see any improvement using this. However, I would love to see a full mac client that is properly optimized.
(edited by KernosSan.7584)
Here’s my vote for a native client!
I support this thread. As a mac user, I would love a native mac client, and don’t understand why so many companies choose to ignore this user base.
I am definitely in favor of having a native mac client. I love this game, it’s gorgeous and fun. It would definitely be played more if I didn’t have to go into Bootcamp every time I wanted to play. Arenanet, you’re awesome, please help us out! You’re only going to have more people playing it if you end up creating a client for Mac!
I have a iMac 21.5 inch, Mid 2011 and my game play experience is not so great. I get around 30 to 40 fps on mid graphics. My friend told me to run it on boot camp instead and the fps will increase to 70-80 on ultra graphics. I love Guild Wars 2 but i really hope the mac people get some attention in 2013.
/signed