I have been getting this message from time to time (especially on busy maps like Lions Arch and WvW). I was wondering what could be done to prevent it without compromising too much of the graphics. I know there are some posts about this already but I do want to point out that my graphics card isn’t terribly bad which is what makes me wonder about what needs to be done to run the game at around medium to high settings.
—> Crash <—
Out of Memory: arena=Default, cat=Character Packfile, allocBytes=3177964, arenaBytes=293712040, fallbackBytes=8965716, align=0 ,
App: Gw2.exe
Pid: 3440
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 16378
When: 2013-01-03T21:17:33Z 2013-01-03T13:17:33-08:00
Uptime: 0 days 0:10:41
Flags: 0
—> System <—
Name: STEPHANIE-PC
IpAddr: 192.168.1.112
Processors: 4 [AuthenticAMD:15:4:3]
OSVersion: Windows 6.1 (32 bit)
—> System Memory <—
Physical: 366MB/ 3016MB 12%
Paged: 2653MB/ 6031MB 43%
Virtual: 66MB/ 2047MB 3%
Load: 87%
CommitTotal: 3377MB
CommitLimit: 6031MB
CommitPeak: 3569MB
SystemCache: 616MB
HandleCount: 25143
ProcessCount: 54
ThreadCount: 879
—> Process Memory <—
Private: 1544MB
WorkingSet: 1403MB
PeakWorkingSet: 1480MB
PageFaults: 1095143
[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]
—> Error Logs <—
link child ‘0×00df9a’ to parent bone ‘root’, there’s no bone with that name. Linking to root instead
Model ‘0×006e1b’: Can’t unlink child ‘0×00e745’ from parent bone ‘leftgriphand’, there’s no bone with that name.
Model ‘0×01061e’: Can’t unlink child ‘0×00df9a’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×006e1b’: Missing anim or fallbacks: wgtalrtwlkb
Model ‘0×00eceb’: Can’t unlink child ‘0×00e2c7’ from parent bone ‘aura’, there’s no bone with that name.
Model ‘0×0071f7’: Missing anim or fallbacks: ggtalrtrunf
Model ‘0×00ed79’: Missing anim or fallbacks: teamcupdown
Model ‘0×00eceb’: Can’t unlink child ‘0×00ce57’ from parent bone ‘aura’, there’s no bone with that name.
Model ‘0×00eceb’: Can’t link child ‘0×00e2ff’ to parent bone ‘aura’, there’s no bone with that name. Linking to root instead
Model ‘0×00eceb’: Can’t link child ‘0×00ce60’ to parent bone ‘aura’, there’s no bone with that name. Linking to root instead
Model ‘0×00f894’: UnlinkModel called on CModel without LinkComponent
Model ‘0×00eceb’: Can’t link child ‘0×00cddb’ to parent bone ‘aura’, there’s no bone with that name. Linking to root instead
Model ‘0×00eceb’: Can’t unlink child ‘0×00ce60’ from parent bone ‘aura’, there’s no bone with that name.
Model ‘0×00eceb’: Can’t unlink child ‘0×00e2ff’ from parent bone ‘aura’, there’s no bone with that name.
Model ‘0×00eceb’: Can’t unlink child ‘0×00cddb’ from parent bone ‘aura’, there’s no bone with that name.
Model ‘0×00eceb’: Can’t unlink child ‘0×00e2c7’ from parent bone ‘aura’, there’s no bone with that name.
Model ‘0×00ed79’: Missing anim or fallbacks: teambupdown
Texture missing mip chain: 0×00f980
Texture missing mip chain: 0×00f982
Model ‘0×019740’: Can’t unlink child ‘0×00e72f’ from parent bone ‘fxtip’, there’s no bone with that name.
Model ‘0×01612e’: Can’t link child ‘0×00e2ff’ to parent bone ‘aura’, there’s no bone with that name. Linking to root instead
Mem Arena ‘Default’ capacity exceeded. Attempted alloc category: ‘Character Packfile’ Size: 3177964
—> DirectX Device Info <—
VendorId = 0×1002
DeviceId = 0×6819
Version = 8.17.0010.1151
Description = AMD Radeon HD 7800 Series
Compat = 0×00000000
VidMem = 3282 MB
Sorry for that long awful post!