(edited by TwoGhosts.6790)
Getting a bit fed up of...
I am only noticing it on world boss maps and yeah it gets awful. Does anyone know if it gets just as bad with zerg vs zerg fights in WvW?
It is a crappy price to pay to make Condi builds viable, but worth it in the end imo
It is a crappy price to pay to make Condi builds viable, but worth it in the end imo
Maybe, I guess.
I sure would rather have one without the other though.
I am only noticing it on world boss maps and yeah it gets awful. Does anyone know if it gets just as bad with zerg vs zerg fights in WvW?
It is a crappy price to pay to make Condi builds viable, but worth it in the end imo
Yes,it’s way worse in wvw..I’m barely logging cus of it.
https://forum-en.gw2archive.eu/forum/game/wuv/Lag-in-primetime-worse-and-worse/first#post5239267
I am only noticing it on world boss maps and yeah it gets awful. Does anyone know if it gets just as bad with zerg vs zerg fights in WvW?
It is a crappy price to pay to make Condi builds viable, but worth it in the end imo
Yes,it’s way worse in wvw..I’m barely logging cus of it.
https://forum-en.gw2archive.eu/forum/game/wuv/Lag-in-primetime-worse-and-worse/first#post5239267
I hadn’t seen that thread; well, definitely not just me then.
It must be unbearable for PvPers. I mean, not getting a skill off seven times in a row in a world boss fight is nothing really more than annoying. The same thing happening in a PvP situation must be maddening; almost pointless playing when you can’t reliably fire off your skills; it just become a game of chance as to whether you’re lucky and the skill you intended to use fires.
Nevermind the crazy amount of movement desync and rubberbanding that must occur in a PvP context.
I really hope these issues are acknowledged and that someone at ANet is looking into them; it doesn’t matter how well- (or badly-) balanced things currently are if it’s hard to reliably use your skills at all.
:-/