64-bit Client Beta FAQ

64-bit Client Beta FAQ

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Posted by: DannyBoy.6250

DannyBoy.6250

32 bit Client is working fine but the 64 bit client gives me the " Connection errors detected. Try again" after the December 1st update.Followed the connection guides form forum but still doesn’t work.

P.S. I renamed GW2 to GW2-32 and GW2-64 to simply GW2 and now both seem to be working

(edited by DannyBoy.6250)

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Posted by: wobblyeup.7204

wobblyeup.7204

Hi, I’ve downloaded the 64bit client and have done everything that was stated in the post, but it seems that I always have to redownload GW2 whenever I run it. please advice on what to do.

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Posted by: Beldin.5498

Beldin.5498

Hi, I’ve downloaded the 64bit client and have done everything that was stated in the post, but it seems that I always have to redownload GW2 whenever I run it. please advice on what to do.

Don’t start the game directly from your temp directory, but save the client into the
directory where your GW2 is located.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Jerbsinator.3674

Jerbsinator.3674

Is the download website down or something? I’m trying to download the client but when I click to download it just loads forever and doesn’t do anything.

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Posted by: Izanagi.6827

Izanagi.6827

For this 2 week, i have been having connection issue when i am loading a new map or when i am switching character, randomly i will get the connection error with the game closing or sometime kicking me to character selection screen.

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Posted by: Gallant Pigeon.5807

Gallant Pigeon.5807

No crashes on 64 bit client so far, but I do get weird frame spikes on a regular basis on busy maps (mainly WvW). The game will continue at a steady 60fps, then the screen will freeze for approximately 1/2 second. This will happen every minute or so. The 32 bit client is not reproducing these artefacts.

Win 10, 64 bit.
AMD crimson 15.11 driver
Fury X
intel 6700k
8Gb ddr4 ram

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Posted by: Jaybird.7631

Jaybird.7631

When is this coming out of beta? I’m not comfortable making changes to my directory. But every time I do the DS meta i crash right before the end and everytime i try to do my PS. I never experienced anything like this before HoT. It is very frustrating because I’m having a very good time.

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Posted by: keenedge.9675

keenedge.9675

We need some Anet follow-up on these 64-bit issues

First. A 64-bit client is offered as a fix for memory issues that should have been noticed with 32-bit testing before HoT release.

Next, I’ve read about issues with initialization differences between 32-bit and 64-bit versions. Why was this not noticed in more recent testing?

Now, the 64-bit client performs drastically different than the 32-bit client when processsing mundane updates. I reported this before and of course, no follow-up other than the bot-like response to run the game environment scanner. I know better that to expect feedback. It’s been a month now and the problem is still present.

I work in the programming field. You have had a VERY stable product until HoT was released. Your QA department needs to add more testing to your release cycle. I always liked challenge when programming for a job. But, when I want to relax with a game, I get annoyed to find repeated bugs that, I feel, should have been noticed by someone before we report it in the forums.

Please light fires, send up flares or whatever is needed.

“John Spartan, you are fined one credit for a violation of the verbal morality statute”

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Posted by: Behellagh.1468

Behellagh.1468

It was released as an emergency beta to alleviate the OOM issues players were finding in HoT at launch.

Because it was a side release, it may not be part of the usual push to live proceedure meaning the 64-bit client isn’t guaranteed to be ready the same time on the CDN as the 32-bit. On top of that this patch went live well after normal business hours so it doesn’t surprise me that the 64-bit release had download issues.

As long as you keep using the 64-bit beta client since they “fixed” the 32-bit one a couple of weeks ago and as long as the 64-bit is still beta, expect more of this.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: keenedge.9675

keenedge.9675

The slow download issue was only present on my Windows 10 system using the 64-bit client. My Windows 7 system downloaded normally with the 64-bit client.

I’ve only been hearing about the 64-bit client through word-of-mouth. I experienced the improved gameplay during extended sessions of HoT content play.

Can someone put a sticky in the forums about the 64-bit client and the related memory management issues so there is a definite place to look for official information ?

Maybe something about the latest connection issues could be said too . .

“John Spartan, you are fined one credit for a violation of the verbal morality statute”

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Posted by: keenedge.9675

keenedge.9675

These communications should come from a ‘red-tag’ source, hand-me-down information is how these messes get started and keep rolling .

“John Spartan, you are fined one credit for a violation of the verbal morality statute”

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Posted by: keenedge.9675

keenedge.9675

FWIW – “Reduced memory usage in the 32-bit client and the Mac client.”

Does not say, better use 32-bit instead of 64 because the 64 is not as well tested.
It also does not say, that the memory issue was fixed.

I would expect a beta release to also be your best work that has not been field tested.

“John Spartan, you are fined one credit for a violation of the verbal morality statute”

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Posted by: keenedge.9675

keenedge.9675

Ping . . .

Where DO we post client errors. There is not single website or client mechanic for this.

“John Spartan, you are fined one credit for a violation of the verbal morality statute”

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Posted by: Marckan.9526

Marckan.9526

Would upgrading maybe help my bad dips in FPS?

Looking at a wall I get 90+ but usually runs at 60-70 and if there are people ore great LOD distance I might drop into the 40’’s (happens OFTEN), worst part ate even worse at around 25-35.

Since I run witcher maxed out at 80 FPS I doubt that it’s my hardware, which BTW is:

i7 4790k @ 4,7 GHZ
ASUS z97-a
2x ASUS GTX 970 Strix
250 GB Samsung EVO SSD

You guys think this should help at all? :/

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Posted by: arthasdeskia.2453

arthasdeskia.2453

64 bit client not logging in after latest patch.
32 bit client works fine.

Up til today I have had no issues with the 64 bit client.

i7 860 @ 2.8Ghz
16gig RAM
Nvidia GTX 770
250gb Samsung 850 SSD
Game added to firewall and exception added to router.

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Posted by: Phizeke.9536

Phizeke.9536

I shall wait when it’s not in beta then seems to be buggy still from all the replies in here

[hS] Sir Phizeke
Started on Jade Quarry since Launch now on Maguuma.

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Posted by: Arkodel.5103

Arkodel.5103

I downloaded the 64bit client yesterday and it has been working flawlessly. I was experiencing random disconnects at least twice a day with the 32bit client but ever since I started launching the new client I have had no such issues.

Cpu: Intel i5 4460 3.20Ghz
Ram: 8GB Corsair Vengeance DDR3 1600Mhz
SSD: Samsung 850 PRO 256GB
GPU: Sapphire R9 380 4GB [factory clocked]

Firewall/router exceptions added.

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Posted by: Elezen.2809

Elezen.2809

Upgraded my pc to windows 10 pro and now i cant play gw2 with the 64 bit launcher anymore…. here my dxdiag info

Attachments:

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Posted by: Uaitdevil.3841

Uaitdevil.3841

back after a while, Nvidia released drivers that recognize the 64bit client, but still it go only with integrated GPU..

so far i tried:

- changing game folder
- switching names between versions
- changed every single settings in the nvidia control panel [both global and application settings]
- starting the client with right click and “run with dedicated gpu”
- total uninstall [with a tool] of the nvidia drivers and the settings, ccleaner and installing new drivers
- right clicking, property and compatibility options on
- starting the game from the nvidia experience panel since the 64bit client showed there

nothing solved my issue, the game is still not recognized as something that should start with discrete gpu

i tried today after a while because i got the same problem with another game that gave me the same problem [beta as well]

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Posted by: VorpalBladeGeneration.3160

VorpalBladeGeneration.3160

i get a 7+ fps increase, haven’t tested the game extensively, i’ll try again doing lots of stuff tomorrow

but so far, so good.

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Posted by: Dante.1508

Dante.1508

I just added this and its downloading the whole game again, i even put it in the correct spot…

6 hours later and its still downloading GW2 again…. wish i’d never bothered, its in the exact right spot..

(edited by Dante.1508)

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Posted by: zondabmw.5490

zondabmw.5490

FPS is so bad atm on my 2 Crossfired R9 270s 2GB OC 1050Mhz. I am currently useing the 64Bit client.

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Posted by: PimpNamedSlickback.4067

PimpNamedSlickback.4067

So for some reason my 64-bit is repearing the data archive, and this is not the first or second time its done it today, it is the third. Please fix this

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Posted by: AdelaisAer.4109

AdelaisAer.4109

I get 60fps in small secluded places, but everywhere else, the fps is all over the place, and in major towns, it tanks to 20fps or less.

DXDIAG attached, quick specs here:

FX-8350 4GHz 8-core
8GB RAM
MSI R9 390 8GB VRAM

Attachments:

One who prefers their own Elysium, a collected being of brilliant ambience and nurturing.

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Posted by: Gaile Gray

Previous

Gaile Gray

ArenaNet Communications Manager

Now that the 64-bit client it out of beta, we’ve posted a fresh new, updated 64-Bit Client FAQ. Check out the new FAQ and add any questions you may have to that thread.

Thanks for your input and feedback during our beta testing!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet