With every new update comes many players. Many, many players. I have no problems with playing in between the game updates, (new content etc), but.. when they occur, the screen goes to a weird color and sometimes is able to reset it’s self, but 9 times out of 10 it locks up and requires a hard start/ipl/off on.
In the past I have reported this and I have done as requested. The suggested fixes do not help, but miraculously all my problems end when the server loads reduce. This has been the case over and over. I read many give the tired answer, “Your system is crap etc..” this is baloney. It runs fine, shows no problems with all tests suggested by Anet etc. I’ve talked with many in the industry (I’m an IT tech for a large company) and they agree it could be as simple as opening up more servers. Ordinarily I would wonder how a screen crash can be linked to server load but all evidence seems to point to them being related. Has anyone else noticed this happening when the server loads are high and very high?
But wait, there’s more.. I’ve read lately that Anet/NcSofts sales have dropped by 35% or more since the previous year. And I further read that the American player base counts for only 1% of their revenue, that Korea is their main market with a 64% share. By now you are saying “yeah so?”. Well if we only represent 1% of their market and they don’t open more servers, is the current state of the game as good as it will get (stability wise)?
I really hope not I used to recommend GW2 to everyone I could, I truly loved GW1. But now I just say I’m taking a break from gaming.. which is a lie but I won’t suggest it and have them be disappointed.
sigh
Added: Are the other servers physical servers or are they layers on the same server? I wonder because it’s been said gw2 uses a modified version of the gw1 engine, and gw1 had districts instead of more servers. If so, this could explain a connection between the issues many have and “server loads”.