TradePost error/ crash?
First, make sure all ports for the game are open.
Guild Wars 2 requires TCP ports 80, 443, 6112 and port 6600 be fully unrestricted and accessible, both inbound and outbound.
Also, see this post about clearing your game’s cache.
https://forum-en.gw2archive.eu/forum/support/tech/Crashing-When-Trying-To-Use-Trading-Post/first#post3270880
Xystus Furtim – Human Theif
Server: Stormbluff Ilse
Try uninstalling the Mail.com Alert Module (McAlert.exe) – it may be interfering with GW2 and causing the crash.
Technical Support
^ This was my guess on the issue. I’d try disabling this application first and see if you’re still crashing.
After this patch I get tradePost crash always.
Everything else in the game is stabil, but do i press O autocrash.
1. I have tryed gw2 – repair, it did not help.
I have never had crashes in Guild Wars 2 before the new patch.
2. Just tryed to delete the cache folder AppData, It did not help.
3. Updated AMD Drivers (remember everything was fine before latest patch)
(edited by Ksog.2563)
—> Crash <—
Exception: c0000005
Memory at address 00000001 could not be read
App: Gw2.exe
Pid: 3016
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 26908
Module: awesomium.dll
When: 2013-11-28T16:21:23Z 2013-11-28T17:21:23+01:00
Uptime: 0 days 0:00:45
Flags: 0
—> System <—
Name: *
IpAddr: *
Processors: 4 [GenuineIntel:6:14:5]
OSVersion: Windows 6.2 (64 bit)
—> System Memory <—
Physical: 4645MB/ 8190MB 56%
Paged: 5440MB/10046MB 54%
Virtual: 2695MB/ 4095MB 65%
Load: 43%
CommitTotal: 4605MB
CommitLimit: 10046MB
CommitPeak: 4946MB
SystemCache: 2691MB
HandleCount: 40314
ProcessCount: 95
ThreadCount: 1376
—> Process Memory <—
Private: 1120MB
WorkingSet: 819MB
PeakWorkingSet: 819MB
PageFaults: 420042
—> Game Context <—
MapId: 50
Flags: 0×241
ElapsedTime: 00:00:20
—> World State <—
<WorldState BufferCapacity=“40681472” BufferUsed=“16777900” DrawCalls=“1003” Fps=“65” EffectLights=“0” Lights=“78” Materials=“376” Particles=“1000” Submodels=“1003” TextureLoadsPending=“0” TextureMemory=“248071416” Triangles=“730343” VerticesSoftwareTransformed=“0” VideoMemoryTotal=“72270364” CameraPos=“-1188.3, 11826.9, -571.209” CameraFwd=“-0.885181, -0.407248, 0.224951” MapName=“wZY+N.PVPAc” MapNamespace=“wRDh/” MapSector=“IJwR+.h7pEN” MapType=“Public” MapFloor=“1” MapId=“50” MapTimeOfDay=“0.000000” PlayerFacing=“-0.910113, -0.41436, 0” PlayerPos=“-1719.4, 11582.5, -383.612” PlayerVelocity=“0, 0, -0” />
[DbgHelp.dll is C:\Windows\SYSTEM32\dbghelp.dll]
[DbgHelp.dll version 6.2.9200.16384 (64/32-bit compatible)]
—> Thread 0×4fc <—
**more codes.
Texture ‘0×03539b’ dimensions too small
Loading ‘0’ texture failed
Texture missing mip chain: 0×066f6c