I seem to be getting a lot of crashes during the Tequatl fight. At least once a day. It is getting really annoying since it is already very hard to get in to my main server, only to to have the game crash after putting a lot of effort in and not getting the reward I earned.
Below is the copy and paste of the latest crash, the log has additional info on previous crashes, but it seems they are similar.
—> Crash <—
Exception: c0000005
Memory at address 00000008 could not be read
App: Gw2.exe
Pid: 8120
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 14215
When: 2012-05-15T01:01:34Z 2012-05-14T18:01:34-07:00
Uptime: 0 days 1:33:04
Flags: 0
—> System <—
Name: SECUND3R-SCOUT
IpAddr: 192.168.0.199 192.168.56.1
Processors: 8 [GenuineIntel:6:10:7]
OSVersion: Windows 6.1 (64 bit)
—> System Memory <—
Physical: 10225MB/16360MB 62%
Paged: 10212MB/17359MB 58%
Virtual: 2371MB/ 4095MB 57%
Load: 37%
CommitTotal: 7146MB
CommitLimit: 17359MB
CommitPeak: 8687MB
SystemCache: 9803MB
HandleCount: 38987
ProcessCount: 99
ThreadCount: 1444
—> Process Memory <—
Private: 1295MB
WorkingSet: 1186MB
PeakWorkingSet: 1397MB
PageFaults: 4896020
—> Game Context <—
MapId: 171
Flags: 0×241
ElapsedTime: 00:00:56
—> Error Logs <—
d ‘0×00ce57’ from parent bone ‘aura’, there’s no bone with that name.
Model ‘0×0062f2’: Can’t link child ‘0×00ce57’ to parent bone ‘aura’, there’s no bone with that name. Linking to root instead
Model ‘0×0062f2’: Can’t unlink child ‘0×00ce57’ from parent bone ‘aura’, there’s no bone with that name.
Model ‘0×0071f7’: Missing anim or fallbacks: ggtalrtrunf
Model ‘0×006645’: Missing anim or fallbacks: ugmturn r
Mem Arena ‘Environment’ capacity exceeded. Attempted alloc category: ‘Prop Packfile’ Size: 172612
Texture missing mip chain: 0×011f2e
Texture missing mip chain: 0×011f30
Model ‘0×013892’: Missing anim or fallbacks: zeropose
Model ‘0×013a11’: Missing anim or fallbacks: zeropose
Model ‘0×01397b’: Missing anim or fallbacks: zeropose
Model ‘0×0139a3’: Missing anim or fallbacks: zeropose
Model ‘0×00e54f’: Missing anim or fallbacks: zeropose
Model ‘0×013e54’: Missing anim or fallbacks: zeropose
Model ‘0×013de4’: Missing anim or fallbacks: zeropose
Model ‘0×006645’: Missing anim or fallbacks: ugtrunfidl
File ‘0×7209’: Shader constant 0×30463360 (“fxclr”) has not been set.
Model ‘0×007209’: Missing anim or fallbacks: wgtidlerunr
Model ‘0×00f894’: UnlinkModel called on CModel without LinkComponent
Model ‘0×00f0fd’: Can’t link child ‘0×00df68’ to parent bone ‘root’, there’s no bone with that name. Linking to root instead
Model ‘0×007209’: Missing anim or fallbacks: xgtalrtrunf
Model ‘0×00f0fd’: Can’t unlink child ‘0×00df68’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×0071f7’: Missing anim or fallbacks: ggtalrtrunf
Model ‘0×007209’: Missing anim or fallbacks: xgtrunfalt l
Model ‘0×007209’: Missing anim or fallbacks: hgtrunfalt l
Model ‘0×00f0fd’: Can’t link child ‘0×00df9a’ to parent bone ‘root’, there’s no bone with that name. Linking to root instead
Model ‘0×00f0fd’: Can’t unlink child ‘0×00df9a’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×0071f7’: Missing anim or fallbacks: ggtalrtrunl
Model ‘0×0071f7’: Missing anim or fallbacks: ggtalrtrunf
—> DirectX Device Info <—
VendorId = 0×1002
DeviceId = 0×6718
Version = 8.17.0010.1124
Description = AMD Radeon HD 6900 Series
Compat = 0×00000000
VidMem = 1755 MB